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SCENARIO: The United States Civil War

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  • Colorado Regiments ? Anyway, if you could post the tech tree it would help.
    Overworked and underpaid C/LTJG in the NJROTC
    If you try to fail and succeed which have you done?
    If fail to plan, then you plan to fail

    Comment


    • That's where I live, and I'd only want to be in a regiment where I'm from.

      Tech tree is pretty simple. Only 5 techs right now.

      Advanced Rifling:
      Allows the production of Rifled Artillery and Light Artillery units
      Opens up the 'Reliable Repeating Rifle' tech.

      Reliable Repeating Rifle:
      Allows the production of the Carbines unit.

      Conscription:
      Allows the conscription of Union Rifleman and Confederate Draftees, and the production of Union Volunteers and Confederate Draftees.
      Opens up the 'Total War' tech.

      Total War:
      Allows the change from Normalcy to Mobilization, and the production of the Confederate Raiders unit.

      Medical Textbooks:
      Allows 'Battlefield Medecine' small wonder to be built.

      Comment


      • You've got a point there, not much room. What about Ironclads (tech), and armies (in general)? Also how about an Emancipation (full) wonder that gives a couple happy faces? You could make the tech Abolitionists and offer it to both sides (near the end a couple Conf. Generals were pushing for freeing the slaves and arming them).
        Overworked and underpaid C/LTJG in the NJROTC
        If you try to fail and succeed which have you done?
        If fail to plan, then you plan to fail

        Comment


        • It was during this period that many developements were made in steel manufacturing (for the first time it was being mass produced in the US, do to rail road demands) as well as engineering in general (bridge designs, etc). Perhaps yu could maybe intwine these two techs in the game. I have no thoughts as of yet, but you seem clever enough, perhaps you can find a way...(i like trevor's ideas too)

          Kman
          "I bet Ikarus eats his own spunk..."
          - BLACKENED from America's Army: Operations
          Kramerman - Creator and Author of The Epic Tale of Navalon in the Civ III Stories Forum

          Comment


          • You should change the US's traits, since Expantionst would be EVEN MORE useless in a modern senario, maybe Industrious & Scientific. Sorry if somebody allready said this, I don't have the time to read the intire thread through.
            Know your enemies!
            "Mein Fuhrer! I can walk!" ~ Dr. Strangelove

            Comment


            • Good pooint.. I was gonna mention that last night, but i forgot. Perhaps give both sides 3 traits instead of 2, if possible, diametrically apposing ones would be good to simulate the sharp differences of the two sides. but i havent given this any thought so it may not work.... (like scientific vs. religeous or something)

              Kman
              "I bet Ikarus eats his own spunk..."
              - BLACKENED from America's Army: Operations
              Kramerman - Creator and Author of The Epic Tale of Navalon in the Civ III Stories Forum

              Comment


              • Like Kman said, possibly you could add the Industrialization tech and the Iron Works small wonder and put Coal & Iron around Pittsburg. Do you have different graphics for each unit? Does the Ironcald require Coal? Does the Confederacy have Coal (they shouldn't)? As for the civ abilities how about this: Federal- Commercial, Industrious, and Scientific. Confederate- Militaristic and Religious
                Kman, great quote!
                Last edited by trevor; July 22, 2002, 23:59.
                Overworked and underpaid C/LTJG in the NJROTC
                If you try to fail and succeed which have you done?
                If fail to plan, then you plan to fail

                Comment


                • I added the tech 'Steam Working', which makes coal appear. Coal is required for building RR tiles and Ironclads. I put some coal in northern Tennessee since the South needs SOME chance to build Ironclads (they did build them after all).

                  I deleted armies altogether... they have too much of an unrealistic effect on the game.

                  I don't know about any wonders (besides Battlefield medicine)... I don't want people going for those kinds of things in this scenario.

                  Changed Union's trait from Expansionist to Commercial (The North was big on trade and commerce).

