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What's an acceptable turn time?

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  • #16
    I'd say 1-3 minutes. The game doesn't need any more then this, it only takes longer because they STILL haven't gotten it to where trade routes are only calculated once per turn. Every time a harbor is destroyed or a road gets pillaged 2 minute wait minimum .

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    • #17
      Anywhere from 5 minutes or below. When it gets above that it starts to get long, though I have played a few games that had turns longer than 5mins, read a book/magazine while I waited. It'll be good if you could scroll around and look inside cities and make changes and that kinda thing while its not your turn. As far as my turns are concerned, they go till i'm ready to hit End Turn.

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      • #18
        For the AI, not too bothered how long it takes. I can let it run its stuff while I check something else out around the house.

        Time I take for a turn depends on whether its MP or SP. In SP its not worth taking time to properly micromanage, but in MP I can take a long time making sure even my early stage moves are correct.It almost becomes a game of chess, thinking of actions several turns ahead.
        One day Canada will rule the world, and then we'll all be sorry.

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        • #19
          hi ,

          well the longest ever is like 8.5 min , .... anything over that would lead to a depression , .....

          have a nice day
          - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
          - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
          WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

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          • #20
            During the Ancient times of the game the AI turn time is less then 5 secs, but by the Modern times the AI seems to take about 30 secs - 1 min a turn. This is a reasonable time I cant imagine waiting over 5 minutes a turn.

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            • #21
              AI turn time: 5 minutes on a large map in the latter parts of an active game. More on a huge. (although I am currently in a game bogging down much earlier and much longer than normal. I suspect system problems).

              My turns: I regularly take 15 -20 minutes a turn at some points. And I don’t delve into serious micromanagement either.
              "Guess what? I got a fever! And the only prescription is ... more cow bell!"

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              • #22
                I don't mind having some time to think about strategy while the AI takes it turn. However...

                is it too much to ask to get an interface that would allow me activate advisor screens/city status screens and move around the map while the AI is moving? It would seem that would solve the problem a bit..

                Oh, I voted 10 secs to 1 minute. Anything past that gets me impatient or I forget things I intend to do when its finally my turn again.
                Haven't been here for ages....

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                • #23
                  I tend to agree with you Shogun.

                  I like your ideas, except i'm sure it could be said that until the AI moves, how can you be sure where you want to move your units?

                  It's almost like you have to see where the AI goes, especially in war time, before you can decide where to go.

                  And maybe a long time o watching tha AI move units can be useful in determining your next moves. But, who wants to watch dozens to hundreds of AI units scurry about?

                  Maybe a possible solution is not to show the AI move each unit, but to just have the AI move, then provide a customizable summary screen that tells of any substantial AI troop movements...

                  Am I rambling?
                  While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.

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                  • #24
                    No, vee4473, not rambling. I think this is a good topic. A summary of observable enemy action would be an excellent addition to both SP and MP games. Many of my PBEM games require more note taking on my part just to track where enemy units are moving.

                    Regarding the ability to view information, I don't mean assign movement orders to my own troops during the AI's turn. I just want to review the differental informational screens and be able to move about the map.
                    Haven't been here for ages....

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                    • #25
                      Originally posted by Shogun Gunner
                      I don't mind having some time to think about strategy while the AI takes it turn. However...

                      is it too much to ask to get an interface that would allow me activate advisor screens/city status screens and move around the map while the AI is moving? It would seem that would solve the problem a bit..

                      Oh, I voted 10 secs to 1 minute. Anything past that gets me impatient or I forget things I intend to do when its finally my turn again.
                      well said old chap
                      Gurka 17, People of the Valley
                      I am of the Horde.

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                      • #26
                        Have a good book waiting and read that while AI calculates its moves

                        Thats what i did when played largish maps with my old computer.

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                        • #27
                          3 - 5 Minutes
                          Kermit the frog

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                          • #28
                            10 minutes+
                            You don't have to keep looking at the screen.
                            Read a book, browse the web, watch tv.

                            10 minutes+ turns do give you a life

                            The thing that bugs me is that you have to come back halftime to tell your cities what to produce.
                            Then you have to wait again.

                            Why not as in civ2, just wait some time and get movements / city production at once.
                            Formerly known as "CyberShy"
                            Carpe Diem tamen Memento Mori

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                            • #29
                              Voted 10sec - 1 minute. I like to play pretty fast (though of course MY turn actions take much longer. Several minutes, usually).

                              Actually, waiting 1 minute for the AI do finish up would be annoying. I'm not really very patient.

                              This is why I never could finish the game I started on "Marla's map." The wait got up to almost 45 minutes. The pain, the agony!

                              -Arrian
                              grog want tank...Grog Want Tank... GROG WANT TANK!

                              The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                              • #30
                                1-3 minutes.

                                The biggest problem with the AI turns is that they move every unit every turn.... and in circles.

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