Those of you who downlaoded 2.0; I accidentally uploaded not 2.0, but an incomplete earlier version that was without a few last second adjustments. So, I just fixed the mistake with version 2.01. So... that's the one you want. Sorry about the confusion.
I have now uploaded Version 2.0. It contains many of the changes that people have suggested, as well as much of the changes of Alexandre's version 1.1.
Changes from 1.0:
- Coastline: Canada, including Newfoundland and such Canadian islands, is muh improved. Siberia is much more well defined. Scandanavia has warmed up quite a bit, while Greenland has become colder. Iceland is more substantial. Iberia is accurately done (by a native :-)) (thanks to Alexandre for all these improvements). Also, the agriculture in Russia and Easturn Europe has gotten poorer, to be both more historically accurate and to counterbalance Russia's resource strength. Perhaps the most important change, though, is to correct the mistake in which it was possible for a galley or caravel to travel from the west coast of Africa to the Carribean, allowing for horribly easy connection betwen the Americas and Europe. In order to fix this mistake, unfortunately, both the West African and Brazilian coast had to be scaled back, however, both look solid still and this should no longer be a factor.
[Changes from version 1.1: call it bias (being a Southern Italian), but I restored Sicily to it's size from 1.0 and it's connection to Italy. Also, I restored the desert in Egypt, Babylon and Mesoamerica: Alexandre, you need to try playing there, deserts with rivers flowing through them provide *very* good places to create cities (flood plains)].
- Resoures have been entirely and systematically redistributed. In addition to incorporating the comments above, I felt in gameplay that too many resources were availible to too many civilizations, making individual resources of little importance, and not getting into the really interesting things that happen in a world of limited resources. There are now less than 16 of each resource, with some luxery resources numbering as few as 8.
The resources are distributed as follows, with major producers in caps;
Wine: FRANCE, Crete, Spain, Austrailia, Chile, United States (California), Italy (with all respect to Gewertztraimier, Germany was left off )
Aluminum: AUSTRALIA, UNITED STATES, Russia, South America, Asia Minor, Greece, North Africa
Iron: UNITED STATES (industrial belt region), GERMANY, England, Ukraine, Egypt, India, Italy, Spain, Quebec, Japan
Horses: SPAIN, ASIA MINOR, Scandenavia, Poland, Germany, China, North Africa (Greece was left off b/c my understanding is they imported Persian horses from Asia Minor)
Coal: ENGLAND, UNITED STATES (industrial belt region), Poland, Quebec, India
Ivory: SUB-SAHARAN AFRICA, SRI LANKA / INDIA, Iceland, Siberia
Fur: RUSSIA, UNITED STATES (northeast / New England), Quebec, Siberia / East Russia
Uranium: SUB-SAHARAN AFRICA, SOUTH AMERICA, Russia, Austrailia (this is very limited, and unless you are Russia or Zulu, it will require an aggressive colonial power)
Silk: CHINA, SOUTHEAST ASIA, Japan
Insence: INDIA, China, Central Asia, Japan
Rubber; AUSTRAILIA, SOUTEAST ASIA, SOUTH AMERICA, Siberia, China (like uranium, this will be a very important inclination in the modern period for European nations to colonize!)
Oil: MIDEAST, Siberia, Alaska, Venezuela, United States (Texas), Malaysia (about half is in the MidEast)
Spice; INDIA, SOUTHEAST ASIA, South America
Gems; SUB SAHARAN AFRICA, SOUTH AMERICA, United States (West Coast), India, Austrailia
Dye: SOUTH AMERICA, Austrailia, Mideast
Saltpeter; CHINA, ASIA MINOR, Greece, Spain, Japan, Poland, United States (Southwest). (I really wasn't sure how to evaluate Saltpeter, so in part I gave a lot to Asia minor on two justifications; one, it was a Turkish Sultan who first used gunpowder for military purposes so there must be saltpeter there, and two, because Persia really needs the help)
After this process was complete, I then tried to update the gameplay further by trying to give a boost towards civilizations that got the shaft in starting space. India and had several of it's cattle and wheat taken away, and both will face a world with many barbarians and few goody huts. Europe has become quite a haven for fishing and whaling, as civilizations vy for space to exist. Other than Persia still probably having a big shaft, I'm not entirely sure at this point who is best off, which I think is good, but we definately need further playtesting.
