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Comprehensive Feature List in Conquests

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  • Comprehensive Feature List in Conquests

    Well, since much information is scattered here and there, I thought it was good to compile it all in one place. This is a comprehensive review of all new features in C3C that we know of.

    I have necessarily forgotten some bit of info. Please tell me of any info that you know of and doesn't figure here (please also link to a source, I wouldn't like to repeat rumours)

    Here it goes:
    Code:
    Civilization III: Conquests
    Publisher: AtariDeveloper:
    Firaxis / Breakaway Games
    Announced release:
    4 November 2003 (US)


    NEW CIVILIZATIONS
    Civilization Name Civ Traits Unique Unit Leader Name Starting Tech
    Hittites Expansionist, Commercial Three Man Chariot Mursilis Pottery, Alphabet
    Sumerians Scientific, Agricultural Enkidu Warrior Gilgamesh Bronze Working, Pottery
    Incas Expansionist, Agricultural Chasqui Scout Pachacuti Pottery, Masonry
    Mayans Agricultural, Industrious Javelineer Smoke Jaguar Masonry, Pottery
    Byzantines Seafaring, Scientific [url="http://image.com.com/gamespot/images/2003/pc/civ3conquests/1010/civ_screen002.jpg"]Dromon[/url] [url="http://image.com.com/gamespot/images/2003/pc/civ3conquests/1010/civ_screen001.jpg"]Empress Theodora[/url] Bronze Working, Alphabet
    Dutch Seafaring, Agricultural [url="http://image.com.com/gamespot/images/2003/pc/civ3conquests/1010/civ_screen004.jpg"]Swiss Mercenary[/url] [url="http://image.com.com/gamespot/images/2003/pc/civ3conquests/1010/civ_screen003.jpg"]William of Orange[/url] Pottery, Alphabet
    Portuguese Expansionist, Seafaring Carrack Prince Henry Pottery, Alphabet


    NEW UNITS
    Name Att.Def.Move Requirements Cost Special abilities
    Enkidu Warrior 1.2.1 none 10 Specific to Sumerians
    Chasqui Scout 1.1.2 none 20 Enslave (scenario specific)
    Ignores move costs of hills and mountains
    Specific to Incas
    Three Man Chariot 2.2.2 The Wheel
    Horses
    30 Wheeled
    Specific to Hittites
    Javelineer 2.2.1 Warrior Code 30 Enslave (NOT scenario specific)
    Specific to Mayans
    Swiss Mercenary 1.4.1 Feudalism
    Iron
    30 Specific to Dutch
    Trebuchet ? ? ? ?
    [url="http://image.com.com/gamespot/images/2003/pc/civ3conquests/1010/civ_screen002.jpg"]Dromon[/url] 2.1.3 Map Making 30 Boat
    Lethal Sea Bombardment
    Specific to Byzantines
    Daimyo Variable ? ? Scenario-only
    Gets stronger with new techs
    Wooden Carrier ? ? ? Boat
    Maybe scenario-only
    Curragh ? Alphabet ? Boat
    Carrack 2.2.4 Astronomy 40 Boat
    Does not sink in ocean tiles
    Specific to Portuguese
    Scientific Great Leader ? ? ? Has a chance of appearing when you are the first to discover a tech
    Crusader 4.3.1 Chivalry
    Iron
    40 Maybe scenario only
    Inquisitor 4.1.1 Religious Persecution 30 Treats all terrain as road
    Detects Invisible
    Scenario only
    Assassin 6.1.1 Assassination 60 Stealth Attack
    Invidible
    Detects Invisible
    Scenario Only
    Spy 2.2.1 Intelligence Operations 20 Detects Invisible
    Treats all terrain as roads
    Scenario only
    Longboat ? ? ? Boat
    Probably specific to Vikings
    Scenario only


    NEW BUILDINGS IN THE CORE GAME
    Name Requirements Cost Maintenance Culture Effects
    The Statue of Zeus Mathematics
    Ivory
    200 0 gold 4 a turn Produces Ancient Cavalry (3.2.2) every 5 turns
    Can become a Tourist Attraction
    Golden Age for Religious / Militaristic
    Obsolete with Metallurgy
    The Temple of Artemis ? ? 0 gold ? Puts a Temple on every city in the same continent
    Can trigger a Golden Age for Religious Civs
    Obsolete with Education
    The Mausoleum of Mausollos ? ? 0 gold ? Makes three unhappy citizens content
    May trigger a golden age for Seafaring or Scientific Civs
    The Knights Templar ? ? ? ? Builds Crusaders (5.3.1) every five turns
    SCENARIOS

    Mesopotamia
    From 4000 BC on.
    Confirmed Civilizations: Babylonians, Sumerians, Hittites, Egypt, Persia, Greece, Phoenicians*
    The scenario is a race for the 7 wonders of the ancient world. It stops when they are all built.
    Special abilities: None known yet.

