Is there "distortion" in the game?
Announcement
Collapse
No announcement yet.
Strategic View
Collapse
X
-
Originally posted by wodan11 View PostThat analogy doesn't make sense. In context, we would be taking about two different sexual positions, not protected sex vs unprotected sex.
Honestly, any tile-based system is counter-intuitive and clumsy.
Comment
-
Originally posted by wodan11 View PostStarcraft seems to do just fine without a grid overlay, square OR hex.
....speaking of. I may be busy for a while.
Tiles are essential in civ as we know it however because cites occupy tiles, resources occupy tiles, cities can work a certein number of tiles, borders form along tiles, etc. So there needs to be sqares or hexes or some other uniform tiling for all these things to work.
And since spheres cannot be uniformely tiled we will probably never see a true sphereical map in Civ. (not that this is very important)
I also find squares to be somewhat aestheticaly more pleasing than hexes. With hexes everything seems to be too round.Quendelie axan!
Comment
-
Originally posted by Sir Og View PostTiles are essential in civ as we know it however because cites occupy tiles, resources occupy tiles, cities can work a certein number of tiles, borders form along tiles, etc. So there needs to be sqares or hexes or some other uniform tiling for all these things to work.
Comment
-
I have actually thought about that. And I could not come up with a better system to represent these things.
How can you represent resources and link them with the world map without being able to clearly define and separate them. Give an example of doing that without the help of some sort of a grid.Quendelie axan!
Comment
-
Originally posted by wodan11 View PostIt is, therefore it must be? Come on.Seriously. Kung freaking fu.
Comment
-
Originally posted by Modo44 View PostThe "must" comes from the computer architecture, so it's not circular. A PC isn't designed to handle non-discrete math. You can make the hexes small enough to map them to screen pixels or close to that (it's already being done for terrain graphics in some games), but you can't completely remove the underlying grid.
Decreasing grid size to approach or equal pixel (or memory location) size is effectively removing the underlying grid from the human's perspective.
Comment
Comment