Announcement

Collapse
No announcement yet.

Comparison OCC Game

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #46
    Originally posted by Arrian
    I also noticed an odd, but minor, bug:

    On the F8 screen my "top city" culture and my "total civ" culture are different! Not by much, either (I remember it being ~25 culture points at one time, dunno what it is currently).

    -Arrian
    I believe this is a minor bug in how the game handles the period of anarchy. The sum of culture in all Legoland cities now is not equal to what F5 displays. This started back when we switched from despotism to republic.

    Comment


    • #47
      Ah, and given a ~4 turn anarchy period in my OCC game, and considering how much culture/turn the city was producing at the time... yeah, that about lines up.

      Thanks, Vondrack

      -Arrian
      grog want tank...Grog Want Tank... GROG WANT TANK!

      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

      Comment


      • #48
        Originally posted by ToeTruck


        Yeah, OCC does move. But I spend so much time on the diplomacy screen that my games take a bit longer. I usually finish in 8-9 hours. Somewhere in there.

        - TT
        I'm sure it's best to check every civ every turn. I did that for certain periods (particularly when I was itching to get more slave workers), but I just cannot keep it up. I've dropped off now to checking about once every 5 turns.

        -Arrian

        edit/p.s. - also, playing on Monarch gave me more leeway.
        Last edited by Arrian; April 1, 2004, 18:14.
        grog want tank...Grog Want Tank... GROG WANT TANK!

        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

        Comment


        • #49
          This the part I have been trying to understand for a long time. What do you do when you say check every turn? You mean hit F4 and select each civ and then select make a proposal? What do you say at that time? Do you just select make a proposal and do nothing?

          I use to think that constant contacts was a negative, is that just civII?

          Comment


          • #50
            Ctrl+shift+D, and talk to each civ I have contact with, to see what they have available for trade, yep. To see if they have a new tech, or a worker (that's big, since the worker will likely only hang out in the capital for 1 turn, so you gotta nab it right then), or just freed up some gpt. Resources are easier - F2. That's how I saw the Russkies had coal for sale.

            AFAIK, contacting civs being a negative was only true of CivII. I'm 99% sure of that.

            -Arrian

            p.s. I was surprised at how cheap resources were... 120 gold for 20 turns of coal. Um, ok! Having only 1 city makes stuff like that pretty easy.
            grog want tank...Grog Want Tank... GROG WANT TANK!

            The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

            Comment


            • #51
              So you get to the screen do you always do "we wish to propose a deal" or say goodbye or what?

              I had sort of concluded the contacts were no longer a hit to attittude.

              Comment


              • #52
                It depends. When in possession of a tech lead in the industrial era, I was calling up 2 particular AIs (the biggest richest ones) every couple of turns and offering them tech, waiting for them to have gpt available.

                -Arrian
                grog want tank...Grog Want Tank... GROG WANT TANK!

                The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                Comment


                • #53
                  I finished my first OCC game, with a diplomatic victory in 1884 AD. Constantinople was up to 19899 culture, with +99 cpt, so I would have won shortly via culture anyway.

                  Some notes from the replay:

                  I was NOT the first civ to generate a SGL! England got one in 2750 bc. No indication they used it. Mine came a bit after (missed the year, oops).

                  Colossus in 1990bc.

                  Spanish SGL in 1100bc! Oracle complete in Madrid in 1075 bc. Hmm, that one looks like a SGL rush.

                  875bc - Lighthouse
                  130ad - Great Library
                  480ad - Sistine Chapel
                  610ad - Knights Templar
                  900ad - Leonardos
                  1130ad - Copernicus
                  1250ad - Shakes (the SGL rush. Heh, held him for ~3000yrs)
                  1405ad - Newton
                  1660ad - ToE
                  1750ad - Hoover

                  1834ad - SGL for Russia. Dunno if it was used for anything.

                  1858ad - SETI (computers was my freebie)

                  1870ad - another SGL for Russia. Also not used, as far as I can tell.

                  1884ad - UN complete, victory.

                  So that's 12 turns after the Russians got their 2nd SGL (which it appears came from them going back to research ironclads ffs!). I sold them Fission when I still had 9 turns to go... so ok, they'd probably used the leader on something worthless by then.

