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How does this slavery thing work?

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  • #31
    Very cool - as that is exactly what the Aztecs did - enslaved their neighbours. But they did just use them as sacrifices rather than workers, so I guess that means the RP thing to do would be to add them to your citites and pop-rush galore....
    Consul.

    Back to the ROOTS of addiction. My first missed poll!

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    • #32
      Probably a needed one; given how powerful it was.

      Originally posted by Arrian
      So slaves now work at 1/2 speed of non-industrious workers, regardless of whether or not the slaveholding civ is industrious.

      Road for normal worker: 3 turns
      Road for industrious worker: 2 turns (50% bonus)
      Road for slave: 6 turns

      Makes a certain amount of sense. I'd always wondered why industrious civs got more out of their slaves...

      But it is another hit on the industrious trait.

      -Arrian
      1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
      Templar Science Minister
      AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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      • #33
        Are you sure about the Man o War converting naval ships into Man o War? It doesn't make much sense at all.

        Originally posted by kring

        In the Epic Game:

        Man o War -> Man o War
        Privateer -> Privateer
        Javelin Thrower -> Worker
        1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
        Templar Science Minister
        AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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        • #34
          Originally posted by MrWhereItsAt
          Very cool - as that is exactly what the Aztecs did - enslaved their neighbours. But they did just use them as sacrifices rather than workers, so I guess that means the RP thing to do would be to add them to your citites and pop-rush galore....
          No, the RP thing to do is to sacrifice them for culture points.
          Seemingly Benign
          Download Watercolor Terrain - New Conquests Watercolor Terrain

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          • #35
            How do you "stop the aggression" against barbs,


            Does it stop when you eliminate the encampment?
            Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
            Then why call him God? - Epicurus

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            • #36
              Originally posted by joncnunn
              Are you sure about the Man o War converting naval ships into Man o War? It doesn't make much sense at all.
              Well it does make sense that captured ships remain as naval units instead of becoming workers because the Man o War is not capable of carrying land units (and thus would not be able to transport a captured worker to land).
              Those who live by the sword...get shot by those who live by the gun.

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              • #37
                It would make some sense if they became Privateers - captured ships co-opted to be run by mercenaries and manned by the captured sailors.

                So what's the answer? Men O'War capture a ship - ship becomes....?
                Consul.

                Back to the ROOTS of addiction. My first missed poll!

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                • #38
                  Men O'War capture a ship - ship becomes....?
                  The Man-O-War is the civ3 version of Agent Smith. It's like a virus, copying itself at the expense of others.
                  Quod Me Nutrit Me Destruit

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                  • #39
                    Originally posted by alva
                    How do you "stop the aggression" against barbs,


                    Does it stop when you eliminate the encampment?
                    Good question. Don't know -- I did it as a test and then reloaded the game from just before the civ addition. In retrospect, quite silly since I am playing the whole game with a view to exploration / testing as opposed an efficient win.

                    Catt

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