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SCENARIO: The United States Civil War

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  • #16
    btw, have you heard of this mod someone made where all attack values were taken away and everything had bombard on, with lethal bombard?

    on a zoomed in map like this, you could go the same way, more tactical than strategic.

    just a thought...
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    • #17
      Originally posted by Captain
      Trip, I think your map needs more forests...

      I know units cost pop points, but this seems to favour the western part of the map too much, which wasn't the case in the civil war, was it?

      or maybe i just can't see the map well enough...

      sounds cool anyways
      There's actually quite a lot of you look at it up close. The East has many more bonus resources as well, making the East much more important.

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      • #18
        Originally posted by Captain
        btw, have you heard of this mod someone made where all attack values were taken away and everything had bombard on, with lethal bombard?

        on a zoomed in map like this, you could go the same way, more tactical than strategic.

        just a thought...
        I want this to be a more 'mainstream' scenario. I may try that for a more specialized version though.

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        • #19
          Originally posted by Captain
          btw, have you heard of this mod someone made where all attack values were taken away and everything had bombard on, with lethal bombard?

          on a zoomed in map like this, you could go the same way, more tactical than strategic.

          just a thought...
          This is an interesting idea, especially for a modern scenario that uses almost all firearms instead of melee weapons. It would definitely change the way combat is dealt with.
          No comment.

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          • #20
            I like the gatlin gun idea. I believe it didn't have a major effect on the war because it came out towards the tail end. And I do know from my history that it was quite devestating, even in its low numbers. I don't know what your tech tree is like, but perhaps you can make this like one of the most 'advances' units that wouldn't be obtainable until well into the game, at a point when one side would most likely have almost won. just an idea...

            Kman
            "I bet Ikarus eats his own spunk..."
            - BLACKENED from America's Army: Operations
            Kramerman - Creator and Author of The Epic Tale of Navalon in the Civ III Stories Forum

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            • #21
              Kman:
              I haven't yet worked at all on the tech tree yet. I want to make sure that I get all the units I'm going to have out on the table and confirmed before I have to do something that will require a lot of redesign should things go sour for one reason or another. I will certainly consider the Gatling, once I get around to the more complicated facets of the scenario.

              Another thing. A request to all people to review the current stats on all the units. I want them to be as balanced as possible, and I'm sure I'll be able to work out a few kinks between now and D-Hour if I have your guys' help.

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              • #22
                Another thing. A request to all people to review the current stats on all the units. I want them to be as balanced as possible, and I'm sure I'll be able to work out a few kinks between now and D-Hour if I have your guys' help.
                I have a large interest in the civil war, and can't wait for this mod.

                One thing I thought of while looking over your unit stats is that the map is very large as far as the land mass and I'm sure much of the country will be un-railroaded. To help facilitate troop movement, I think you should think about making all of the foot soldiers have at least two move points a turn (instaed of 1), your horsemen 4 movement points, and your artillery 1. One thing that I've found to be intesting is to make roads use 1/4 a movement point instead of 1/3, so that a unit with one move can move 4 spaces instead of 3. Just some ideas, I'll probably keep posting more as they come to me cause of my interest in this project, but please feel free to reject/accept them at will, I don't care. Oh you may want to change your naval movement accordingly if you like this idea.

                Kman
                "I bet Ikarus eats his own spunk..."
                - BLACKENED from America's Army: Operations
                Kramerman - Creator and Author of The Epic Tale of Navalon in the Civ III Stories Forum

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                • #23
                  Trip:

                  For the most part the stats seem pretty balanced. However, there are few things I would like to suggest:

                  1) I like how the Union artillery has a higher ROF than the Confederate artillery. I think this is appropriate. But I think the ROF for all of your artillery units might be a little high. You may want to consider dropping the ROF for each artillery by one point (they'll still be higher than the ROF for artillery in a standard game).

                  2) Ditto for the naval units with bombardment abilities: consider dropping the ROFs by one or two points.

