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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I'd say 1-3 minutes. The game doesn't need any more then this, it only takes longer because they STILL haven't gotten it to where trade routes are only calculated once per turn. Every time a harbor is destroyed or a road gets pillaged 2 minute wait minimum .
Anywhere from 5 minutes or below. When it gets above that it starts to get long, though I have played a few games that had turns longer than 5mins, read a book/magazine while I waited. It'll be good if you could scroll around and look inside cities and make changes and that kinda thing while its not your turn. As far as my turns are concerned, they go till i'm ready to hit End Turn.
For the AI, not too bothered how long it takes. I can let it run its stuff while I check something else out around the house.
Time I take for a turn depends on whether its MP or SP. In SP its not worth taking time to properly micromanage, but in MP I can take a long time making sure even my early stage moves are correct.It almost becomes a game of chess, thinking of actions several turns ahead.
One day Canada will rule the world, and then we'll all be sorry.
During the Ancient times of the game the AI turn time is less then 5 secs, but by the Modern times the AI seems to take about 30 secs - 1 min a turn. This is a reasonable time I cant imagine waiting over 5 minutes a turn.
AI turn time: 5 minutes on a large map in the latter parts of an active game. More on a huge. (although I am currently in a game bogging down much earlier and much longer than normal. I suspect system problems).
My turns: I regularly take 15 -20 minutes a turn at some points. And I don’t delve into serious micromanagement either.
"Guess what? I got a fever! And the only prescription is ... more cow bell!"
I don't mind having some time to think about strategy while the AI takes it turn. However...
is it too much to ask to get an interface that would allow me activate advisor screens/city status screens and move around the map while the AI is moving? It would seem that would solve the problem a bit..
Oh, I voted 10 secs to 1 minute. Anything past that gets me impatient or I forget things I intend to do when its finally my turn again.
I like your ideas, except i'm sure it could be said that until the AI moves, how can you be sure where you want to move your units?
It's almost like you have to see where the AI goes, especially in war time, before you can decide where to go.
And maybe a long time o watching tha AI move units can be useful in determining your next moves. But, who wants to watch dozens to hundreds of AI units scurry about?
Maybe a possible solution is not to show the AI move each unit, but to just have the AI move, then provide a customizable summary screen that tells of any substantial AI troop movements...
Am I rambling?
While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.
No, vee4473, not rambling. I think this is a good topic. A summary of observable enemy action would be an excellent addition to both SP and MP games. Many of my PBEM games require more note taking on my part just to track where enemy units are moving.
Regarding the ability to view information, I don't mean assign movement orders to my own troops during the AI's turn. I just want to review the differental informational screens and be able to move about the map.
Originally posted by Shogun Gunner
I don't mind having some time to think about strategy while the AI takes it turn. However...
is it too much to ask to get an interface that would allow me activate advisor screens/city status screens and move around the map while the AI is moving? It would seem that would solve the problem a bit..
Oh, I voted 10 secs to 1 minute. Anything past that gets me impatient or I forget things I intend to do when its finally my turn again.
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