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  • #16
    Originally posted by DrSpike
    Alexman: Yeah but how many units do you have including workers circa 500BC? And you need some defenders.
    Of course each game is unique, but I would say that typically in 500 BC I have 20 towns, 20 Workers, and about 20 units left over from my first war (mostly attackers), and a bunch of slaves. That's 2 units per city.

    At this point I am usually starting to build horsemen for a Knight or Cavalry upgrade, so the Republic will become worse and worse, but that's a good thing IMHO. If you want to go to war in the middle ages, use some other form of government.

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    • #17
      Originally posted by DrSpike
      And does the proposed 1-2-3 mean that people will switch to democracy late game. In my opinion, no. You'll get 50 odd units free late game, making the break-even point 100 units.
      That's true, hence the 20-30 empire-wide free unit, with no free units per city suggestion.

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      • #18
        right now

        republic has
        better unit support (up to cities*(6-8) units)
        better war weariness

        democracy has
        better corruption
        better work rate

        (didn't remember what mp stands for, republic has 2, democracy has 4)

        for any civ on the go, unless the corruption difference is massive, republic is better

        Jon Miller
        Jon Miller-
        I AM.CANADIAN
        GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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        • #19
          hmm

          what about making it 1-2-2?, with 2 cost per unit after

          that really weakens it late game, but leaves it as good for the mid game big pop center peaceful player

          Jon Miller
          Jon Miller-
          I AM.CANADIAN
          GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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          • #20
            Originally posted by alexman


            That's true, hence the 20-30 empire-wide free unit, with no free units per city suggestion.
            the only way this would work would be if it scaled per map

            because otherwise republics usefulness woudl change per mpa

            JKon Miller
            Jon Miller-
            I AM.CANADIAN
            GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

            Comment


            • #21
              Alexman: That has more chance than the current implementation. We seem to agree on the late game issues at any rate. I am amazed that after 2 years of Super Republic they couldn't come up with something better than 1-3-4, which buffs Republic late game compared to democracy.

              Ideas based on tweaking 1-3-4 to 1-2-3 or whatever seem almost as foolish to me.

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              • #22
                In the early game, where this flat 20-30 gpt is improtant, the map size doesn't matter.

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                • #23
                  1-1-1?

                  but I think that republic should be good for the big city person who is not very warlike midgame

                  which suggests at least 1-2-?

                  midgame you have the choice between towns (and expansionistic/militaristic) and cities(builder)

                  lategame you have the choice between cities and metropolises (really you want metropolises)

                  with 1-2-2 you would have a late game democracy better if you need more units than cities*4

                  Jon Miller
                  Jon Miller-
                  I AM.CANADIAN
                  GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                  Comment


                  • #24
                    I guess I consider

                    early game - despotism
                    middle game - republic/monarchy/feudalism
                    late game - democracy/communism/facism

                    at least that is how it should be

                    ages wise
                    early game - ancient era
                    mid game - end of ancient/medevil era
                    late game - industrial/modern era

                    maybe you think differently?

                    the size of the map matters a lot for the mid game I have found (it determines how long you just focus on city making before you decide between building up your citiies or destroying a neighboring civ)

                    Jon Miller
                    Jon Miller-
                    I AM.CANADIAN
                    GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                    Comment


                    • #25
                      I agree with the late game problem (that there is no point in switching to demo). In PTW, I often did switch, though in a really tight game I probably wouldn't. Couldn't afford the anarchy.

                      Maybe it's Demo that needs changing, fellas. What about that "empire wide" free unit support for DEMO, not republic?

                      -Arrian
                      grog want tank...Grog Want Tank... GROG WANT TANK!

                      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                      • #26
                        How about 1.2.2 free units for Republic then upping Democracy to something like 0.1.1?

                        For every third unit in a Republic city/metro will cost the same as 3 units in a Democracy city/metro. Then after the third unit Democracy becomes even increasingly better.

                        I don't see much of a problem with Republic in the early ages, so it still has it's advantages then.
                        However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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                        • #27
                          I would like to point out one thing that left out of the picture: time it takes to switch. If you have a medium sized empire 20+ cities on standart map as a non-religous civ you are looking into 6-8 turns of anarchy. Thus, democracy has to a resonable choice for religious civ's only. Otherwise, current religious atribute will be overpowering. Besides, with amount of WW for Demo it would be really unwise to switch to as non-religious civ.

                          My observation on AU mod.
                          I played several games with AU mod 1.17 where Republic has a "monarchial" corruption level. 1 turn switch to demo with Rel Civs gives ~10-15% improvment in un-corrupt commerce. However, I must admit that in those games FP palace was placed non-optimaly (built ~ 10-15 tiles away), i.e. overlaping cores.

                          I would propose
                          (1) give 2/2/2 flat free unit's to improve it as early choice and 2 gpt for extra units, but humper significant millitary build up under this goverment.
                          (2) Republic has corruption the same as monarchy (Rampant will be too harsh) to give some incencitive to chose Democracy later in some case.
                          (3) give Demo free unit support too: the same or slightly better overall, so this factor will no longer be a stopper for a switch (with current WW it would not be much harm), and 1 gpt for extra units.
                          (4) give Demo some center tile bonus if possible to sweeten a deal because difference in corruption takes long time to pay off.
                          (5) Demo's woker speed stays (it is not much of a factor at this stage of the game).

                          This will give reasons to switch to Democracy if you are religious or control your continent and do not plan to go for millitary win (10-15% gain in corruption will need 40-60 turns to pay of for 6 turns anarchy).
                          Last edited by pvzh; November 19, 2003, 17:11.

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                          • #28
                            In order to make democracy a better choice, you need to alter the two things republic has over democracy, war weariness and unit support

                            I think that switching to a flat 20-30 free unit support with 0 free support for cities/towns/metros and 2 support cost, compared to either a flat 0 support cost 1 or a 0-0-1, 0-1-1, 0-1-2 free scheme at cost 1 for democracy would be the best

                            that way smaller empires would benefit in republic while larger empires would benefit in democracy

                            also you could increase republic's war weariness to high, which might make democracy worth the switch

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                            • #29
                              2 units per town or less? Repulbic is better then Democracy.
                              6 units per city or less? Repulbic is better. (!!!)
                              8 units per metropolis or less? Repulbic is better. (!!!)

                              See the problem?


                              My suggestion: 1/2/2

                              Then:
                              2 units per town or less? Repulbic is better then Democracy (like before).
                              4 units per city or less? Repulbic is better (sound fine for me).
                              4 units per metropolis or less? Repulbic is better (no need for more bonuses for metros and we need to encourage switching to Democracy).

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                              • #30
                                I know this is more of a coding fix that something you can mod, but I think it would be ideal if any nation can have a revolution to democracy with less anarchy in between. Something of a "current government enacts democratic reforms that will take 2 turns of (anarchy)." Then even though dem is only marginally better it is not so painful to get into.
                                It is better to be feared than loved. - Machiavelli

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