Shogun, I'd like to change the name of the thread to 'Strategic Resource Scarcity is a Contentious Issue', but it's not possible to change the name of a thread.
Most of these posts prove my point - that this mod turns C3C into a straight wargame, more fun to wargame in than previous versions, but builders might as well stick to PTW.
In Civ 1 and Civ 2 the designers made war mandatory (all AI's would declare war on the human at once). Civ 3 was the first where where peace strategies were an option for the player. These strategies have now been removed from the game, forcing the player into military solutions. Hence I find comments about 'needing strategy' a bit off-the-mark. Yes, it deepens strategy for some, and eliminates options for others
Most of these posts prove my point - that this mod turns C3C into a straight wargame, more fun to wargame in than previous versions, but builders might as well stick to PTW.
In Civ 1 and Civ 2 the designers made war mandatory (all AI's would declare war on the human at once). Civ 3 was the first where where peace strategies were an option for the player. These strategies have now been removed from the game, forcing the player into military solutions. Hence I find comments about 'needing strategy' a bit off-the-mark. Yes, it deepens strategy for some, and eliminates options for others
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