    Rise of Rome

    Fall of Rome
    Starts in 324 AD
    Confirmed Civs: Rome, Byzantines, Celts, Sassanids (Persians), Huns*, Franks*, Anglo-Saxons*, Vandals*, Visigoths*, Ostrogoths*
    Rome is divided between the East and the West empire. Barbarian Civilizations emerge and attempt to gang up on them. Rome will win a Score Victory at about the 100 turn if it doesn't fall first.
    Features:
    - Mass elimination: a Civilization is eliminated if it loses 8 cities.
    - Specific enslave: Units with the enslave ability may 'capture' fighting units instead of workers.


    Middle Ages
    Features:
    Starts in 843 A.D, Ends in 1453 A.D
    - Mass regicide: a Civ has lost when its two kings are killed.
    - Relics: Each christian Civ starts with a relic, that can be captured. If it manages to get it to Jerusalemit gets 10,000 victory points
    - Stealth Attack. The Muslim assassins can attack the unit they wish in a stack.

    Mesoamerica
    Confirmed Civilizations: Aztecs, Mayas, Incas, Moche*, Olmecs*, Toltecs*
    This scenario mostly emphasizes culture.
    Special abilities:
    - Enslave: have a chance acquiring a worker after defeating an enemy unit)
    - Sacrifice: sacrifice a worker in your cities for an immediate boost of 20 culture. This creates unhappiness in said city

    Age of Discovery
    Starts in 1490
    Confirmed Civs: Portuguese, Dutch, French, Spanish, English, Incas, Mayans, Aztecs, Iroquois
    This scenario emphasizes on the colonization of the new world, to acquire its resources and Wealth, if you play as a European power. The scenario emphasizes on keeping the Europeans at bay for as long as possible, in order to get a culture victory, if you're an American.
    Features:
    - The Portuguese start the scenario with a Golden Age
    - The American Civs need fewer culture points per city to get a culture victory
    - European cities that have a luxury in their radius can build a specific building that creates a "treasure" every 5 or 10 turns. Victory points ensue if this treasure is brought to Europe.

    Sengoku: Sword of the Shogun
    1467 - 1603 (540 turns !)
    Confirmed Civilizations: 18 Japanese Clans*
    This scenario emphasizes on Conquest, and is highly aggressive
    Special abilities:
    - Upgrade: The Daimyo unit upgrades and strengthens itself when you discover new techs (10 upgrades total)
    - Stealth Attack: The Ninja Unit can strike one unit of his choice in a stack.

    Napoleonic Europe

    War in the Pacific
    Confirmed Civilizations: Japan, America, China, Netherlands, England
    This scenario retraces the epic battles of the Pacific between Japanese and US forces, with the presence of lesser actors as well
    Special abilities:
    - Japanese First Strike: Japan is the only Civ to move in the first turn
    - Locked alliances: Alliances can not be renegociated. It is Japan vs. the rest of the world.
    - Kamikaze: Sacrifice a poplation point to bombard a target 4 squares away.
    - Ships and Planes take double damage in cites
    - Most Aircraft has now lethal bombardment agains ships.

    * Civilizations marked with * only exist in this scenario and are not full fledged Civilization for regular games.


    NEW GOVERNMENTS

    Feudalism
    Fascism
    Imperialism. Scenario specific
    Tribal Council Scenario specific
    Oligarchy Scenario specific
    Protestant Monarchy Scenario specific (Age of Discovery)


    OTHER NEW FEATURES

    New Civilization Traits:
    - Agricultural gives bonuses to food production.
    - Seafaring gives bonuses to Sea travel.

    The traits of all existing Civs will be reassessed. The English will be Seafaring / Commercial.


    Two New difficulty levels.
    - Demigod is intermediary between Emperor and Deity.
    - Sid is more difficult than Deity.

    Random World sizes

    Setting the AI agression level when starting a game. The AI agresseion level is separate from difficulty.

    Volcanoes Appear randomly and spout pollution in one direction

    Marshes are a new terrain type

    Craters can happen when you bombard a tile. They destroy resources definitely.

    Two new City Specialists:
    - Civil Engineer produces shields
    - Police Forces reduces corruption

    Tweaked Diplomacy
    - Communication trading now comes with Printing Press
    - Map trading now comes with Navigation

    All of the content of PtW will be included in Conquests
    Last edited by Spiffor; October 25, 2003, 13:15.
    "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
    "I never had the need to have a boner." -- Dissident
    "I have never cut off my penis when I was upset over a girl." -- Dis

  • #2
    Thanks a lot!
    For your photo needs:
    http://www.canstockphoto.com?r=146

    Sell your photos

    Comment


    • #3


      Great job

      Whwere did the "leaders through the ages" thread go BTW?

      Comment


      • #4
        Here.

