for player1
In case you missed the update, 90:6.6.2 is unbalancing.
I am trying 80:5.2.2 so AI does not use guerrilla instead of infantry. Unit is then stronger than rifleman in offense but weaker than cavs. Unit is weaker in defense than rifleman, musketman and cav's.
Intentionally making defense weak so they remain a speciality unit and not a general production unit.
-- PF
Originally posted by planetfall
For discussion see:
Consensus was to make following changes to guerilla:
movement: 2
added: no terrain movement handicap
added: invisible
Most wanted to keep A.D the same. I think it makes more sense to make A.D 6.4.
Changes needed to other units:
infantry: see invisible
mech: see invisible
cav: see invisible
NB: tanks/MA do not get to see them.
== PF
For discussion see:
Consensus was to make following changes to guerilla:
movement: 2
added: no terrain movement handicap
added: invisible
Most wanted to keep A.D the same. I think it makes more sense to make A.D 6.4.
Changes needed to other units:
infantry: see invisible
mech: see invisible
cav: see invisible
NB: tanks/MA do not get to see them.
== PF
I am trying 80:5.2.2 so AI does not use guerrilla instead of infantry. Unit is then stronger than rifleman in offense but weaker than cavs. Unit is weaker in defense than rifleman, musketman and cav's.
Intentionally making defense weak so they remain a speciality unit and not a general production unit.
-- PF
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