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GRAPHIC: New city view look

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  • A mediterranean medieval city in desert terrain...
    Attached Files

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    • Finally, in order to show you that it's true that grassland background file for 7-12 cities is done, you have an example of american middle age city:

      (Background files for 7-12 cities in plains, desert, and snow can be downloaded from the previous page in this thread.)

      (Besides, there are also more screenshots in the previous page.)
      Attached Files
      Last edited by Ismailov; December 2, 2002, 16:27.

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      • Originally posted by Ismailov
        Unfortunately, grassland file exceeds 500kb! Last time it happened, I split the file into two files, but, as far as I know, these two files had to be copied in two different disk to be unzipped. Do anybody know a better way to submit a file in two steps???
        Took me a while to figure out how to unzip these.

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        • Could you again post a "workshop" zip? I can do the rest myself.

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          • There are some programs for splitting the files.

            But I just don't remeber any one them.
            (forgot the names)

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            • Originally posted by player1
              There are some programs for splitting the files.

              But I just don't remeber any one them.
              (forgot the names)
              If I can help...
              I used a freeware program (under GNU licence, to say it exactly) that I find small and smart (IMHO).

              STEVE'S FILE SPLITTER v. 1.4
              (c) 2001, by Steve D. Perkins

              I bet anyone can find it on his/her favourite download site, I just point you at its home site: Steve Perkins' site.

              BTW, it's ready as a Windows application, but can be adapted to run under Linux (Ok, not useful for PTW without a Linux version, still you can use the Splitter as a general tool.
              "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
              - Admiral Naismith

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              • Until I try this application, I give you the second "workshop" file. This file is the basis to make the 7-12 population background files. If you want to use it to create the missing file (grassland background), it's very easy to copy and paste the picture into the original g-med.pcx... Just be sure to make the right down corner to coincide in both files...
                Attached Files
                Last edited by Ismailov; December 4, 2002, 09:23.

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                • I think the round pancake looks a bit silly...

                  Especially in the desert pic. But the last american pic (in the forest with remnants of city walls) looks pretty good though...
                  I'm not a complete idiot: some parts are still missing.

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                  • So, do you think the city bound should be gradual, shapeless, or something else?

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                    • Ismailov (and player1),

                      Your graphics are great !

                      I shall stop playing this game until you've finished this project.

                      Just a note IMO smaller class cities should be including more trees,desert,snow etc. and fewer buildings and therefore should not look exactly as large as a big city.

                      Keep up the excellent work !

                      I think not just the city-view implementation is the best in Civ1-CivNet. The multiplayer is the most enjoyable with CivNet IMO (all of you like multiplayer should try it).

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                      • Originally posted by kettyo
                        The multiplayer is the most enjoyable with CivNet IMO (all of you like multiplayer should try it).
                        Hey, agreed. I didn't believe that there are still other CIV-Net-ers around.

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                        • Whoa awesome! I'm not resuming CIV3 playing until you've done
                          I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

                          Asher on molly bloom

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                          • I SAID MOVE IT!!
                            I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

                            Asher on molly bloom

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                            • Guys, the work is near to be finished! Now I'm testing some possibilities for towns (1-6 population). A very simple first approach consist in substituting X-SML.pcx files by X-UNCLEAR.pcx files (for instance, g-sml.pcx by g-unclear.pcx). The unclear files are available in your art/city view/backgrounds folder, so, in this case, no download is needed

                              However, I would like to make some specific files for 1-6 towns. As player1 said, drawing crops is possibly not a good idea (civ3 uses skyscrapers in towns!). So, 1-6 background files will be like 7-12 files, but with smaller radius.

                              (An example of using the "unclear" files is the following)
                              Attached Files

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                              • Originally posted by Ismailov
                                The unclear files are available in your art/city view/backgrounds folder, so, in this case, no download is needed
                                Ismailov, I find your work very interesting, but still it is a bit confusing to follow your development and current files.

                                I understand you are still working on the mod, but would you be so kind to write a few new posts with:
                                - a fresh summary of the mod
                                - a fresh bunch of screenshots (no "see post 5 in page 3", please)
                                - some direct link to downloadable files "ready to use" (just ask the moderator to publish the file on Apolyton library, as version 0.9 if you consider it still a work in progress)

                                Thank you in advance
                                "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
                                - Admiral Naismith

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