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  • #46
    yah

    but I still don't think that you should have a 'most rewarding strategy' if you don't have access to fresh water

    if you look at history resources (including water) dictated what the nations were like (what is the bst way for a civ to be)

    and whlie you can be a builder with out water, you are not picking the best response (the best response would be to seize some water)

    Jon Miller
    Jon Miller-
    I AM.CANADIAN
    GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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    • #47
      My $0.02 on Republic: Leave WW and unit support the way it is now, however taking a page from the CivII book, charge 3gpt for each military unit not stationed in a city of fortress and 4gpt for each military unit outside your borders. That way, warmongers who hide in Republic are penalized for actively pursuing a war beyond their borders.

      Leave Democracy as it is: no additional support penalties but bone crushing WW. The goal is to force warlike Republics to reduce science to pay for maintenace and likewise force warlike Democracies to reduce science to pay for luxuries.

      As for Anarchy: Duration should be 1/3 as long when going "upwards" (despo->anything), 1/2 as long when going "sideways" (rep<->monarchy, comm<->democ). Full penalty for moving backwards.

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      • #48
        None of that is even possible, gunkulator.

        I still like the thought of changing the Republic to 1.2.2 then Democracy to 0.1.1 Realistically you should have enough towns turning into cities from being next to a river or with an aqueduct by the time you are a republic that making the rep. a 2.2.2 wouldn't make a huge difference. It would obviously be more beneficial but still not necessary.

        Feudalism still needs more perks, though, I think.
        However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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        • #49
          My first game of C3C. Stuck in a corner of the map with hostile Hittites very close. I had one river and squeezed 4 cities on river out of it, however, with the C3C distribution of luxuries could not get more than 1 lux.

          Try waging wars (you being attacked) maintaining an army big enough to have a chance to win, and having size 7 cities with only 1 free content citizen (Emp level) and going Republic given what I described.

          I don't think it can be done, and it is not that uncommon a start. 2/2/2 would have made it playable, but Feudalism still would have kicked more ass as a war monger strat in that situation. Lots of towns and lots more to be gained through conquest.
          (\__/)
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          (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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          • #50
            I feel your pain. Most starts you need to take some land, and it anything the incentive is to do is quickly so you can make a nice transition to republic reasonably early. I think 500BC with 15-20 cities, with some 4/5's makes Republic just about doable if you disband some old military police. Go easy on the worker production.......just get enough to lay down lots of roads before the transition.

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            • #51
              but if you are going war you should have more trouble with republic than feudalism

              Jon Miller
              Jon Miller-
              I AM.CANADIAN
              GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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              • #52
                Republic-Monarchy-Feudalism

                I have tried more extensive changes in my personal mod. I do not see much sense in the Feudalism government and at the same time I miss an ancient government with communal corruption (City States). Also, from the historical point of view, Feudalism as an economic system was mostly used in Monarchies. So I did the following:

                Monarchy technology renamed "City States". Monarchy government now moved to Feudalism. Feudalism government renamed "City States" and requires
                City States technology.
                City States stats: Communal corruption, Forced labor, low WW, units free 4/2/1, 3gold-unit, 1 Draft, 3MP, Worker 100%, Assimilation 3%
                Republic: Nuisance corruption, paid labor, low WW,
                units free 1/2/2, 2gold-unit, 1 Draft, 0MP, Worker 100%, Assimilation 2%
                Monarchy: Problematic corruption, paid labor, no WW,
                units free 2/4/8, 1gold-unit, 2 Draft, 3MP, Worker 100%, Assimilation 2%
                Resistance modifiers changed generally to make resistance more of an issue.

                It needs a lot of playtesting to balance properly but I personally like this better.
                Check my C3C Reference Tech Tree
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                • #53
                  I like feudalism

                  there was a big difference between strong centered monarchies and feudal societies

                  but feudalism was the best, particularly when nations were more spread out and population centers were smaller

                  Jon Miller
                  Jon Miller-
                  I AM.CANADIAN
                  GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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                  • #54
                    I just don't think that Feudalism has any need to have unit cost of 3gp anymore.

                    I think that primary reason for it was a free maintaince of buildings which could make it pretty powerful, even with cities (6+), if having no higher unit upkeep then 1gp per unit.

                    But, now, it's just something not needed at all.

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                    • #55
                      I'm now thinking that Republic have have 1/2/0 support.

                      Combined with it's 2X cost of units, this should result in a strong incentive to switch out of Republic and into Democracy whose 0/0/0 but only 1X cost of units would result in saving money even ignoring the reduced corruption/waste for a Democracy.
                      1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                      Templar Science Minister
                      AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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                      • #56
                        I think it would be really cool if Feudalism had communal corruption instead of what it has now. This would add a very distinctive feel to this early government to set it apart from the other governments at the time, and allow the small cities that exist under it to still produce quite well as the empire spreads. Then, with changes to republic (I favor a flat unit support) you'd have a peaceful government, a large expanding goverment, and a small war-time government based on a core of cities. I don't know if this would be balanced without testing it, but it sounds like an interesting idea. Any thoughts on if this would make the government too powerful? I'm going to open up a debug game with this mod and see what happens with the AI.

                        EDIT: I do in fact like the new government of Feudalism and have used it a couple of times to good success. I was just thinking that this might make it even more fun and less of a highly specialized form of government.
                        Last edited by donZappo; November 22, 2003, 13:44.

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                        • #57
                          I don't like flat support much.
                          Too map dependent (at least for AI, if not for smart player).

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                          • #58
                            I like the way it was in Civ2, where Democracy was more or less free from corruption while Republic was not. Now I only use Democracy if I play a religious, non-industrious tribe and want to build railroads fast.
                            So get your Naomi Klein books and move it or I'll seriously bash your faces in! - Supercitizen to stupid students
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                            • #59
                              How about:

                              Republic: 0/2/2 unit support. Problematic corruption (same as monarchy)

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                              • #60
                                Originally posted by statusperfect
                                How about:

                                Republic: 0/2/2 unit support. Problematic corruption (same as monarchy)
                                With 2gp units?
                                Too severe in early game when you have most towns.

                                1/2/2 sounds better (towns as in C3C, but cities and metros toned down).

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