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SCENARIO: The United States Civil War

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  • #31
    I think the unit stats look good, at least as a starting point. As you said, a lot of playtesting will be needed to get them just right. Now all you need is the new editor...
    No comment.

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    • #32
      I didn't see advanced infantry on the main post. What exactly are "advanced infantry"? Just highly trained infantry? Like elite infantry kinda?

      Kman

      Maybe you could make a northern segregated unit. And since they were black, who we all know are superior ro whites, physically speaking, you should give them like 10 attack, 14 defense and since they are really fast runners, 6 movement points .
      "I bet Ikarus eats his own spunk..."
      - BLACKENED from America's Army: Operations
      Kramerman - Creator and Author of The Epic Tale of Navalon in the Civ III Stories Forum

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      • #33
        I think Advanced Infantry is the same as "Veterans" or "Repeating Infantry", just another attempt at naming the unnameable unit.
        No comment.

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        • #34
          I think they should be called ninjas..... or..... how about carbine riflemen (the repeaters were carbines after all).
          I think that has a decent ring to it.

          Kman
          "I bet Ikarus eats his own spunk..."
          - BLACKENED from America's Army: Operations
          Kramerman - Creator and Author of The Epic Tale of Navalon in the Civ III Stories Forum

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          • #35
            How about just "Carbines"?

            @ the 'Poly server and how it reacts to editing... it takes about 10 minutes for it to go through to edit the main page.

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            • #36
              That'll work
              "I bet Ikarus eats his own spunk..."
              - BLACKENED from America's Army: Operations
              Kramerman - Creator and Author of The Epic Tale of Navalon in the Civ III Stories Forum

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              • #37
                Originally posted by Trip
                Hehe, you're right.
                But I wish there was some way to 'run through' the ideal soldier population, then the soldier quality begins to decrease as the war goes on (especially in the South). Any suggestions? If not, I'll probably just eliminate the unit
                You could have the units upgrade to weaker ones, if you do that I would have it so the weaker unts come with a tech that also gives you somthing usefull so it dosn't get skiped
                Was gone for two years, I'm back now.
                in a 3D world is there a difference between these: b d q p | / - \
                3D Unit tutorial
                My units: MechWalker,Rocket soldier,Hover Tank,Crawler,Hover Copter

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                • #38
                  Observation balloons, confederate commerce Raiders, and a few "one only" units would be good.

                  For one only units- Stonewall Brigade- confederate inf with very good maneuverability.

                  Iron Brigade- High attack Unio Inf

                  Siege Mortars could have a range of 3

                  Make the rebel cavalry more mobile, higher attack than union.

                  Repeating rifles were a rarity in the civil war. Not sure what to call your unit, but it should reflect the few units which were very well supplied. Draft should yield units that are low quality, even at regular experience.

                  That's just a few quick thoughts.
                  http://www.ststs.com/CGI_BIN/YaBB/YaBB.pl?board=cut
                  Dan Severn of the Loose Cannon Alliance
                  ------------------------
                  ¡Mueran todos los Reyes!

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                  • #39
                    Originally posted by Level
                    You could have the units upgrade to weaker ones, if you do that I would have it so the weaker unts come with a tech that also gives you somthing usefull so it dosn't get skiped
                    Hmmmm. I'm not sure exactly if this would work. Since infantry units are the mainstay of both armies, if the quality of these troops were diminished by a tech (no matter what else it provides), then I'm sure people would never want to research it. I think the way I currently have things is best, but thanks for the idea.

                    Observation balloons, confederate commerce Raiders, and a few "one only" units would be good.

                    For one only units- Stonewall Brigade- confederate inf with very good maneuverability.

                    Iron Brigade- High attack Unio Inf

                    Siege Mortars could have a range of 3

                    Make the rebel cavalry more mobile, higher attack than union.

                    Repeating rifles were a rarity in the civil war. Not sure what to call your unit, but it should reflect the few units which were very well supplied. Draft should yield units that are low quality, even at regular experience.

                    That's just a few quick thoughts.
                    Since the new editor allows you to name units, things like "Stonewall's Brigade" are very possible.

                    As far as changing actual unit stats like Rebel VS Union Cavalry, Ed brought up a very good point against this. The unit stats are basically representations of the technological composition of the unit. Confederate Cavarly possessed the same technology as Union Cavalry, so the only difference would be experience (which is currently how I think I'll represent things).

                    As far as a range 3 artillery unit, the Rifled Artillery already has that, representing the greater range and accuracy.

                    The balloons I'm still thinking about. I'm not sure if I'll be able to find a graphic for it, and it's not like I can fudge with another one a little bit and make it look similar.

                    And like I said before, the Rebel commerce raiders would be useless in this scenario since there is no way to propery represent trade and finance. They would just be fast little boats that couldn't get anything done.

                    Thanks for the suggestions guys.

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                    • #40
                      I've made all of the art/animation files and created the appropriate folders. Once I'm ready to release the first verison of the full scenario, I'll be able to package the "Modifying" unit and leader graphics into a .ZIP file, along with an "Undo" .ZIP that will undo the changes done by the first .ZIP. People will be able to simply extract the file into their Civ 3 folder and everything will be completed. Of course, there might be a couple bugs so before release I'll need to have it tested thoroughly to make sure there aren't any things I've missed.

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                      • #41
                        And like I said before, the Rebel commerce raiders would be useless in this scenario since there is no way to propery represent trade and finance. They would just be fast little boats that couldn't get anything done.
                        You could make it a hidden nationality unit.... but I guess that would be pretty pointless if the two sides are already at war.... Though if you have more cives, like various indian nations, then you could make a hidden nationality land unit (probably for the confederates) so they can try and provoke a war between the Union and Indians, which I believ they did try to do in the North West.

                        Kman
                        "I bet Ikarus eats his own spunk..."
                        - BLACKENED from America's Army: Operations
                        Kramerman - Creator and Author of The Epic Tale of Navalon in the Civ III Stories Forum

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                        • #42
                          You could also have British colonies in Canada whith whom the Americans could trade with. I just posted this instead of editing cause the editing takes to friggin long. And Im hingry... so there...

                          Kman
                          "I bet Ikarus eats his own spunk..."
                          - BLACKENED from America's Army: Operations
                          Kramerman - Creator and Author of The Epic Tale of Navalon in the Civ III Stories Forum

                          Comment


                          • #43
                            IIRC, aren't there problems with the hidden nationality thing where you could still tell which civ the units were from?

                            I might or might not add the British in Canada. Their presence would be merey aesthetic however. Indian tribes would be difficult, since it's not Civ 2 where you can build a city anywhere, but Indian cities would have culture and borders, which would make them hard to include. It would play tricks with the map also.

                            And I know what you mean about the editing stuff... once when I was updating the initial summary post yesterday, it took 15 minutes of pressing F5 in order for it to go through. And I'm hungry too so I understand.

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                            • #44
                              Without triggers or diplomacy, adding the British might not be a good idea. The British civ could suddenly decide to declare war against the Union or Confederates, thus throwing off the balance of the game.
                              No comment.

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                              • #45
                                Originally posted by Trip
                                How about just "Carbines"?
                                I´m pretty sure Carbines were only used by the cavalry and not the Infantry...

                                why not call em Musketmen and then Riflemen?
                                You saw what you wanted
                                You took what you saw
                                We know how you did it
                                Your method equals wipe out

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