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  • Govt balance

    So I don't ruin Alexman's thread I'll continue my musings on all things governmental here.

    Traditionally, Republic has been an overpowered govt. There is rarely a justification to spend turns in anarchy, just to get quicker workers and slightly less corruption. War weariness is also much worse in Democracy.

    The changes implemented in C3C IMO fail to address this point. The change whereby there is 2 gold support (with limited free units) per turn nerfs republic, but only in the early game. A sensible solution would make republic feasible earlier in the game that it is now with the new support rules, but not as good as democracy later on in the game.

    There needs to be a neater progression in the govts. I feel that Republic needs higher corruption than at present, so that democracy gets a boost in comparison. This would also remove the need to nerf republic early on compared with Monarchy. We could then drop the 2 gold support for most units and return to 1 gold support for all units. I feel the system as a whole is much more balanced the way I suggest than the way we have at present, or indeed the way in PTW.

  • #2
    I think the whole concept of governements is useless as it is now. This is because they come too close together and are not distinct enough. If you are not a religious civ, you can not be changing govs and they do not give you a compelling reason to do it.
    I would like to see them done so we can justify using different ones. Make it less costly to switch for non religious civs, you can give religious civs a different bonus.
    I leave it to others that want to spend time on coming up with a workable plan, but as it is, it is of little value to most civs.

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    • #3
      That might make sense. Rampant(Despotic) corruption in Republic would mean more variety. There would be a choice between trade and shields.

      I'd then expect Monarchy to be the favorite first goverment with Republic only really useful for smaller empires. Democracy would generally be the final goverment choice unless you have to be really aggressive.

      I would be worried about Republic being underpowered then.

      The best alternative I can think of is leaving the corruption the same and removing free units for cities and replacing them with some empire-wide free units. You'd still be left with Republic eventually being the best goverment.

      Comment


      • #4
        Originally posted by Nor Me
        The best alternative I can think of is leaving the corruption the same and removing free units for cities and replacing them with some empire-wide free units. You'd still be left with Republic eventually being the best goverment.
        I like this better, actually. We implemented an increased corruption Republic in the last version of the AU mod (same as Monarchy), and while I personally think it was an improvement, there was at least one experienced player that complained that it hurt builders because there was no longer any good way to fight corruption until Democracy.

        To get the appropriate number of empire-wide free units, you can try to make it so a typical ancient-age switch has approximately PTW-level unit support: you switch to Republic with 15 cities, one native Worker per city, and one unit per city. That makes 30gpt that you would have to pay for support in PTW. So you would need a flat 15 maintenance-free unit allowance to have the same level with a 2 gpt support in C3C.

        Edit: I guess that 30 gpt support for the above example would be also currently the case with C3C, so you would probably want to increase the free support to between 20 and 30 free units if you wanted to make the Republic at all tempting in the early Middle Ages.
        Last edited by alexman; November 19, 2003, 00:46.

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        • #5
          Originally posted by alexman


          I like this (Nor Me's suggestion) better, actually. We implemented an increased corruption Republic in the last version of the AU mod (same as Monarchy), and while I personally think it was an improvement, there was at least one experienced player that complained that it hurt builders because there was no longer any good way to fight corruption until Democracy.

          To get the appropriate number of empire-wide free units, you can try to make it so a typical ancient-age switch has approximately PTW-level unit support: you switch to Republic with 15 cities, one native Worker per city, and one unit per city. That makes 30gpt that you would have to pay for support in PTW. So you would need a flat 15 maintenance-free unit allowance to have the same level with a 2 gpt support in C3C.

          Edit: I guess that 30 gpt support for the above example would be also currently the case with C3C, so you would probably want to increase the free support to between 20 and 30 free units if you wanted to make the Republic at all tempting in the early Middle Ages.
          Any solution must address both early viability (right now Republic is not viable early on) and the late game superiority of Republic which has not changed under the new method. Presumably the 2 gold support in Republic was meant to nerf Republic as compared to Democracy. However, it does not make a large enough difference in practice. Even if it did it is clumsy to nerf Republic late game in such a way that removes its viability early game.

          The idea of limited free units could work, and, as things stand is probably the easiest way of making republic viable again early on. However I remain convinced that that structure (free units, 2 gold as compared to 1 in demo) is not the best overall way of proceeding.

