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  • Re 2nd Punic Wars

    Certainly debatable, but imho Hannibal didn't even play a factor in the resolution of the 2nd Punic Wars. What decided Rome's continued domination of that area was the same twist of fate that led the US to defeat the Japanese in the Pacific. Intercepted intel.

    All chance of conquering Rome died with the defeat of Hasdrubal at Metaurus.

    "The first intelligence of his return, to Hannibal, was the sight of Hasdrubal's head thrown into his camp. When Hannibal saw this, he exclaimed, with a sigh, that Rome would now be the mistress of the world."
    - Byron

    The defeat of Hasdrubal's larger army and Hasdrubal's death made the rest of the conflict as meaningless as the battles after Midway and Yamato's assassination. The turning point was decided and even Hannibal knew what the final outcome would be.

    Not suprisingly the battle at Metaurus was decided doubly by cavalry. When Nero intercepted the message meant for Hannibal, he took only his cavalry on a death march to reinforce Livius. The speed of his cav to reinforce allowed Livius to attack. Even against Livius' augmented army, Hasdrubal's army fought them to a standstill, until Nero took his cavalry and flanked the core of the Carthaginians, the Spanish and Numidians. Once this elite core fell the Gauls and others quickly fell as well.

    Cav > All

    Comment


    • Hmmm my personal list of who should be on the civ XP:

      1. Mayans (Scientific/Religious)
      One of the handful of civs to independently invent writing and not derive it. IMHO far more interesting than the Aztecs or Incas.

      The game also has only 1 civ with the sci/rel combo.

      The Mayan warriors used shields and weapons made from flint and jade, so it might be interesting to have a UU defensive unit (1/2/1) that does not require Bronze Working and is a smidge cheaper than a spearman.

      2. Hungarians/Huns (Military/Religious)
      So far the Huns are the only culture not represented by Civ3 + PTW that appear in Creasy's "Fifteen Decisive Battles of World History." Atilla himself was one of the most legendary figures of europe. When your enemies write epic poems about you (eg Niebelungen Leid), you da man.

      The mil/rel combo is one of my favorites, and very much replicates Attilla's style. He conquered by force, and once he did he used the religions and local beliefs to cement his position as either a God incarnate or Anti-God depending on whatever would benefit him.

      The only bad thing is yet another military powerhouse with a cav UU :P

      3. Minoans (Scientific/Industrial)

      The Phaestos Disk predates the printing press of China or Europe by like 1700 years or something ludicrous. As of 5000 BC they had *flush toilets*. These guys had it goin on from a tech standpoint, unfortunately they got a sucky start position.

      Racially speaking not European, possibly Asian/Libyan/Egyptian. This would help flesh out the lack of Asian/African cultures.

      And best of all, they were a naval power so they should naturally have a galley UU! Yes!

      The other civs should definitely fill out Africa/Asia, as they are lacking in representation.

      If the new XP in any way resembled the TET scenario, i would be psyched. I love playing this (except for the performance hit) as much as normal Civ. Although what's with the uber ninjas?

      Comment


      • Originally posted by Mad Bomber
        I doubt that this will happen, America was given a late game UU because its traits are deceptively powerful, esp on Huge maps. It should also be noted that a high percentage of the wonders are either Industrious or Expansionist so achieving a GA throuh a wonder is very likely unless you play at high levels. If another Civ was given an Ind/Exp trait combo it would likely have a Modern age UU as well.
        But on the other hand, what if one of those ind/exp civs had a very ancient UU? It might balance out all the other GA possibilities... just as the Aztecs are a potent civ, given the traits and UU combo, but balanced somewhat by the fact that their GA is gone early, so might another civ be checked by the strong traits and early UU.
        You can't fight in here! This is the WAR room!

        Comment


        • Originally posted by ktaek
          Re 2nd Punic Wars

          Certainly debatable, but imho Hannibal didn't even play a factor in the resolution of the 2nd Punic Wars. What decided Rome's continued domination of that area was the same twist of fate that led the US to defeat the Japanese in the Pacific. Intercepted intel.

          All chance of conquering Rome died with the defeat of Hasdrubal at Metaurus.

          "The first intelligence of his return, to Hannibal, was the sight of Hasdrubal's head thrown into his camp. When Hannibal saw this, he exclaimed, with a sigh, that Rome would now be the mistress of the world."
          - Byron

          The defeat of Hasdrubal's larger army and Hasdrubal's death made the rest of the conflict as meaningless as the battles after Midway and Yamato's assassination. The turning point was decided and even Hannibal knew what the final outcome would be.

