The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I'm...going...to...suckerpunch...Bismark...and...J oan of Arch...AHHHHHH!!!!!!! Stupid PEOPLE AND THEIR STUPID BUILDING OF STUPID STUFF BEFORE STUPID ME!!!!1!!!
Ok, now the Germans got COPES before me... i'm cursed
"Wars aren't won by dieing for your contry. They are won by making the other b@$%^@#s die for their contry"
-General Patton
You can actually build the Colossus, Great Library, and Oracle by 875BC.
4000: Plop Athens, move worker N to game, research writing at 1 beaker per turn
3950: Chop forest
3500: Borders expand, pop hut (pottery), Athens size 2, luxuries 20%
3450: Chop done, irrigate
3300: Granary built
3250: Irrigation done, road
3150: Worker built, move to SE to game
3100: Chop forest, road done, move SE to bonud grass
3050: Warrior built, mine bonus grass
2950: Worker built, move SE to game
2900: Help chop game
2850: Warrior built
2750: Chop done, Hoplite built, irrigate game
2710: Meet France, nothing to trade, meet Arabs
2670: Worker built
2590: Worker built
2550: Meet Russia, Alphabet+44g to Russia for Worker, Alphabet to Arabs for Burial+10g
2510: Size 4
2430: Size 5
2350: Size 6
2270: Size 7
2150: Discover Writing
Writing to Russia for contacts (Carthage+Zulu)+63g
Writing+2g to Zulu for contacts (Japan)+WarriorCode
Writing to Japan for contacts (Germans)+55g
Writing to Germans for Mysticism+13g
Mysticism to Russia for Iron Working + contacts (Germany)
Mysticism to Carthage for Masonry+9g
Mysticism+Writing to France for Wheel
Contacts (Russia) to Arabs for 11g
2070: Size 8
1910: Join 2 Workers into Athens, size 10
1870: Size 11
1790: colossus built
1750: Join Worker (size 12), sell Granary
1550: Arabs demand 26g tribute, we give
1200: Germans demand Literature, we refuse, they declare war. Great Library built, GA
Embassy with France, alliance against Germany for Literature+Worldmap+210g
1175: Japan demands Literature, goes away
1150: Embassy with Carthage, alliance versus germans for Literature+Worldmap+21g+6gpt
Literature to Russia for TerritoryMap+41g
Literature to Zulu for TerritoryMap+31g
Literature+WorldMap to Arabs for 18g
1050: Arabia and France sign alliance against Germany :-)
1025: Philosophy to Japan for TerritoryMap
875: Oracle built
A couple of differences from master ToeTruck's game:
The fastest way to grow to size 12 is to build a bunch of workers with a Granary before size 6 and then join them back into the city to reach size 12. You can sell the Granary at that point, as you can join foreign workers after you get Sanitation.
Having a safe world war going is good because it slows down the tech pace and it allows you to break more Wonder cascades.
Thanks Alexman, this is exactly the type of discussion I hoped would occur.
I agree wholeheartedly that building a Granary before Colossus is a very viable approach to OCC that oftens works quite well (as you have shown) This is especially true with a couple of Cattle or Forested Game.
I see three concerns that are fairly minor, but should be considered nonetheless:
1) Building a granary can put the Colossus at risk. Not only have you committed the turns and shields to a Granary, but you have reduced the overall shield production in the short-term. In this game, our "shield production profiles" would be dramatically different. A turn-by-turn comparison would be interesting.
2) You want to make sure you are not paying a lot of unit cost when the time comes to research Literature. This is usually not too hard to manage and wasn't a problem in your game.
3) If you are playing with a higher Barb setting, you have less freedom to move those unguarded workers around. I've had some "granary-first" games in which I've also had to use turns (and shields) building units as guards.
Regarding your Germanic War, I agree that a safe war slows the overall tech pace which is sometimes good for OCC. I usually pay all tributes unless I am very sure that I will lose the GL. I would be interested in playing from your 1200BC position to see what would have happened if you had acceeded to Bismark's demand. My game has not evolved enough to include "safe wars" as part of my OCC strategy.
All things considered, I *like* a fast paced game tech-wise as I want to reach Copes and Newts before the AI has fully finished developing its infrastructure. Slowing things down might let you build more of the earlier Wonders, but it makes the game more difficult down the road (IMHO). That said, there are lots of times when an emergent KAI kicks my behind and I wish things were going more slowly.
The only other thing on my mind is that I prefer to use my GA to build improvements instead of Wonders. I have no firm evidence which works better and it is probably different case-by-case, but that is my normal rule of thumb.