          The trick lies in getting the level of corruption right for Republic. I don't support Rampant corruption, which would probably kill builders. What level did you try in the mod? I would have thought the Monarchy level might function better as a benchmark. Then hopefully there would be a reason to switch to democracy, and no need to try and nerf republic early since it wouldn't be overpowered. Hence support could be 1 per unit.

          Right now you are in despotism for around 4000 years then switch once, to republic. That cannot be a well balanced govt system.
          Last edited by DrSpike; November 19, 2003, 06:48.

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          • #6
            how about switch it to 1 2 3 for unit support

            to have two units per town would cost the same as previously

            to do better, you would need (for the ancient age at least) better cities, which I thinks works well with the idea of republic

            old governments
            monarchy - medium cities, war
            republic - large cities, trade
            feudalism - small cities, war
            new governments
            democracy - big empire, trade
            communism - big empire
            facism - medium empire, war

            probably you can add more things to this, and I might be wrong about facism, but the general idea is to have the three governments handle different type of playing strategies and positions

            and republic I think should be for a bigger city player

            Jon Miller
            Jon Miller-
            I AM.CANADIAN
            GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

            Comment


            • #7
              DrSpike, we tried Monarchic level corruption for Republic in the AU Mod. The problem is that there is little difference between the two levels. Republic was still generally the goverment to switch to first and stay in.

              Comment


              • #8
                1/2/3 support with 2g/turn cost above that might be reasonably effective. Why not start with a minor change like that and test it out - see how it feels - before making more drastic changes (like increasing corruption).

                -Arrian
                grog want tank...Grog Want Tank... GROG WANT TANK!

                The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                Comment


                • #9
                  Arrian how does that address the early game problem? If that tweak is to work some additional free units would have to be used, which would hopefully be able to be implemented in such a way that it didn't undermine the nerfing of republic compared to democracy.

                  Once I again I stress the need for whatever action is taken to nerf republic against democracy without removing the viability of republic early on.

                  Comment


                  • #10
                    Originally posted by Nor Me
                    DrSpike, we tried Monarchic level corruption for Republic in the AU Mod. The problem is that there is little difference between the two levels. Republic was still generally the goverment to switch to first and stay in.
                    I can see it would be the first govt still. But still no incentive to switch to democracy corruption levels from a republic with the monarchy corruption? That seems odd, though obviously it would need to be tested, which I haven't yet.

                    Comment


                    • #11
                      It has been tested already.
                      The only difference between Republic and Monarchy in term of corruption is a 10% OCN increase. Democracy offers a reduced distance corruption in addition to the OCN increase.

                      By the way, there is no early game problem for the Republic if you don't have many units! As Jon Miller pointed out, the Republic in C3C requires the same amount of support as in PTW when you have 2 units per city (assuming all towns). If you have fewer units than that, or if you have some cities, the C3C version is better. So if you want more units, use Monarchy. Now how to tell that to the AI ...

                      Comment


                      • #12
                        see

                        I guess I don't see how in the early game republic is weak?

                        Republic should be just as strong as monarchy in the early game, just less war focused and more trade focused

                        minimum unit needs are in the neighborhood of 2 per pop center

                        this costs the same now as it did previously

                        to have enough units to wage war is costly

                        but it should be in republic

                        and republic should deffinitely favor having bigger pop centers, which 1, 2, 3 would do

                        Jon Miller
                        Jon Miller-
                        I AM.CANADIAN
                        GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                        Comment


                        • #13
                          Alexman: Yeah but how many units do you have including workers circa 500BC? And you need some defenders.

                          Comment


                          • #14
                            I think republic is fine in the early game, honestly. It forces real strategic choice. If you want a strong military at that time you either need: lots of size 7+ cities and some marketplaces, or you need to use Monarchy (or Feudalism, depending on your situation).

                            -Arrian
                            grog want tank...Grog Want Tank... GROG WANT TANK!

                            The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                            Comment


                            • #15
                              Well we can agree to disagree on that for now.........I want to play a little more. I think the fact that others are kicking around ideas for free units shows that we aren't completely at odds here.

                              And does the proposed 1-2-3 mean that people will switch to democracy late game? In my opinion, no. You'll get 50 odd units free late game, making the break-even point 100 units. Factor in turns of anarchy (and no real gap in corruption) and you need a vast number of units for a republic to have the incentive to swap.

                              I think that after 2 years of Despotism-Republic (for spaceship/diplo) or Despotism-Monarchy (for conquest/domination) people have just lost the desire for a well-balanced system of govts.

                              Hopefully I've made the case well enough for people to think about these issues some more.

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