I will admit to being of two minds regarding resource scarcity.
On one hand, by inserting a major element of luck into the game, it can make survival, particularly in the early game, very difficult. This fact can render the "official" difficulty level somewhat meaningless. With the right resources near you, an Emperor game could be much easier than a Monarch game with no iron.
On the other hand, there are a couple positive game play aspects to this scarcity. First, it helps contribute to the development of KAIs and can thus make the end game more challenging and interesting than it usually is. Second, it tends to force players to change their strategy in response to the misfortune of not having a resource. No saltpeter? Forget about doing a cav rush and an early domination win. No coal? Gonna make the industrial era very unpleasant and a space ship victory much tougher.
What's the solution? I don't know, but I think it revolves around a fairly simple question:
How important is it that every style of play/ preferred manner of victory be possible in every game? If you honestly want to be able to win via conquest/ domination or SS every time, then the strategic resources need to be more common. My only comment then is that they're not really strategic resources then.
I think I come down on the side of making strategic resources fairly scarce. Will this mean that, in some games, I'm going to get wiped out early? Sure. If the Celts are next door, happen to build their capital on iron, and take a shine to my territory, it's gonna be a tough, tough game. I LIKE that. I enjoy having to rethink my entire approach. It makes the game a challenge.
As for being able to purchase them, I'd be interested in seeing if there's a way to change the way the AI values them (and thus trades them) without opening new exploits.
On one hand, by inserting a major element of luck into the game, it can make survival, particularly in the early game, very difficult. This fact can render the "official" difficulty level somewhat meaningless. With the right resources near you, an Emperor game could be much easier than a Monarch game with no iron.
On the other hand, there are a couple positive game play aspects to this scarcity. First, it helps contribute to the development of KAIs and can thus make the end game more challenging and interesting than it usually is. Second, it tends to force players to change their strategy in response to the misfortune of not having a resource. No saltpeter? Forget about doing a cav rush and an early domination win. No coal? Gonna make the industrial era very unpleasant and a space ship victory much tougher.
What's the solution? I don't know, but I think it revolves around a fairly simple question:
How important is it that every style of play/ preferred manner of victory be possible in every game? If you honestly want to be able to win via conquest/ domination or SS every time, then the strategic resources need to be more common. My only comment then is that they're not really strategic resources then.
I think I come down on the side of making strategic resources fairly scarce. Will this mean that, in some games, I'm going to get wiped out early? Sure. If the Celts are next door, happen to build their capital on iron, and take a shine to my territory, it's gonna be a tough, tough game. I LIKE that. I enjoy having to rethink my entire approach. It makes the game a challenge.
As for being able to purchase them, I'd be interested in seeing if there's a way to change the way the AI values them (and thus trades them) without opening new exploits.
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