                  I will attach some saves. First, 4000bc:
                  Attached Files
                  grog want tank...Grog Want Tank... GROG WANT TANK!

                  The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                  Comment


                  • #54
                    I moved the settler one tile, btw, founding Constantinople in 3950bc. I think I moved NE.

                    Here is the save after I got the SGL (I think):
                    Attached Files
                    grog want tank...Grog Want Tank... GROG WANT TANK!

                    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                    Comment


                    • #55
                      Industrial era save (prematurely saved as ENDGAME, heh):
                      Attached Files
                      grog want tank...Grog Want Tank... GROG WANT TANK!

                      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                      Comment


                      • #56
                        Originally posted by Arrian
                        It depends. When in possession of a tech lead in the industrial era, I was calling up 2 particular AIs (the biggest richest ones) every couple of turns and offering them tech, waiting for them to have gpt available.
                        I usually don't wait until they have gold available. If I have a tech, I either sell it for what I can get or outright give it to them.

                        That way, I keep the overall tech discovery rate high *and* I keep everyone Polite or Gracious.

                        There are exceptions, though. I don't give away Literature until I'm pretty sure the GL is safe, for instance. And, if the "Details" tab on the F4 screen shows they're 1 turn away from the end of a big gpt deal, I'll wait it out.

                        I check F2 frequently to be sure I know when new Luxuries come on line and I do a full round of the diplo screen every few turns to make sure know new techs have been researched.

                        I am so eager to keep tech moving that I will sometimes buy a tech for a couple of thousand and then sell it around as best as I can. Often, I take a loss, but often I don't. Either way, it is usually worth it to keep tech moving.

                        - TT

                        Comment


                        • #57
                          Originally posted by Arrian
                          I finished my first OCC game, with a diplomatic victory in 1884 AD. Constantinople was up to 19899 culture, with +99 cpt, so I would have won shortly via culture anyway.
                          Excellent job! Kind of fun, huh?

                          I might give your game a play later this evening after I post my Newton's save.

                          - TT

                          Comment


                          • #58
                            The save 1 turn before completing the UN. Dunno if I saved before or after signing MPPs with everyone but Russia
                            Attached Files
                            grog want tank...Grog Want Tank... GROG WANT TANK!

                            The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                            Comment


                            • #59
                              Thanks, TT. Mine's on Monarch, so you will probably find it really easy.

                              I may do this again on a higher level sometime.

                              -Arrian
                              grog want tank...Grog Want Tank... GROG WANT TANK!

                              The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                              Comment


                              • #60
                                Originally posted by ToeTruck


                                I usually don't wait until they have gold available. If I have a tech, I either sell it for what I can get or outright give it to them.

                                That way, I keep the overall tech discovery rate high *and* I keep everyone Polite or Gracious.

                                There are exceptions, though. I don't give away Literature until I'm pretty sure the GL is safe, for instance. And, if the "Details" tab on the F4 screen shows they're 1 turn away from the end of a big gpt deal, I'll wait it out.

                                I check F2 frequently to be sure I know when new Luxuries come on line and I do a full round of the diplo screen every few turns to make sure know new techs have been researched.

                                I am so eager to keep tech moving that I will sometimes buy a tech for a couple of thousand and then sell it around as best as I can. Often, I take a loss, but often I don't. Either way, it is usually worth it to keep tech moving.

                                - TT
                                I'm MUCH stingier. When my game ended, only 3 of us (me, Russia, Spain) were in the modern age. The other 3 civs were back in the mid-industrial. I did little to change that. They were too poor to offer me anything, so I couldn't be arsed.

                                I held Lit away from the AI for a long, long time. It was the cause of 1 of my Russian wars, actually. No way I'm giving the AI the ability to build libraries! I think this was a major factor in me holding the tech lead until Radio (the first tech Russia beat me to).

                                No money? No tech for you! I kept the AIs polite via gifts of 25 gold periodically.

                                -Arrian
                                grog want tank...Grog Want Tank... GROG WANT TANK!

                                The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                                Comment

                                Working...
                                X