                  3) Also, will all of the bombardment units have the Destroy Land Units and Destroy Sea Units abilities?

                  4) The Conscript infantry unit is redundant, IMO. You should consider flagging standard Riflemen as draftable: when they are drafted they will have Conscript experience level, giving them only two hit points, reflecting their lack of battle hardiness.

                  If you really want to keep the concept, consider calling it Irregulars or Militia instead, representing old men and young boys who haven't been drafted/recruited yet. As you mentioned before, it would be a little weird to get a message saying 'Your Conscript Conscripts has been promoted to Regular'.

                  5) An alternate name for 'Veteran' infantry might be 'Repeating Infantry', for repeating rifles.

                  6) I think Raiders is a good name for Confederate guerillas. Many of the guerilla outfits usually had 'raider' in their names anyways.

                  I think your scenario is shaping up very nicely. Keep up the great work!
                  No comment.

                  Comment


                  • #24
                    Kman:

                    That's one of the things I was thinking about also.

                    I think I will accept that proposal, and decrease road movement to only 2x normal, so as not to give units the ability to march from Washington to Richmond in one turn.

                    Comment


                    • #25
                      Originally posted by Ed O'War
                      1) I like how the Union artillery has a higher ROF than the Confederate artillery. I think this is appropriate. But I think the ROF for all of your artillery units might be a little high. You may want to consider dropping the ROF for each artillery by one point (they'll still be higher than the ROF for artillery in a standard game).
                      I took the values from the blitz mod, so they're probably understandably greater than they ought to be. Updating.

                      2) Ditto for the naval units with bombardment abilities: consider dropping the ROFs by one or two points.
                      The same.

                      3) Also, will all of the bombardment units have the Destroy Land Units and Destroy Sea Units abilities?
                      In this era, there were no bombardment units capable of complete destruction of units, ala aircraft, so no, neither will be flagged.

                      4) The Conscript infantry unit is redundant, IMO. You should consider flagging standard Riflemen as draftable: when they are drafted they will have Conscript experience level, giving them only two hit points, reflecting their lack of battle hardiness.
                      That part slipped when I changed the values in lieu of the experience difference.

                      If you really want to keep the concept, consider calling it Irregulars or Militia instead, representing old men and young boys who haven't been drafted/recruited yet. As you mentioned before, it would be a little weird to get a message saying 'Your Conscript Conscripts has been promoted to Regular'.
                      Hehe, you're right.
                      But I wish there was some way to 'run through' the ideal soldier population, then the soldier quality begins to decrease as the war goes on (especially in the South). Any suggestions? If not, I'll probably just eliminate the unit

                      5) An alternate name for 'Veteran' infantry might be 'Repeating Infantry', for repeating rifles.
                      Hmmm, a possibility. It doesn't strike me as 'brilliant' material, but it's the best suggestion so far.

                      6) I think Raiders is a good name for Confederate guerillas. Many of the guerilla outfits usually had 'raider' in their names anyways.
                      Great, one down!

                      I think your scenario is shaping up very nicely. Keep up the great work!
                      Much of it due to your help. Danke.

                      Comment


                      • #26
                        5) An alternate name for 'Veteran' infantry might be 'Repeating Infantry', for repeating rifles.
                        I remember reading somewhere that the soldiers who used the repeating carbines were usually mounted, and came in towards the end of the war when the repeating fire arm was introduced (never widely used, like the gatlin gun). These mounted troops usually only saw combat in skirmishes, or small shoot outs if you will, with confederates (who did not have repeaters). So you may want to call them skirmishers, perhaps? Though when i say that my mind always conjures a picture of hellenistic or Roman guy hurling a javalin...maybe thats not so good of a name....
                        "I bet Ikarus eats his own spunk..."
                        - BLACKENED from America's Army: Operations
                        Kramerman - Creator and Author of The Epic Tale of Navalon in the Civ III Stories Forum