This is great. Let's keep going. I'll post my "turn before Copes" save this evening.
Thanks for the post Alexman.
- TT
BTW - I'll probably also replay the Ancient Era building a Granary first just to see how it goes.
Hey guys: in your opinion(s), what is the best civ (Conquests) for OCC?
I was thinking the Babs, but is an early GA (Colossus + GL) really that good?
Then I was thinking the Byzantines, who get a bonus to contacts to get more out of the Great Library, but they have the very same GA issue.
What about Sumer? Sure, Agr is largely wasted, but it will help a bit (+1 food, with the right terrain, effectively tranlates to +1 shield at size12, with the city maxed out for production). But then the GA issue becomes a problem the other way 'round. How to trigger it? Agr wonders are: Pyramids, HG, Hoover? Something like that. Is that no good then?
I've been pondering toying around with OCC, and I'd like to start out with a bit of a stacked deck (Monarch level, a good civ for it) to get a feel for it.
Originally posted by Arrian
Hey guys: in your opinion(s), what is the best civ (Conquests) for OCC?
In C3C, I've had some very good games playing the Byzantines. They have the same GA triggers as the Greeks which means I'm very comfortable with the flow of the game, plus the Curraghs absolutely kick for contact and tech-trading.
At Emperor, I've done very well researching Writing at 50 turns while buying and trading for everything "to the left of and below" Iron Working. Then research Philosophy for the Construction freebie.
Or, you can try the "early Republic" approach and trade The Republic around.
Both of these approaches allow you to skip the GL entirely and let you get well into the Middle Ages before your rivals can get established. This also allows for a later GA.
I agree with you about the Sumerians. At first glance, I thought they would be excellent, but I've never quite gotten them to click playing OCC. I think I kicked off a GA with the Hanging Gardens once and that propelled me towards Copes pretty well, but I got lost after that.
Hmm, I'm thinking a bit more on it... tech path and wonders:
My first instinct would be to do what I do normally on Monarch: shoot straight at Republic, then go back for Literature. But if I'm a scientific civ, maybe lit first? But then I can't really hope to do Code of Laws first, then Philo, and expect to be 1st to philo & hence get republic free.
Wonders: Obviously the Colossus first. But then maybe the Mausoleum (ack, sp)? Problem is that wonder is Sci/Sea, IIRC. That triggers the Byzantine GA all by itself, and would trigger a GA for the Babs too in conjunction with the Colossus. It would be awfully nice for happiness, though. Ok, ditch that one.
The Hanging Gardens is a pretty solid replacement for Mausolos, I guess.
The Library seems huge, but I suppose on Monarch one *might* be able to do without. But what would you build instead?
The Lighthouse could be useful in certain situations, but I doubt one would manage to get it if you've already built the Colossus - any seafaring AIs that were wonderbuilding would switch over to the Lighthouse.
Oracle? For culture and a small period of double-strength temples... I guess.
If you have ivory, would you build Zeus?
Moving on the the middle ages...
Sun Tzu: no
Leos: no
Sistine: ? Maybe? Doesn't seem worth it, especially given the need for Copernicus.
KT: bah.
Copernicus: clearly
Bach: big empire wonder, like Sun Tzu. Not worth it for 1 city.
Magellan: nah
Smiths: nah
Newton: clearly
Shakespear: seems all sorts of worthwhile. Demo has high trade value, too.
Univ Suff: nah
ToE: clearly
Hoover: denial value only, so no, I'd think.
UN: must-have
SETI: getting late in the game, and SS parts might be the priority. Dunno. I'd be happy to get this far and still be in the race.
alexman: why build the Oracle instead of the Mausoleum? To prevent the AIs from accumulating 200+ Shields?
Arrian: the Great Library is not a must-have, but it does make things easier. Copernicus' and Newton's are not must-haves either (see my OCC game in Mountain Sage's Emperor thread).
The Golden Age in OCC games is important, but overrated. Since you have only once city, you're going to maximize the use of your GA on a local scale pretty much anytime after it reaches size 12 and you've switched governments. Contrast this to standard games, where you need all your cities to be productive to get maximum benefit from the GA.
OCC is more about trading with and exploiting the AI than building up a great city (although that's the fun part, I admit). What you need to achieve is a situation in the early Industrial era where you're selling techs to the AIs for gpt. At that point you've won.
Dominae
And her eyes have all the seeming of a demon's that is dreaming...
If you have a coastal city, do you MM during "down times" when there aren't wonders to build or lots of improvements needed, and put the citizens out on coastal tiles (as opposed to land tiles not next to rivers) for the +1 commerce/turn?
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