SR, it is not that one must play without iron, coal, or saltpeter - it is that acquiring a source peacefully is potentially more challenging; I haven't played a "PP" game yet where I didn't get to build factories and RRs even if I didn't have iron and/or coal. Securing iron in the early age can be very tough if you don't have a local source, but mainly, IMHO, beacuse of very immature trade networks in the early age. Later resources seem available, for the most part, for me.
Pehaps I've been unusually lucky, but I haven't run into one of those oft-reported games where there is only one or two coals in the whole world or one or two oils -- I can usually either find an extra source or create one on the market -- and while it may cost me an arm and a leg to trade for one, that's an arm and a leg I didn't have to pay to build and support a military force sufficient to take and secure a supply. Most of my standrad maps games have 5 or 6 coal supplies, 5 or 6 oil supplies, and 3 or 4 uranium supplies.
Yes, you can. But if something else in the code unexpectedly resulted in greater resource scarcity, why would Firaxis revisit the editor values? I'm just reporting what I've seen -- that the resource scarcity was not a deliberate change made by Firaxis - the fact that the editor values remain unchanged would seem to imply either that (i) Firaxis intended an undelying change in availability, or (ii) Firaxis intended no such thing and didin't realize the change occured (and therefore didn;t compensate by changing editor values).
Catt
Pehaps I've been unusually lucky, but I haven't run into one of those oft-reported games where there is only one or two coals in the whole world or one or two oils -- I can usually either find an extra source or create one on the market -- and while it may cost me an arm and a leg to trade for one, that's an arm and a leg I didn't have to pay to build and support a military force sufficient to take and secure a supply. Most of my standrad maps games have 5 or 6 coal supplies, 5 or 6 oil supplies, and 3 or 4 uranium supplies.
Originally posted by MrWhereItsAt
I don't know how this would be the case, as you CAN increase the appearance probability in the editor and come up with something approaching PtW levels, so either they didn't take this into account or there is another reason... Perhaps the effort to encourage less war-driven strategies was the impetus for the extra scarcity, as I mentioned above....
I don't know how this would be the case, as you CAN increase the appearance probability in the editor and come up with something approaching PtW levels, so either they didn't take this into account or there is another reason... Perhaps the effort to encourage less war-driven strategies was the impetus for the extra scarcity, as I mentioned above....
Catt

Comment