                        Comment


                        • #27
                          Any suggestions? If not, I'll probably just eliminate the unit
                          NOOO! The militia unit is a great idea. It can be like a conscript, but for those who don't want to conscript and make there citizens mad. Ive played around with the idea quite successfully:

                          You give it lower attack and deffence values than regular troops, say 2 less attack, 1 less defense.
                          You can edit its hit points and give it a bonus of -1, therefore having the hit points of a conscript. These units cannot be drafted, but instead are much cheaper to build, at least one shield cheaper if not two. This simulates "volunteers", the cost of them being the cost to equip them.
                          "I bet Ikarus eats his own spunk..."
                          - BLACKENED from America's Army: Operations
                          Kramerman - Creator and Author of The Epic Tale of Navalon in the Civ III Stories Forum

                          Comment


                          • #28
                            Originally posted by Trip

                            In this era, there were no bombardment units capable of complete destruction of units, ala aircraft, so no, neither will be flagged.
                            Generally I agree with this. However, consider giving land artillery (at least heavier artillery) the ability to kill and units. Why? Artillery in this age was fired in a direct role (rather than called in in an indirect fire support role). This combined with canister shot at close range could literally devastate concentrated formations of infantry (Pickett's Charge?). However, now that I mention this I remembered that the artillery units are going to have ranges of 2 or 3 spaces...hmmmm, I guess I need to think on this more.


                            Hehe, you're right.
                            But I wish there was some way to 'run through' the ideal soldier population, then the soldier quality begins to decrease as the war goes on (especially in the South). Any suggestions? If not, I'll probably just eliminate the unit
                            I like the idea of 'running through the ideal soldier population'. One way to implement this is to make it so that Conderate Riflemen cannot be drafted, but Union Riflemen can be drafted (the North had more ideal soldier age males). The South can only draft Irregulars/Militia units (or build them relatively cheaply), representing all the war cripples, old men and young boys. The South can still build regular Riflemen, but the relative disparity in production/economic power will make this a more expensive option for the South, and they won't be able to get the Riflemen on the cheap by drafting them. As a stop gap, you can use the musketman to represent Southern militia units until you find a better unit graphic.


                            Hmmm, a possibility. It doesn't strike me as 'brilliant' material, but it's the best suggestion so far.
                            Yeah, it didn't strike me as being brilliant either. I'll keep thinking on this one, maybe I can come up with something better. Maybe I'll do a little reading up on The History Net tomorrow.



                            Much of it due to your help. Danke.
                            Bitte! I'm glad to be of service. I'll definitely be checking in on your two civil war threads on a regular basis.
                            No comment.

                            Comment


                            • #29
                              Originally posted by Kramerman


                              I remember reading somewhere that the soldiers who used the repeating carbines were usually mounted, and came in towards the end of the war when the repeating fire arm was introduced (never widely used, like the gatlin gun). These mounted troops usually only saw combat in skirmishes, or small shoot outs if you will, with confederates (who did not have repeaters). So you may want to call them skirmishers, perhaps? Though when i say that my mind always conjures a picture of hellenistic or Roman guy hurling a javalin...maybe thats not so good of a name....
                              I think you're generally right, that cavalry tended to use the repeating rifles. However, I thought the Union cavalry at Gettysburg were armed with repeaters. Of course, I could be completely off on this. Perhaps 'Repeating Infantry' can be a late technology unit representing the wide production and distribution of the advanced repreating rifle. If the South had managed to fight on past 1865, most probably they would have faced more and more Union line infantry units that had been issued repeaters in place of the muzzle loading rifles (not withstanding traditional military opposition to implementing new technologies/tactics).
                              No comment.

                              Comment


                              • #30
                                Alright, I've merged the idea of a militia/conscripts/volunteers/whatever into the idea that Ed came up with. Take a look at the updated stats for more info. It may take some playtesting though in order to get the # of shields VS combat stats so that the AI produces more 'real' infantry than the weaker ones. That's what you guys are for.

                                If anyone comes up with a better name for "Advanced Infantry" that's somewhat accurate (), then feel free to share.

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