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Agriculture = Ultimate ICS trait = Too Powerful?

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  • #91
    Perhaps corruption/waste should be allocated by age of the city. Too new, and there is corruption; too old, and "the machine" has taken over and there is lots of graft; "middle age," just right (things are established, but not too established).

    Don't make me raze and rebuild my own cities!

    Good point! Scratch that from the "suggestion" list.

    Problem being: whatever method is used, someone will figure it out (which is okay), determine how to exploit it (oh scrap, here we go again!), and spread the word (can't be upset about THAT).

    Founding order, even if the same date, seems good enough for equal distance.

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    • #92
      Corruption increasing clockwise for equal distances would be better.

      We don't want to have to think about founding order.

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      • #93
        If I had done it I would have used a random function to resolve the corruption of equidistant cities to keep people on their toes.
        Seemingly Benign
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        • #94
          Originally posted by Nor Me
          Corruption increasing clockwise for equal distances would be better.

          We don't want to have to think about founding order.
          i prefer to think about the other of founding them, than have to be enforced to have to calculate the angle

          i'm still sticking with my average corruption idea. if 5 cities in the same ring, their corruption will be the same as the average of 5 other equivalent cities
          - Artificial Intelligence usually beats real stupidity
          - Atheism is a nonprophet organization.

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          • #95
            Originally posted by Nor Me
            Corruption increasing clockwise for equal distances would be better.

            We don't want to have to think about founding order.
            With RCP fixed, you have no particular reason to place in rings anymore. Therefore you should only have abouit 1-3 cities at a particular distance from the capital (maybe 4, if you're big on camps). Remembering the founding order of this many cities should not be a major problem, especially if you're the type who micromanages down to the Corruption level.

            Warpstorm's "random Corruption" idea sounds great, though!


            Dominae
            Last edited by Dominae; October 23, 2003, 12:49.
            And her eyes have all the seeming of a demon's that is dreaming...

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            • #96
              And I take it that it that some turns City A would have less corruption and other turns City B would have less corruption?

              Originally posted by WarpStorm
              If I had done it I would have used a random function to resolve the corruption of equidistant cities to keep people on their toes.
              1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
              Templar Science Minister
              AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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              • #97
                You can always cycle thorugh the city view to see the founding order.

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                • #98
                  Originally posted by joncnunn
                  And I take it that it that some turns City A would have less corruption and other turns City B would have less corruption?
                  That would be just plain evil. I like it
                  Seemingly Benign
                  Download Watercolor Terrain - New Conquests Watercolor Terrain

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                  • #99
                    Remember the founding order of this many cities should not be a major problem, especially if you're the type who micromanages down to the Corruption level.
                    Ye Gods! Not even *I* micromanage down to the Corruption level!
                    "'Lingua franca' je latinsky vyraz s vyznamem "jazyk francouzsky", ktery dnes vetsinou odkazuje na anglictinu," rekl cesky.

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                    • My switching of overlaping tiles between cities is based on net production, so if the shield would be worthless due to waste for one city but useful for the other, it goes to the useful city.
                      1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                      Templar Science Minister
                      AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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                      • This thread has gotten off-topic just a bit.

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                        • Jumping in here way late, but just wanted to throw this in, responding to Marcus waaaay back on page 1:

                          Conquests was absolutely tested for playability, and tested at length, viciously, aggressively, and repeatedly. I should know - for about a month I was putting...eh...call it... 120 hours a week? into playability testing.

                          Those who know me know I'm one picky, grouchy, nitpicking bastage, and I can say that with *very, very* few exceptions, I'm quite pleased with the end product.

                          Conquests=good!
                          Friedrich Psitalon
                          Admin, Civ4Players Ladder
                          Consultant, Firaxis Games

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                          • Agricultural, Seafaring

                            One thing that I'm considering when it comes to the new traits is what it will be like to play against an agricultural AI civ on the high levels. Adding that bonus to the bonuses that the AI gets on Emperor or Deity is going to make for an AI civ that's even better at REXing.

                            In spite of what I said earlier about having a hard time imagining Seafaring being all that useful, I am looking forward to playing Seafaring civs. As it is right now, one of my weakest areas in my game is my use of naval units. Playing with seafaring bonuses might help me develop good navy-use habits. Actually, I'm just looking forward to being a Viking raider in the Middle Ages Conquest.
                            "It might be a good idea." -- Mahatma Gandhi, when asked what he thought of Western Civilization.

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                            • Originally posted by Fried-Psitalon Those who know me know I'm one picky, grouchy, nitpicking bastage, and I can say that with *very, very* few exceptions, I'm quite pleased with the end product.
                              Are you pleased with the Incan UU??

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                              • for about a month I was putting...eh...call it... 120 hours a week?
                                What? How the heck did you manage to win the price with so much time away from the game? 48h of laziness!

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