Originally posted by korn469
if i did that i would have to come up with a land, naval airdefense unit that the AI could handle
if i did that i would have to come up with a land, naval airdefense unit that the AI could handle
It's a serious flaw in the game then.
Without airdefenses i agree not to include devastating airpower !
(and it is REALLY annoying)
As for the actual ratios, I'd rather stick with the values of v1.17f than change them slightly, but that's a matter of taste.

Since it seems that the more land you have discovered the more civs that become visible. Being able to communicate with other civs enables you to trade more. Now if both of these things were restricted a bit, then less trading will take place. If less trading is taking place then less techs are being swapped around. If less techs are being swapped around then that means less "whoring" is taking place and more individual learning is taking place. This might be a nice little solution to AI tech whoring, IMO.
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