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ign preview (in game pictures!)

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  • ign preview (in game pictures!)



    edyt by Robert Plomp: url to review itself: http://pc.ign.com/articles/107/1074732p1.html
    Last edited by Robert; March 8, 2010, 02:44.

  • #2
    these are all old-ish. they're from the original announcement.
    I wasn't born with enough middle fingers.
    [Brandon Roderick? You mean Brock's Toadie?][Hanged from Yggdrasil]

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    • #3
      There are some new elements in the main text. At least, removing espionage is new to me:

      By removing the religion and espionage systems, Firaxis hopes to focus diplomacy more on specific strategic situations and less on the exploitation of more arbitrary game elements.
      Let us be lazy in everything, except in loving and drinking, except in being lazy – Lessing

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      • #4
        About modding:
        It's not surprising given Jon's background that the new version of Civilization will be even more moddable than Civ IV. All the tools have been taken to a whole new level, so the more you know about XML and programmable DLL, the more you'll be able to achieve with the game.
        Formerly known as "CyberShy"
        Carpe Diem tamen Memento Mori

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        • #5
          The advisors are making a comeback
          WOO!

          Did we know that already?
          Jon Miller: MikeH speaks the truth
          Jon Miller: MikeH is a shockingly revolting dolt and a masturbatory urine-reeking sideshow freak whose word is as valuable as an aging cow paddy.
          We've got both kinds

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          • #6
            We should raise the luxury rate.

            We're doing great General, and we got you to thank for it.

            Even the cobblestones possess more learning then we do.

            Let's do lunch.

            Go explore!
            Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
            "Remember the night we broke the windows in this old house? This is what I wished for..."
            2015 APOLYTON FANTASY FOOTBALL CHAMPION!

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            • #7
              Can we please remove the spam?
              You just wasted six ... no, seven ... seconds of your life reading this sentence.

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              • #8
                Hey, I love the advisors. Good decision here. I'd love to see what they can come up with.
                Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
                "Remember the night we broke the windows in this old house? This is what I wished for..."
                2015 APOLYTON FANTASY FOOTBALL CHAMPION!

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                • #9
                  Looks like we have some new images now. Game screenshots dated March 8.

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                  • #10
                    New images indeed!
                    this one is interesting. Large unit-armies and a city attack from 2 tiles distance with arrows. I wonder how an attack like this can be countered. And perhaps Archers will have troubles with defense against units on short distance.

                    Oracle is in
                    Formerly known as "CyberShy"
                    Carpe Diem tamen Memento Mori

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                    • #11
                      A couple of the screenshots appear to have an ivory resource so hopefully war elephants are in. They were one of my favorite units in civ4 and I would love to see what they can do with them using civ5 graphics.

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                      • #12
                        That's not a guarantee. They have cows as a resource in IV but no war cows
                        It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                        RIP Tony Bogey & Baron O

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                        • #13
                          Euro Gamer preview:

                          When Civilization IV came out - and I'm using the z spelling with the same counter-intuitive courtesy that allows me to…


                          Originally posted by Dale the Panda King
                          Summary:

                          Tiles / Borders:
                          - Reviewer believes hexagons will simplify the flow of the game, since movement points dropped from 8 to 6.
                          - Tiles are claimed by your cities one tile at a time.
                          - Tiles are claimed through culture or buying them with gold.
                          - "But now, the permanent and steady expansion and shape of your empire is a more irregular, important and tactically considered process."
                          - Article discusses 1upt again.

                          City-states:
                          - "City States are sub-civilisation NPCs which provide bonuses to any player earning their alliance. These bonuses can make them worth defending or reclaiming should they fall to another civilisation. It's also possible that the benefits of diplomacy will be outweighed by their position: a city state too close to your town might need to be destroyed. If you don't mind the reputation as a butcher."

                          Resources:
                          - Confirms strategic limited resources, but using a horse examples states "but now you find a specific number - and once you've used them to make cavalry units, they're gone."

                          Victory:
                          - "military domination is just one of the ways of winning. The other methods - tech, culture, and so on - are still available to you"

                          Diplomacy:
                          - "You can't trade tech any more, but in another example of how gold takes a more upfront role, you invest in research agreements."
                          - "we now have fully modelled world leaders, roaming fully modelled rooms, speaking their own language (whether you understand it or not), with research into the body language of different cultures reflected in their animation sets."
                          - Article states "Queen Victoria" but I think it should be "Queen Elizabeth".

                          Interface:
                          - Civ 5 takes some tips on "approachability" from CivRev.
                          - "The most common use of the unit (say, Build City for Settlers) is bigger than the rest, and lesser used icons (say, delete unit) are hidden in a sub-menu."

                          AI:
                          - "Meanwhile, the AI is getting a new system, based on flavours. A leader has certain predispositions, towards offence, defence, recon and military training. Leaders will have favoured units, win conditions, methods of growth, and resources. They might prefer generating great people, or wonders."
                          - "There are four layers to the computer's AI, each operating at a different level of strategy. From the Grand Strategic AI which governs which win conditions to aim for, the economic and military considerations of the Strategic AI, down to the Operational AI which moves units around, and the Tactical AI which kicks in at the combat level - to see the flowcharts as a layman is to go briefly mad with possibilities."

                          Modding:
                          - "The new game is being written for the community, too, with an easier-than-ever map editor coaxing casuals (if there is such a thing as a casual Civ player) into the world of Civ-modding. And if you're not so inclined, a mod browser and installer has been integrated into the menu system. This is the developer's way of removing as many obstacles as possible between the less tech-savvy or simply unaware player, and excellent free content such as the complete fantasy revamp, Fall From Heaven.

                          Former modder Jon Schafer is unable to expand on any moderation policies for now, but is keen to point out that this is an additional service. You'll still be able to do everything the old way if you pop omnidirectional boners when manually extracting zip files."

                          Final word:
                          - "Put simply, Civilization V is the best of both worlds: more approachable, less opaque, but still with a huge, impenetrable brain throbbing in the background."
                          Try http://wordforge.net/index.php for discussion and debate.

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                          • #14
                            Picture from the Euro Gamer preview which does show the game screen in the back ground.



                            A zoomed in picture of the computer screen in the picture.
                            Try http://wordforge.net/index.php for discussion and debate.

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