Originally posted by player1
My version isn't bad for AI.
Yes, human player can attack with Musketmen, but maybe using Longbowmen or Knigth is better.
Also, only defese AI falg units do attack, but only if it's HEAVILY in their favor.
My version isn't bad for AI.
Yes, human player can attack with Musketmen, but maybe using Longbowmen or Knigth is better.
Also, only defese AI falg units do attack, but only if it's HEAVILY in their favor.
Yes, it's iteresting. But needs lots of playtesting and balaning.
And leaves a question: Why more modern units hhave not such feature?
And leaves a question: Why more modern units hhave not such feature?
As for lethal land for some of them, it's done mainly to represent those units as TACTICAL bobers. Since bombard rate of those units is still poor, you can only hope that you can take out 1hp Tanks or Infantry, which is not owerpowered in any way
I think that preq. of Industralization for ironclads, and their new cost of 100, is enough to give strategic choice.
Later age ironclads were not slower then Frigates, and that makes Firagtes way to fast for sailing ships.
Later age ironclads were not slower then Frigates, and that makes Firagtes way to fast for sailing ships.
What to say?
I'm just conservative.
Since that's more like removing one wonder, and adding new Industrial wonder.
I'm just conservative.
Since that's more like removing one wonder, and adding new Industrial wonder.
- Ignore Longevity's original effect and add something useful (as you did with +2 happy faces), or
- Look out for a tech tree position where accelerated city growth becomes an interesting choice and where a 'Longevity' wonder wouldn't be plain ridiculous. Hmm .. yes, Medicine was indeed an option.
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