I need about 3-4 day for making additional changes, but right now I have too much work and no time for scenario, so I think the earliest date is 20-22 October, may be later, because I have to go to Budapest on 23.
							
						
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SCENARIO: XX Century
				
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AeroPrinz, it might be a good idea to set the minimum research time higher (10 rounds or so) and decrease the AI to AI trade rate factor.
That way a human player, playing a smaller civ would have a chance to keep up in science without selling his soul to england
							
						
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Sounds like a nice idea, but gives us the ability to "cheat": If it takes, say, 8 turns for my Germans to research Medicine at a 70 % science rate and with an income of 2 Gold per turn, WHY shouldn't I lower the science rate to 10 %, earn 200 gold per turn and only postpone reaching my research goal for two turns?Originally posted by tarpoon
AeroPrinz, it might be a good idea to set the minimum research time higher (10 rounds or so) and decrease the AI to AI trade rate factor.
That way a human player, playing a smaller civ would have a chance to keep up in science without selling his soul to england
			
		
So, don't change this...
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I said higher minimum research time, not lower maximum research time.
minimum research time = no tech shall be researched in less then X turns
maximum research time = no tech shall be researched in more then X turns
higher minimum research time: the general tech development gets slowed down, smaller civs have better chances to keep up
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