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The Mod With No Name - Alpha

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  • The Mod With No Name - Alpha

    Coming soon....watch this thread for the file attachment!

    -=Vel=-
    The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

  • #2
    Jeeze, I've been watching this thread for the last hour. Actually, just kidding, I'm patient (ly waiting that is).
    We're sorry, the voices in my head are not available at this time. Please try back again soon.

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    • #3
      The mod with no name Alpha:

      Firstly: the list of changes (nonamechanges.txt) isn't very accurate. I suggest you play the game to discover the changes. I tried to fix it up best I could, but there are bound to be inaccuracies.

      Secondly: Please post all bug reports here on Apolyton, not on the Portal forums. Don't PM me. With the scale of the changes, I may have made some pretty serious errors (example: I just caught the fact that I hadn't changed Amp War's prereq about a minute ago), so report as soon as possible.

      Thirdly: Read the entire readme, or, if you know how to install it, at least the five important points at the end.
      Here goes.

      -Sev

      EDIT: Crash located and fixed. Redownload noname1a.zip.
      Attached Files
      Last edited by Sevorak; January 16, 2002, 23:38.

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      • #4
        WhooooHooooo! Master Sev, you are THE MAN! I'm now counting down the hours till I get home and can try her out!

        -=Vel=-
        (who is suddenly jealous of everyone who can test it NOW! LOL)
        The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

        Comment


        • #5
          LOL @ the new Civlopedia Entries! Those rock, dude! 'specially the ones for Light Tank and Horseless Bas...er...Man At Arms....

          -=Vel=-
          The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

          Comment


          • #6
            Shhh...I want people to discover those for themselves...

            -Sev

            Comment


            • #7
              Problems Downloading...

              I'm unable to download the .zip file successfully. Actually I had the same problem trying to get Aussie_Lurker's file as well. The problem is that the downloaded file isn't as big as the file is supposed to be. I only get 478K of 479K. Then I can't open the archive because it doesn't recognize the file type. With Aussie's stuff I only got about 200K of 400K, so I know it's not just a rounding error.

              Anyone have any ideas what's going wrong?
              I'm not giving in to security, under pressure
              I'm not missing out on the promise of adventure
              I'm not giving up on implausible dreams
              Experience to extremes" -RUSH 'The Enemy Within'

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              • #8
                When I played my first game with the mod the game crashed the turn after I had had diplomatic contact with the Russians...
                And the Interceptor fighter doesn't have any civilopedia graphic...

                Just wanted to let you know!

                The mod looks cool though!
                My Website: www.geocities.com/civcivciv2002/index.html
                My Forums: http://pub92.ezboard.com/bacivcommunity

                Comment


                • #9
                  Just fixed the civilopedia icon error.

                  It'll be posted in a few hours after I pick up a few more bug reports.

                  For now, add the lines

                  #ICON_PRTO_Interceptor_Fighter
                  art\civilopedia\icons\units\44JetFighterlarge.pcx
                  art\civilopedia\icons\units\44JetFightersmall.pcx

                  to the end of the units entry in PediaIcons.txt.

                  As for the crash, do you have any idea how that occurred? What time was it around (i.e., approximately what kinds of units would be built?) I'm fairly positive that only viewing Warrior Code in the Civilopedia will crash the game, but if there's another problem it has to be the units.

                  I will be watching this thread the whole day, so feel free to post often.

                  -Sev

                  Comment


                  • #10
                    I once had the same download probelm for the lwc mod. Once the file is downloaded to your computer, rename it to anything.zip (i would recomend modwithnoname.zip) and from there you should be able to unzip it as normal.
                    I came, I saw, I got whooped....

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                    • #11
                      This possible crash is driving me crazy. I've been in and out of the files all day and I still can't figure out what's going wrong, if anything. If anyone experiences a crash, I want details!

                      Let me say, though, that 90% of crashes will definitely be people making spelling errors in renaming their copied folders (i.e. Guerrilla - two r's and two l's, NOT any other spelling) or not renaming the .INI files inside the copied folders. THESE MUST BE DONE or you'll crash into the wall harder than a frenzied yak. Remember - properly spelled renamed folders, properly spelled renamed INI files.

                      -Sev

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                      • #12
                        Found and fixed a crash. Dunno if it's the one that was talked about, but I do feel much better now. If two hours of agonizing doesn't get it, try three more

                        My initial post has been edited with a new attachment to reflect it.

                        -Sev

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                        • #13
                          What changes were made in your fix? Could you perhaps number the versions of the mod - i.e. the first one was 1.0, the second is 1.1 (or 1.01), etc?

                          Instructions on installing just the fixed files would help. It took me 20 minutes to install the mod in the first place, I don't think I want to reinstall the whole thing if you just changed one or two files.

                          And, btw, I would much prefer a huge download with all the new unit folders and such in the future. It might take longer to download, but it's worth it as I can do other things during the download. Perhaps you could provide two versions, small and large?
                          Last edited by ChrisShaffer; January 17, 2002, 08:52.

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                          • #14
                            Coracle bug

                            Installed the mod. Everything works fine. Verified the Warrior Code bug. Checked out the civiliopedia for the new units. Neat.

                            Then, started a game as the Iroquois. No Coracle. I did see an Oasis - neat. Started another game as America. Still no Coracle. Sigh. It is nice to be able to build Coracles, but I thought I was supposed to start with one?

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                            • #15
                              Also started a game where the Iroquois were landlocked. The Coracle was useless until well after Galleys were available.

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