          Not suprisingly the battle at Metaurus was decided doubly by cavalry. When Nero intercepted the message meant for Hannibal, he took only his cavalry on a death march to reinforce Livius. The speed of his cav to reinforce allowed Livius to attack. Even against Livius' augmented army, Hasdrubal's army fought them to a standstill, until Nero took his cavalry and flanked the core of the Carthaginians, the Spanish and Numidians. Once this elite core fell the Gauls and others quickly fell as well.

          Cav > All

          Something strange happened with Hasdrubal in Italy. He was working his way down eastern Italy nad had crossed, I believe, the Po river. Then when he got word of the Roman opposition and positioning he decided to retreat back across the river in the night, which was a disaster and left them disorganized. The question is why retreat across a river in the night when you know you have the superior army, and why was it such a disaster when you had just crossed the river not 12 hours before?

          From what I read they could not find the ford. This sounds rather fishy.But the end result is that Hannibal was let down by the Carthaginian government's slow reaction to support him and by the incompetence of the other Carthaginian generals.

          Comment


          • Originally posted by panag

            hi ,

            have you tried to play with the editor , or have you tried the balancer bix yet , ......

            try the scenarios in ptw , ......

            have a nice day
            Of course I have. I'm not talking about changing a few numbers with the editor. I'm talking about hard-coded items that we cant change cos they are not in civ3.

            For example:
            we need the concept of supply for units,
            we should have trade units again (yes I know they were a pain sometimes but it gave a reason for a navy),
            we need to be able to give specific units advantages and disadvantages against other specific unit types i.e. fortified pikemen vs cav compared with fortified pikemen vs cannon. In the first case the cav would lose unless they can outflank the pikes (of course elite pikes (a la the swiss) could change their facing quickly enough to counter the flank movement (did I mention we need to be able to give some units 'unit facing') while formed units were usually slaughtered by cannon.

            AI cant cope with these complexities but (some) humans can. SP and MP are two completyely different games.
            We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
            If any man be thirsty, let him come unto me and drink. Vampire 7:37
            Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

            Comment


            • Originally posted by Mad Bomber


              I doubt that this will happen, America was given a late game UU because its traits are deceptively powerful, esp on Huge maps. It should also be noted that a high percentage of the wonders are either Industrious or Expansionist so achieving a GA throuh a wonder is very likely unless you play at high levels. If another Civ was given an Ind/Exp trait combo it would likely have a Modern age UU as well.
              hi ,

              it depends how you play and it has only a small part to do with the level you play on , .....

              the combination of america's traits are indeed very powerfull , from start to the end

              not to mention that its UU rocks , and really puts you in an easier position later on to keep what you have and to expand , .....

              there are other civs who could also do with a later age UU the fact that the US has the last has nothing to do with its traits , .....

              but lets hope we shall see later age UU's in the new XP aswell , .....

              have a nice day
              - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
              - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
              WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

              Comment


              • Originally posted by SpencerH


                Of course I have. I'm not talking about changing a few numbers with the editor. I'm talking about hard-coded items that we cant change cos they are not in civ3.

                For example:
                we need the concept of supply for units,
                we should have trade units again (yes I know they were a pain sometimes but it gave a reason for a navy),
                we need to be able to give specific units advantages and disadvantages against other specific unit types i.e. fortified pikemen vs cav compared with fortified pikemen vs cannon. In the first case the cav would lose unless they can outflank the pikes (of course elite pikes (a la the swiss) could change their facing quickly enough to counter the flank movement (did I mention we need to be able to give some units 'unit facing') while formed units were usually slaughtered by cannon.

                AI cant cope with these complexities but (some) humans can. SP and MP are two completyely different games.
                hi ,

                why on earth would be bothered again with an old outdated trade system , ......

                the new inovated trade in civ III and ptw rocks , .....

                the need for a navy can be changed by clicking " build lots of naval units " , .....

                if you have a map with 20% water there is no need for a navy , .....

                and why should we go back to the howitser thats lethal , that can also be changed in the editor btw , .....

                as for the specific unit advantages , well there is the editor and a new XP on its way

                and as for the hardcoded items , we should not mess with them , its that simple , ......

                the source code for civ II aint revealed yet , so why should civ's III be revealed before civ II , .....

                have a nice day
                - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                Comment


                • I haven't posted since Civ III first came out, but I've loved Civ III, and have both Civ III and PtW. I hope this expansion is every bit as good as PtW was. Despite its flaws, PtW added multiplayer and excellent editing options (Despite being disappointed that we acually had to buy multiplayer ).