        I thought about bumping it, but I understood that the two not-yet-included leaderheads are still nameless. We still don't know who'll be the Mayan leader, and who'll be the Incan Leader
        "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
        "I never had the need to have a boner." -- Dissident
        "I have never cut off my penis when I was upset over a girl." -- Dis

        Comment


        • #5
          What about the new government types? There are, at least, Fascism, Imperalism, Tribal Council and Feudalism.http://www.civ3.com/conq_features.cfmAnd don´t forget such an important new feature as the volcanoes!
          "Nuestros enemigos son imaginativos y están llenos de recursos; nosotros, también. Nunca dejan de buscar nuevas maneras de perjudicar a nuestro país y a nuestro pueblo; nosotros, tampoco." George W. Bush

          Comment


          • #6
            There are 2 more confirmed Scenarios. The first is the “Age of Sail.”

            “the Age of Sail, in which you'll play either as an explorer from an Old World country intent on conquering the New World, or as an indigenous nation who must repel the European invaders. The conquests feature a huge variety of new technological advances and bonuses that are unique to each one, such as sacrificial altars that benefit the Native Americans in the Age of Sail.”

            Here’s the link.

            http://www.gamespot.com/pc/strategy/...w_6073788.html

            The second is a Roman Era scenario. There is no writing about it, but you can clearly see it in the screenshots.

            http://www.gamespy.com/previews/augu...eenshots.shtml
            "The Pershing Gulf War began when Satan Husane invaided Kiwi and Sandy Arabia. This was an act of premedication."
            Read the Story ofLa Grande Nation , Sieg oder Tod and others, in the Stories Forum

            Comment


            • #7
              Spiffor, Well Done!! You should shamelessly plug this in other threads!

              Seriously, This is good work. Thanks a lot!
              "I am sick and tired of people who say that if you debate and you disagree with this administration somehow you're not patriotic. We should stand up and say we are Americans and we have a right to debate and disagree with any administration." - Hillary Clinton, 2003

              Comment


              • #8
                PLATO... thanks for the PM asking to have this thread topped. I agree with you on that.

                However, in the future, when you are asking about or want something done to a thread... Please provide a link to make it easier
                Keep on Civin'
                RIP rah, Tony Bogey & Baron O

                Comment


                • #9
                  Originally posted by Ming
                  Please provide a link to make it easier
                  It would almost be worth your time to make a Ming graphic with that phrase.

                  Almost.

                  Does this thead cover the stuff in the MZO thread too? I wasn't sure if you and PanzerXXXII were coordinating efforts...........

                  Comment


                  • #10
                    Originally posted by GhengisFarb
                    Does this thead cover the stuff in the MZO thread too? I wasn't sure if you and PanzerXXXII were coordinating efforts...........
                    Actually, absolutely not. I got the idea after reading LouLong's thread at CivFanatics (this is not a copy of his thread), but I wasn't aware there was such a thing at MZO too.

                    I'll see about it (and probably will contact PanzerXXXII) tomorrow. Now it is really time for bed )
                    "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
                    "I never had the need to have a boner." -- Dissident
                    "I have never cut off my penis when I was upset over a girl." -- Dis

                    Comment


                    • #11
                      The new small boat is a curragh, not a corragh. The Gamespot review had a spelling error there.

                      Comment


                      • #12
                        Random world size is already in civ 3

                        Comment


                        • #13
                          Thanks everyone for the heads up. I've upgraded the first post, and I have begun working on a table with all the new improvements.

                          I remember having seen an article featuring many Sengoku buildings. Does anybody know the link to it ? Thanks

                          And btw Kaos, did you see that in the new article, Communication Trading and Map Trading has been finally pushed back ? That's great ! I play with these rules for ages, and it really makes the ancient and early medieval eras more interesting
                          "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
                          "I never had the need to have a boner." -- Dissident
                          "I have never cut off my penis when I was upset over a girl." -- Dis

                          Comment


                          • #14
                            Random World sizes should be changed to "visible random world sizes"

                            Try clicking right below "huge" and you'll see what i mean

                            Comment


                            • #15
                              Originally posted by Spiffor
                              Communication Trading and Map Trading has been finally pushed back ?
                              Sweet, this will make the world exploration, more like it was in Civ2. And more challenging.

                              Also, check out the 'GS' impressions. It looks like 4 new City Improvements, the only one I can recognize is the old-style Windmill.

                              Then there is the cool looking priest/ monk unit, reading from the book. Hmm.....is this guy, just another soldier? I don't think so, there must be some new ability for this guy. Of course, this is all speculation.

                              But I'm still waiting for UNIT TRADING!!!
                              "The Pershing Gulf War began when Satan Husane invaided Kiwi and Sandy Arabia. This was an act of premedication."
                              Read the Story ofLa Grande Nation , Sieg oder Tod and others, in the Stories Forum

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