Originally posted by Harlan
I'd say be more mellow on the hit points, if only cos there is a graphical limit on hit points, beyond which the hit point bar is too high (I once played a mod where all hit points were doubled and this was a problem for that). Howabout 3 different eras, first one starting at gunpowder, and +1 for each era? Much easier for people to understand. +1 for UU, I'm kind of split on that idea. Has it been playtested?
I'd say be more mellow on the hit points, if only cos there is a graphical limit on hit points, beyond which the hit point bar is too high (I once played a mod where all hit points were doubled and this was a problem for that). Howabout 3 different eras, first one starting at gunpowder, and +1 for each era? Much easier for people to understand. +1 for UU, I'm kind of split on that idea. Has it been playtested?
Also, I notice AW that you have Socialism and City Alliance as new government types. I'm not so big on those, esp. Socialism (since it seems more like a compromise thing than a thing on its own). City Alliance would be okay if you mean City State, and plan that to be an early Republic type, with Republic coming much later (Renaissance or so).
What do you think about my Theocracy, Fascism and Empire? Oops - don't think I mentioned the last one before. That would be like an early Communism in function (Communal) allowing large empires but bad science, kind of a Despotism plus. I also think there should be more max science limits on gvmt types, to help slow science progress.
What do you think about my Theocracy, Fascism and Empire? Oops - don't think I mentioned the last one before. That would be like an early Communism in function (Communal) allowing large empires but bad science, kind of a Despotism plus. I also think there should be more max science limits on gvmt types, to help slow science progress.
I thought most of Europe was Socialist (a non-miltaristic communism), so it seems to be a viable government type. I'm not really sure of how governments should be designed, whether by power structure(elected vs inherited, etc), or ruling philosophy (religious vs commercial vs military, etc)
Here, by the way, are some thoughts I wrote up the other day on two new strategic resources. There would be a bunch of new Bonus resources too, along the lines of the resource graphics I've been making.
Copper (available with Bronze Working)
allows:
Colossus
Hoplite
Archer
Bowman
Cannon (plus Iron)
Ship of the Line
All air units (perhaps)
All modern ships (perhaps)
Statue of Liberty (a new Democracy-only wonder)
Timber (available at start)
allows:
Catapult
Trebuchet
Caravel
Frigate
Galleon
Man O' War
Ship of the Line
Magellan’s Voyage
I'm also toying with the idea of adding a Marble strategic resource, which would most facilitate the building of wonders and big buildings like Bank. Is that a good idea?
Copper (available with Bronze Working)
allows:
Colossus
Hoplite
Archer
Bowman
Cannon (plus Iron)
Ship of the Line
All air units (perhaps)
All modern ships (perhaps)
Statue of Liberty (a new Democracy-only wonder)
Timber (available at start)
allows:
Catapult
Trebuchet
Caravel
Frigate
Galleon
Man O' War
Ship of the Line
Magellan’s Voyage
I'm also toying with the idea of adding a Marble strategic resource, which would most facilitate the building of wonders and big buildings like Bank. Is that a good idea?
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