                  I bought PtW, and I'm buying this next expansion. Already have $20 saved up.

                  I hope I get a lot more details about what's been improved on the multiplayer/editor side.
                  "If a man does not keep pace with his companions, perhaps it is because he hears a different drummer. Let him step to the music he hears, however measured or far away" --Henry David Thoreau

                  Comment


                  • My view on trade falls somewhere between SpencerH and Panag!
                    No, I do not want to see the return of excess micromanaging through the old Caravan/freight unit and, yes, I do want the importance of a navy to be better emphasised through the trade system! The solution? CtP I and II!!
                    Yes I realise that, for the most part, they did suck, but what they did get right was the idea of trade routes-particularly over sea!! The ability to trade should be dependant on you building a "trade unit", but not one you move around the board. Instead, like CtP, the number of "Trade units" you build determines the number of trade pacts you can effectively enter into. By sacraficing one of these units, you get a trade route!! Where my idea differs from CtP is that, in each era, the " defense strength" of your trade unit increases-as does the production cost! This defense strength would determine how easy the trade route is to see by enemy units and how susceptible it is to disruption by either piracy or direct attack!!! A navy would become vital as a means of patrolling overseas trade routes, and defending them from constant attack (which would require you to rebuild a trade unit, and renegotiate the trade!!) This should work is much for internal trade as it does for external trade!! Oh, in addition, it should be possible for a city to trade food, production shields and commerce, both internally and externally-as was suggested by Spiffor!!

                    Yours,
                    The_Aussie_Lurker.

                    Comment


                    • Something strange happened with Hasdrubal in Italy. He was working his way down eastern Italy nad had crossed, I believe, the Po river. Then when he got word of the Roman opposition and positioning he decided to retreat back across the river in the night, which was a disaster and left them disorganized. The question is why retreat across a river in the night when you know you have the superior army, and why was it such a disaster when you had just crossed the river not 12 hours before?
                      From the account i read Hasdrubal retreated because he heard the calling horns and banners of Nero, who he knew should have been in the south engaging Hannibal. This led him to believe both forces were aligned against Hasdrubal's army, which was not the case it was only Nero's cavalry that made that quick reinforcement move.

                      Thinking he was facing both armies his plan was to retreat into friendly Gaul, & re-establish a new plan with Hannibal.

                      However at this time his guides all betrayed him & left, leaving his army unable to find the crossing points of the river in the dark.

                      If Hasdrubal knew that he faced basically the same army with more cav, and attacked on his terms there is quite a good chance that he would have either won at Metaurus considering he was barely defeated while being attacked in a very unorganized condition.

                      As to why Carthage ultimately lost i agree, they were made up of mostly traders who had no real taste for warfare and just left their generals out to hang. Quite frankly, they should have not let up on Rome during the FIRST punic war.

                      I shudder to think what would have happened if Hamilcar and his sons were born as Romans or Germans.

                      Comment


                      • Originally posted by The_Aussie_Lurker
                        My view on trade falls somewhere between SpencerH and Panag!
                        No, I do not want to see the return of excess micromanaging through the old Caravan/freight unit and, yes, I do want the importance of a navy to be better emphasised through the trade system! The solution? CtP I and II!!
                        Yes I realise that, for the most part, they did suck, but what they did get right was the idea of trade routes-particularly over sea!! The ability to trade should be dependant on you building a "trade unit", but not one you move around the board. Instead, like CtP, the number of "Trade units" you build determines the number of trade pacts you can effectively enter into. By sacraficing one of these units, you get a trade route!! Where my idea differs from CtP is that, in each era, the " defense strength" of your trade unit increases-as does the production cost! This defense strength would determine how easy the trade route is to see by enemy units and how susceptible it is to disruption by either piracy or direct attack!!! A navy would become vital as a means of patrolling overseas trade routes, and defending them from constant attack (which would require you to rebuild a trade unit, and renegotiate the trade!!) This should work is much for internal trade as it does for external trade!! Oh, in addition, it should be possible for a city to trade food, production shields and commerce, both internally and externally-as was suggested by Spiffor!!

