Ah damn, so we can't call you King of Corruption any more!
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Everything about Corruption: C3C edition
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So if you meet me have some courtesy, have some sympathy and some taste
Use all your well-learned politesse, or I'll lay your soul to waste
Re-Organisation of remaining C3C PBEMS
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A couple of clarification questions, alexman...
1. Is non-communal d equal to max(x,y) plus half min(x,y) (as it's written), or the average of max(x,y) and min(x,y), merely a () away?
2. If it's the latter, couldn't it be written as d = (x+y)/2 (which strengthens my suspicion that it's the former )?
Great work on this key issue, all of you that did the research.Solomwi is very wise. - Imran Siddiqui
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On rounding, If it works the way I think it does for Commercial, it does make a strategic difference and might do in other circumstances.
The 10% goverment-depenadant bonus could also round to 0,1 or 2 and the difference could well affect the choice between Monarchy and Republic.
Take the example of Demigod on a small map. That gives an OCN of 11.9 (17*0.7) before rounding. I think that means the OCN would be 11 and the bonus for Commercial would be 2. That looks like enough to make the trait much less useful.
If the rounding for goverments worked differently and was applied before rounding down then a 10% bonus would change 11.9 to 13.09 and the bonus for Republic over Monarchy might also be 2. That would make the corruption difference significant in the choice of goverment.
I'm not saying that we need to have this information or I would have tested for it myself. But it's not strategically insignificant. The next time I'm faced with that kind of choice, I'll think about testing for it.
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I'm putting together an easy to use (hopefully) spreadsheet that will allow a few variables to be swiped in for each city and give the player the ability to look at a table of cities, keeping all the variables general, so the player can easily look at what a government change might do for corruption. So, just checking to see if I've got the distance formula in right, a city with x=11, y=3, connected to the capital under Republic on a Huge map with both courthouse and police station should have a da of 3 and distance component of 3.75%, right?Last edited by Solomwi; April 21, 2004, 00:06.Solomwi is very wise. - Imran Siddiqui
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Originally posted by Solomwi
So, just checking to see if I've got the distance formula in right, a city with x=11, y=3, connected to the capital under Republic on a Huge map with both courthouse and police station should have a da of 3 and distance component of 3.75%, right?So if you meet me have some courtesy, have some sympathy and some taste
Use all your well-learned politesse, or I'll lay your soul to waste
Re-Organisation of remaining C3C PBEMS
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If anybody wants to play with, tweak, correct or use this, by all means feel free. Just send me any corrections you find to make via pm, please.Attached FilesSolomwi is very wise. - Imran Siddiqui
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This is now in the Must Read threads. Great job alexman et al!!The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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Thanks a bunch. As the new MOI for the poly team in the c3c demo game, this will be most usefull as we begin our REX.
--GKIf you're interested in participating in the first Civ 5 Community Game then please visit: http://www.weplayciv.com/forums/forum.php
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OK, can I just get these statements confirmed so I can see if I'm absorbing all this information properly.
1) Increasing the number of cities in a non-communal empire doesn't increase the corruption in the core cities (assuming you don't move the palace), because their rank number will remain unchanged.
2) If you had a bazillion cities then a democracy will overall be more efficient than a communism because you retain efficient core cities, while in a communism those core cities will have rampant rank corruption.
3) The most corrupt city can still have 30% efficiency if it has a Courthouse and a Police Station in it.
What is more efficient for various empire sizes? Communism or Democracy?
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1) True
2) It depends on the number 'bazillion'. For the purposes what you can do in the game, Communism is better than Democracy as you get more cities, because the modified OCN for communism is so much higher. If 'bazillion' means 'tends to infinity' then your statement is correct, although there is a hard-coded limit on the number of cities in Civ3.
3) True.
Communism versus Democracy in general: Democracy is better for commerce, and Communism is better for production. However, Communism comes close to Democracy in commerce for very large empires, and Democracy is better than Communism in production for smallish empires.
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A few tweaks and minor updates to the spreadsheet posted above. Aqualung71 gets a big for noticing a couple problems and fixing them. It's still not quite perfect on the calculations, but is getting there.Attached FilesSolomwi is very wise. - Imran Siddiqui
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