By the way, AW,
I'm a bit puzzled by your recent trial game. In a despotism, population is a good as shields cos of pop rushes, right? If your population is booming you should have been able to rush Settlers and the 3 pop loss wouldn't phase you much. And the AI would be facing the same problems you did. So what's the hang?
You should also experiment with having Settlers just cos more shields instead of more pop, and see how the AI does with that.
					I'm a bit puzzled by your recent trial game. In a despotism, population is a good as shields cos of pop rushes, right? If your population is booming you should have been able to rush Settlers and the 3 pop loss wouldn't phase you much. And the AI would be facing the same problems you did. So what's the hang?
You should also experiment with having Settlers just cos more shields instead of more pop, and see how the AI does with that.
 

  
	
  i wanted the A/D values to reflect actual power and HP to be for survivability.  I went thru some scenarios in my head (ironclad vs dreadnaughts, warriors vs archers etc) and looked at what result i'd want and the frequency of those victories.  HP seemed to be reliable way to get those results.  I tried just using A/D but the results werent satisfactory.  After adding the HP, its much more reliable, not that the occasional surprise doesnt happen.
							
						
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