                  I'm preparing for release... any last minute suggestions.

                  v1.03 fixes:
                  Reduced "Skirmishers" attack rating by 1 down to 4, and BStr down to 3
                  Gave Skirmishers and both sides' Cavalry the ability to 'detect invisible'
                  Increased all naval units' movement points
                  Added some sounds to Cavalry units, and fixed the 'non-animation' bug involving Confederate Cavalry
                  Added one Artillery unit and Walls to Grand Isle Louisiana
                  Modified sounds for Warship units
                  Gave Artillery units lethal sea bombardment
                  Gave ships lethal sea bombardment
                  Increased difficulty from Regent to Monarchy
                  Fixed Player 2 only getting 55 gold to start (instead of 500)
                  Increased production cost of units
                  Added "Steam Power" tech, which allows Railroads and Ironclads to be built
                  Changed Union's trait from Expansionist to Commercial
                  Upped time to make Railroad to 20 turns

                  Comment


                  • Looks good, with the army question, but what about Confederate traits?
                    Overworked and underpaid C/LTJG in the NJROTC
                    If you try to fail and succeed which have you done?
                    If fail to plan, then you plan to fail

                    Comment


                    • Confederate Traits: Militaristic and Industrious (I really don't think anything else would fit, personally).

                      Comment


                      • Makes sense, can't wait for release. Oh and my last nitpicks, the Confederate Warship should cost more and the Federal one cost less to represent the naval dominance of the Federals and the lack of a ocean-going navy for the Confederates.
                        Last edited by trevor; July 23, 2002, 00:43.
                        Overworked and underpaid C/LTJG in the NJROTC
                        If you try to fail and succeed which have you done?
                        If fail to plan, then you plan to fail

                        Comment


                        • In the updated version, Confederate Ironclads cost 15(0) shields, Warships cost 13(0) shields, while Union Ironclads are 13(0) shields, while Warships are 12(0) shields. They were a bit lower before, but I upped the cost to try and emphasize the Union's industry.

                          Updated v1.03 bug fix:

                          v1.03
                          Reduced "Skirmishers" attack rating by 1 down to 4, and BStr down to 3
                          Gave Skirmishers and both sides' Cavalry the ability to 'detect invisible'
                          Increased all naval units' movement points
                          Added some sounds to Cavalry units, and fixed the 'non-animation' bug involving Confederate Cavalry
                          Added one Artillery unit and Walls to Grand Isle Louisiana
                          Modified sounds for Warship units
                          Gave Artillery units lethal sea bombardment
                          Gave ships lethal sea bombardment
                          Increased difficulty from Regent to Monarchy
                          Fixed Player 2 only getting 55 gold to start (instead of 500)
                          Increased production cost of units
                          Added "Steam Power" tech, which allows Railroads and Ironclads to be built
                          Changed Union's trait from Expansionist to Commercial
                          Upped time to make Railroad to 20 turns
                          Fixed problem that made Gunboat silent
                          Added more factories in the North
                          Removed Saltpeter as a required resource for construction of Coastal Fortifications

                          Comment


                          • Hey you didn't thank me in the readme yet I gave you an idea for a tech!
                            Overworked and underpaid C/LTJG in the NJROTC
                            If you try to fail and succeed which have you done?
                            If fail to plan, then you plan to fail

                            Comment


                            • Ironclads cost 15(0) shields, Warships cost 13(0) shields ??


                              to me it would make sense, if the ironclad would cost a bit more.. i mean like twice as much;
                              back then, such a construction was a real killer-project;

                              in return make it a swimming fortress, think about the armor; so why not double or triple the defense of the ironclad?
                              it would be possible to push through deep into enemy waters..
                              imagine blockades that can only be stopped by massive artillery;

                              i suppose some more range in worth between both would not only be more historically acurate, but also give more weight to the player's decision, too;

                              ..just an idea

                              as far as i know there haven't actually been to many armored steamships in that war anyways, they were too expensive

                              Comment


                              • questions:

                                why is the union losing tons of money? (i was losing 300 something when i started) i had to set science to 10% (100 turns) to get a positive cashflow (+36).

                                why are half the union cities starving from the start?
                                "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                                - Ender, from Ender's Game by Orson Scott Card

                                Comment

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