So I don't ruin Alexman's thread I'll continue my musings on all things governmental here.
Traditionally, Republic has been an overpowered govt. There is rarely a justification to spend turns in anarchy, just to get quicker workers and slightly less corruption. War weariness is also much worse in Democracy.
The changes implemented in C3C IMO fail to address this point. The change whereby there is 2 gold support (with limited free units) per turn nerfs republic, but only in the early game. A sensible solution would make republic feasible earlier in the game that it is now with the new support rules, but not as good as democracy later on in the game.
There needs to be a neater progression in the govts. I feel that Republic needs higher corruption than at present, so that democracy gets a boost in comparison. This would also remove the need to nerf republic early on compared with Monarchy. We could then drop the 2 gold support for most units and return to 1 gold support for all units. I feel the system as a whole is much more balanced the way I suggest than the way we have at present, or indeed the way in PTW.
Traditionally, Republic has been an overpowered govt. There is rarely a justification to spend turns in anarchy, just to get quicker workers and slightly less corruption. War weariness is also much worse in Democracy.
The changes implemented in C3C IMO fail to address this point. The change whereby there is 2 gold support (with limited free units) per turn nerfs republic, but only in the early game. A sensible solution would make republic feasible earlier in the game that it is now with the new support rules, but not as good as democracy later on in the game.
There needs to be a neater progression in the govts. I feel that Republic needs higher corruption than at present, so that democracy gets a boost in comparison. This would also remove the need to nerf republic early on compared with Monarchy. We could then drop the 2 gold support for most units and return to 1 gold support for all units. I feel the system as a whole is much more balanced the way I suggest than the way we have at present, or indeed the way in PTW.
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