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The Official Apolyton Bug List

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  • Originally posted by Gramphos

    I've tested again, and it seem to happen when you load a first turn game over a game with more sight, and all FOW in the back-game is removed as well.
    Okay, I've figured out how to reproduce it. You only need one SAV from the early game before you fill one zoomed in window with visible map from one edge to another.

    Load that file, and zoom out and load the file again, and you will see that map as it is in the dark.
    (This works with Apolyton Tournament 1)
    Creator of the Civ3MultiTool

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    • Originally posted by Ralf


      Free shoots that occur rarely, and/or with frequent misses are next to 100% useless, the way is see it.



      If above is true, then fortress-related ZOC is not "different". It simply doesnt exist. Its gone all together.
      1) Yeah, I might need to rephrase that, as I've been playing another game and found them to be working just fine. What I meant to say is, that the computer rarely gives you the pleasure of moving his units close to yours.

      2) I can't confirm or deny fortress-related ZOCs, as I haven't experienced any such situations yet.

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      • possible bug? ive noticed that when i unload a settler from a boat, if i right click,select settler and move him before the right click screen closes i can land a settler and build a city in one move. while it is nice to get 2 moves out of a settler i can see myself hating this if MP every becomes a reality anyone else found this yet?

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        • Civ III installs fine, but then I go to play it and the whole screen goes black. A moment or two later, it says that "Civilization3 has caused an error in CIVILIZATION3.EXE. Civilization3 will now close. If you continue to experience problems, try restarting your computer." My system is as follows:

          P3 1 ghz
          512 mb pc133 ram
          815e chipset

          I'm using my motherboard's onboard graphics. I have a VooDoo2, but my motherboard's graphics always overide it, so I cant use it.

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          • Originally posted by reefer addict
            possible bug? ive noticed that when i unload a settler from a boat, if i right click,select settler and move him before the right click screen closes i can land a settler and build a city in one move. while it is nice to get 2 moves out of a settler i can see myself hating this if MP every becomes a reality anyone else found this yet?
            After reading this, I had the chance to give it a shot, and tested it out different ways. Yea, I could unload and build the way you outlined, but it don't work if unloading directly north or south, as the arrow key moves the menu selection highlight up or down. It also works without a ship. I had a settler on a hill and wanted to build on the tile directly east. I did a rightclick on a nearby unit, and moved/built the settler while the R-click menu was open. It's easily repeatable.

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            • Bug when trying to play with 1 civ (No AI)
              I made a map with one civ to test things fast, but I couldn't even get to the playersetup screen. So I edited the map to have two civs and then it worked. I tried to set the Civ to NONE, but it crashed when I started, so I had to use a civ.

              I think that the Playersetup screen bug is resulted by a divide by 0 when placing the dropdownlists.
              Creator of the Civ3MultiTool

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              • What will we do with the list after the first patch?

                Will we just remove all fixed bugs, or will we start a new list moving over all unfixed bugs?

                korn???
                Creator of the Civ3MultiTool

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                • Originally posted by Gramphos
                  What will we do with the list after the first patch?

                  Will we just remove all fixed bugs, or will we start a new list moving over all unfixed bugs?

                  korn???
                  I know is not mine the requested opinion still, considered the great job you are doing to keep the list clean and useful ( ), I suggest you should ask the mods to close this thread and start a new one, keeping the unfixed bugs into the "index" first post and adding links to the original details when useful.

                  Just my 2 cents, of course
                  "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
                  - Admiral Naismith

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                  • Originally posted by Adm.Naismith


                    I know is not mine the requested opinion still, considered the great job you are doing to keep the list clean and useful ( ), I suggest you should ask the mods to close this thread and start a new one, keeping the unfixed bugs into the "index" first post and adding links to the original details when useful.

                    Just my 2 cents, of course
                    I'm for that too, but Korn is the boss, and he has to make the decision.
                    Creator of the Civ3MultiTool

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                    • Power Plant Bug

                      If you build hoover dam, you get a hydro plat in your cities, but other power plants still show up as options to be built.

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                      • missing aqueduct in captured city

                        I captured a chinese city which had a population of 10 and was not on a river. it had plenty of excess food but would not grow. it would not give me the option to build a hospital. the only thing i can think of is that it used to have an aqueduct, which got destroyed when i captured the city, and then a bug wouldn't let me rebuild an aqueduct because the city already had a population above 6. i ended up just mining the previously irrigated squares because the excess food wasn't doing me any good at all. this was before the patch, which i downloaded yesterday but today is causing my new game to crash.

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                        • Capital City not showing Walls on Main Map

                          My capital city has walls built, currently has 3 Pop but is not showing the wall on the main map. My other city with a wall does. WTF! This is Post Patch. I don't know how to do a screen shot, so here is the Game Zipfile:
                          Attached Files
                          Come and see me at WePlayCiv
                          Worship the Comic here!
                          Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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                          • Galley will no go into sea at all

                            I've just found out that the Galley under the Patch will no go into a Sea Square at all. You Can't jump out and back in again.

                            [EDIT] Sorry, It does go out to Sea, it just doesn't have the line of travel & the turn number in the sea space
                            Last edited by E_T; December 12, 2001, 11:37.
                            Come and see me at WePlayCiv
                            Worship the Comic here!
                            Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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                            • Mobilization related culture bug

                              While in mobilization it seems that your culture type improvements only generate half as much culture, I was only getting one per turn for temples. Just thought I'd mention that, as it isn't documented anywhere.

                              I had to fight a war to get out of mobilization mode, there doesn't seem to be any other way to do it. On the turn I eliminated my opponent I got back to the peacetime way of doing things, I can build non-military improvemetns again, thank god. I couldn't even build factories, how dumb, more factories got converted/built during WW2 than any other time in our history. But anyway.

                              After getting out of mobilization I checked out my cities. Temples again have 2 music notes after them. HOWEVER, the culture summary at the top of the city screen still says 1 culture per turn, this needs to be fixed. I don't know if the display is just bugged, I haven't moved to the next turn yet. Also, I haven't looked at the culture advisor page to see what values are listed there.

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                              • This is a very irritating bug that has been in since the first version:
                                When you select to save any game, and the file not already exists the ".." directory is marked, but the suggested filename is in the box. This isn't anything wrong, as long as you don't want to go to the parent directory. If you double click on the selected ".." the game saves the file to the suggested name.
                                Creator of the Civ3MultiTool

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