The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
The end of game map review screen gets covered in MP.
If I am running my treasury into the ground, I get a pop-up as usual at the start of my turn telling me a barracks or something has been sold. The problem is when it is the last turn of a MP game the pop-up gets stuck over the talking end leaderheads bit and the map bit so you cannot see who built what where.
Sometimes my economy is so ruined by war that I cannot stem the costs and so cannot see the review.
My first turn loading a PBEM game under 1.12, I was shown the end of the turn of the previous player. After playing my turn, I was taken to the next player's starting location. No passwords were requested. After reloading, everything worked as it is supposed to, although the game is now ruined.
The game was started with 1.12 supposedly, by a referee. He set passwords for us and changed the setup so that we all start in 4000BC and play the full game. The player before me (the 2nd) could not load the game with the 1.12 patch installed, so he played his turn unpatched.
Also, the first player was given a seafaring civ without a coastal start. [edit: the non-coastal start ended up being due to scenario settings]
smellymummy, it should be more seldom, but not completely excluded.
i don't know what the odds are, but i think i remember seeing a change-log entry just saying "increased chance of seafaring civs starting near the coast" and nothing about "every time". don't know which patch (1.12, 1.13, 1.15?)
i may be wrong however...
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
Never mind the bad seafaring start, it was due to how the referee set up the game.
Gramphos, I didn't receive an email notification for this thread, even though I'm pretty sure I made my last post from the regular reply screen. I don't suppose it's a problem that can be fixed (besides manually subscribing I mean)?
I'm not sure if this is new, or old, but I just took the aztec capital, and it moved to the forbidden palace location. I guess the 'tecs cant build a new fp anywhere oh, 1.15, and its not the only aztec city
but it does make sence. if one capital falls, the other becomes the new capital! in civ2 you lost a part of your empire when losing your capital, this is a good loss (besides losing the space**** parts)
however, one should be able to rebuild a new FP somewhere else...
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
When you open the editor by clicking on a scenario file (in your OS), the help function does not work when the editor loads up (the "Help" button does nothing). However, if you lanch the editor program and then open a scenario file, the help works just fine. This undoubtedly has something to do with the editor's initialization process.
Dominae
And her eyes have all the seeming of a demon's that is dreaming...
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