                        Yours,
                        The_Aussie_Lurker.
                        I was going to mention the CtP model where you could interdict a trade-route with your vessels when at war or with a 'pirate' ship. Hey, maybe then there would be a use for the (now useless) civ3 privateer unit.
                        We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
                        If any man be thirsty, let him come unto me and drink. Vampire 7:37
                        Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

                        Comment


                        • Originally posted by panag


                          hi ,

                          why on earth would be bothered again with an old outdated trade system , ......

                          the new inovated trade in civ III and ptw rocks , .....
                          see above

                          the need for a navy can be changed by clicking " build lots of naval units " , .....

                          if you have a map with 20% water there is no need for a navy , .....
                          I have played many games on many different map types where I never built a single ship. Why bother? It's not worthwhile to colonize other continents or even islands because of corruption. There are no trade units (or routes) to interdict and I can counter effective naval attacks with arty fire and railroads. Sure you can force the issue by reducing corruption and using maps with 80% water but unlike real life...............navies are relatively worthless in civ3!

                          and why should we go back to the howitser thats lethal , that can also be changed in the editor btw , .....
                          Who said anything about lethal howitzers? And yes I know that can be changed in the editor. Why state the obvious? Maybe you're refering to howitzers as used in civ2. Thats not what I said (or meant) at all.

                          as for the specific unit advantages , well there is the editor and a new XP on its way
                          I've heard it all before.

                          and as for the hardcoded items , we should not mess with them , its that simple , ......

                          the source code for civ II aint revealed yet , so why should civ's III be revealed before civ II , .....

                          have a nice day
                          I didnt say we should mess with them, but they should be messed with, thats the point.
                          Last edited by SpencerH; June 27, 2003, 11:43.
                          We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
                          If any man be thirsty, let him come unto me and drink. Vampire 7:37
                          Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

                          Comment


                          • I have played many games on many different map types where I never built a single ship. Why bother? It's not worthwhile to colonize other continents or even islands because of corruption. There are no trade units (or routes) to interdict and I can counter effective naval attacks with arty fire and railroads. Sure you can force the issue by reducing corruption and using maps with 80% water but unlike real life...............navies are relatively worthless in civ3!
                            Yes you've summed up the greatest (yes greatest) problem with Civ3. All the corruption and uber cav and blah blah are nothing compared with the fact that once i plant my capital down & Rex that's my empire.

                            Starting location makes such a difference in this game it's ridiculous, and it's because of this.

                            Not to mention the difference between conquering your island and fighting on a pangea.

                            All this because water is an incredible boundary because naval is useless in Civ3.

                            This game would really gain new legs (and not to mention realism) if an expansion came out focusing on sea trade, naval warfare, and exploration.

                            Comment


                            • Originally posted by ktaek


                              Yes you've summed up the greatest (yes greatest) problem with Civ3. ...

                              All this because water is an incredible boundary because naval is useless in Civ3.
                              Couldn't agree more. The corruption algorithm is horrendous. Trying to generate more than one shield from a city on another island is virtually impossible without spending vast sums on improvements, and even then the return is negligable. How about being able to build more than one Forbidden Palace?

                              As for the maritime arts, it can take until the late first millenium to be able to cross seas safely, way later than in Civ2, which seriously cuts down on exploration. Realistic in terms of world history maybe, but not good gameplay. Particularly as the same restriction doesn't appear to affect the AI players. The Zulus, not a well known maritime civilization, seem to be able to cross oceans with impunity.

                              I would like to see Courthouse reduce corruption by a large percentage (say 50%) and then some other improvement further halve it. I would also like to see the higher maritime arts available much earlier in the game. Perhaps on a single tech' branch, so that if your world requires you to get on the briny, you can do so sometime before the opposition turns up with tanks!
                              Tim Bromige

                              Comment


                              • To be fair, if you're playing SP you can add new buildings fairly easily with the editor (now, it used to be a hell of a task especially since we kept finding hardcoded limits and bugs-hence my sig) that will give you another forbidden palace. There are two problems with that though. In SP it unbalances the game cos the AI will probably not use them well-i.e. my argument for a seperate MP game. Its less of a problem for MP except everyone needs to use the same mod.
                                We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
                                If any man be thirsty, let him come unto me and drink. Vampire 7:37
                                Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

                                Comment

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