Originally posted by korn469
hehe i had to reload a couple of time because i wasn't trying too hard
hehe i had to reload a couple of time because i wasn't trying too hard
just remember the two save dates ok?

anyways i'm going to do somemore play testing on that map, but i have found out a couple things one of them is that drafting a unit that requires population only uses 1 pop instead of 2 so this needs balancing
At the moment, I don't have any idea how this could be corrected.
on another note, how many more units does everyone think we'll need before all of the niches in the game are filled?
modern worker (either move 2 or treat all terrain as roads and a little more expensive)
modern worker (either move 2 or treat all terrain as roads and a little more expensive)

And now, back to the game ... ahem, test.

impressive!
i'm really glad its working out
) so high durability vets and elites are a must, i could even go for a 3/5/7/10 system, and i'll consider it for beta7.x or beta8, but the problem is, watching those battles will still grow tiresome because there are no quick animation preferences in civ3 and the animation speed was made for low hitpoint units
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