Again, thank you all *very* much for your comments and keep the criticism coming!
-Satya
I have now uploaded Version 2.0. It contains many of the changes that people have suggested, as well as much of the changes of Alexandre's version 1.1.
Changes from 1.0:
- Coastline: Canada, including Newfoundland and such Canadian islands, is muh improved. Siberia is much more well defined. Scandanavia has warmed up quite a bit, while Greenland has become colder. Iceland is more substantial. Iberia is accurately done (by a native :-)) (thanks to Alexandre for all these improvements). Also, the agriculture in Russia and Easturn Europe has gotten poorer, to be both more historically accurate and to counterbalance Russia's resource strength. Perhaps the most important change, though, is to correct the mistake in which it was possible for a galley or caravel to travel from the west coast of Africa to the Carribean, allowing for horribly easy connection betwen the Americas and Europe. In order to fix this mistake, unfortunately, both the West African and Brazilian coast had to be scaled back, however, both look solid still and this should no longer be a factor.
[Changes from version 1.1: call it bias (being a Southern Italian), but I restored Sicily to it's size from 1.0 and it's connection to Italy. Also, I restored the desert in Egypt, Babylon and Mesoamerica: Alexandre, you need to try playing there, deserts with rivers flowing through them provide *very* good places to create cities (flood plains)].
- Resoures have been entirely and systematically redistributed. In addition to incorporating the comments above, I felt in gameplay that too many resources were availible to too many civilizations, making individual resources of little importance, and not getting into the really interesting things that happen in a world of limited resources. There are now less than 16 of each resource, with some luxery resources numbering as few as 8.
The resources are distributed as follows, with major producers in caps;
Wine: FRANCE, Crete, Spain, Austrailia, Chile, United States (California), Italy (with all respect to Gewertztraimier, Germany was left off )
Aluminum: AUSTRALIA, UNITED STATES, Russia, South America, Asia Minor, Greece, North Africa
Iron: UNITED STATES (industrial belt region), GERMANY, England, Ukraine, Egypt, India, Italy, Spain, Quebec, Japan
Horses: SPAIN, ASIA MINOR, Scandenavia, Poland, Germany, China, North Africa (Greece was left off b/c my understanding is they imported Persian horses from Asia Minor)
Coal: ENGLAND, UNITED STATES (industrial belt region), Poland, Quebec, India
Ivory: SUB-SAHARAN AFRICA, SRI LANKA / INDIA, Iceland, Siberia
Fur: RUSSIA, UNITED STATES (northeast / New England), Quebec, Siberia / East Russia
Uranium: SUB-SAHARAN AFRICA, SOUTH AMERICA, Russia, Austrailia (this is very limited, and unless you are Russia or Zulu, it will require an aggressive colonial power)
Silk: CHINA, SOUTHEAST ASIA, Japan
Insence: INDIA, China, Central Asia, Japan
Rubber; AUSTRAILIA, SOUTEAST ASIA, SOUTH AMERICA, Siberia, China (like uranium, this will be a very important inclination in the modern period for European nations to colonize!)
Oil: MIDEAST, Siberia, Alaska, Venezuela, United States (Texas), Malaysia (about half is in the MidEast)
Spice; INDIA, SOUTHEAST ASIA, South America
Gems; SUB SAHARAN AFRICA, SOUTH AMERICA, United States (West Coast), India, Austrailia
Dye: SOUTH AMERICA, Austrailia, Mideast
Saltpeter; CHINA, ASIA MINOR, Greece, Spain, Japan, Poland, United States (Southwest). (I really wasn't sure how to evaluate Saltpeter, so in part I gave a lot to Asia minor on two justifications; one, it was a Turkish Sultan who first used gunpowder for military purposes so there must be saltpeter there, and two, because Persia really needs the help)
After this process was complete, I then tried to update the gameplay further by trying to give a boost towards civilizations that got the shaft in starting space. India and had several of it's cattle and wheat taken away, and both will face a world with many barbarians and few goody huts. Europe has become quite a haven for fishing and whaling, as civilizations vy for space to exist. Other than Persia still probably having a big shaft, I'm not entirely sure at this point who is best off, which I think is good, but we definately need further playtesting.
Again, thank you all *very* much for your comments and keep the criticism coming!
-Satya
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