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  • Originally posted by Louis XXIV
    If not, you only get vanilla features and conquest features (you don't get the 8 PTW civs, multiplayet, med. inf, etc)
    Actually, multiplayer will be a Conquests feature as well. From the official FAQ :
    Will Civilization III: Conquests include multiplayer support?
    Yes! Civilization III: Conquests will include enhanced multiplayer support!
    "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
    "I never had the need to have a boner." -- Dissident
    "I have never cut off my penis when I was upset over a girl." -- Dis

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    • how many of the new government types, resources, etc will be mainly for the new campaigns / scenarios

      Comment


      • Spiffor, but they may only enhance it for the people who have PTW

        brianshapiro, that is certaintly a possibility
        Beer is proof that God loves you and wants you to be happy - Ben Franklin

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        • My suggestions for the expansion:

          • Leader naval: They would have the same options that the terrestrial ones, that is to say, could finish a wonder or form a Navy. When discovering Navigation and having an active Navy would unblock the small wonder “Naval academy” that would serve to create Navies. The Navies serian in the sea the equivalent thing to the earth armies.
          • When increasing the displeasure in your nation at crazy levels, that can arise a civil war.
          • To balance the technological development so that more it is calmed at the beginning of the game.
          • The Portuguese.
          • To improve the AI so that it is not necessary to give advantage him at the beginning of the game in high levels in difficulty and does not make traps.
          • More diplomatic options.
          • The option to create economic unions between nations, those nations would share the military resources and alliances for always. Seemed to the European Union.
          • More economic options.
          • Masculine and feminine leader for each nation. Example: For the Spanish civilization, to be able to choose between Felipe II or Isabel the Catholic.
          • To be able to choose the unique unit of each faction between several at the beginning of the game. Example: For the Spanish civilization, to be able to choose between the Tercios or the Conquerors.
          • To be able to construct to naval bases of your nation in any country friend.
          • That the explorers appear with the Map Making since is the moment at which they are useful.
          • New great wonder “El Consejo de Indias”: Reduces the corruption in the cities of your civilization in the continent that does not have the Palace.
          El futuro pertenece a quienes creen en la belleza de sus sueños.
          - Eleanor Roosevelt

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          • Originally posted by Louis XXIV
            Spiffor, but they may only enhance it for the people who have PTW
            Actually, I don't think so because of this :
            Civilization® III: Conquests requires the original Civilization® III product in order to play.

            It wouldn't be the first time civ3.com gives misleading information, mind you, but from what I read, it certainly seems that MP will be a built in feature in Conquests. However, it is possible that many typical MP features of PtW won't be in (victory conditions, maybe turnless mode even though I doubt it)
            "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
            "I never had the need to have a boner." -- Dissident
            "I have never cut off my penis when I was upset over a girl." -- Dis

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            • My prediction: no changes will be made that will either bring back ex-players or alienate current ones. The fans will be happy with the new goodies they get, everyone else will yawn and play something else.

              The only reason the above was not true of Play the World is the promise of Multiplayer. This buzzword made Civ3 get a lot of attention. In contrast, Conquests will not promise anything radically new, and so it will not do even remotely as well as Play the World.

              Even die-hard Civ3 fans (like me) are going to yawn at the "major additions", since, when you think about it, they're not all the major:

              1. New civs (read: UUs): whatever. When it all comes down to it, the new Play the World UUs did not change gameplay much at all. I doubt anyone is afraid of amphibious Berzerk attacks anymore. The same will be true of the Conquests UUs.

              2. New diplomatic options: could be interesting, but "whatever" anyway. The only way to make the diplomacy more interesting is to make the AI more interesting, and that's simply not going to happen. The AI will just be coded to use the new options, just like it was coded to use the new tile improvements in Play the World (Outposts, etc.). This will hardly affect gameplay.

              3. Scenarios: maybe. They would have to add a whole bunch of tools for scenario-makers in order to create a vibrant scenario community (like in Neverwinter Nights, for example). But I doubt this will happen. The pre-packaged scenarios will probably be neat, but they will hardly be worth any money.

              4. New "stuff" (like resources, improvements, etc): big whatever. If this stuff at all resembles what we paid for in Play the World, again we're not going to get our money's worth. The big problem is that not enough of the stuff is added to the Ancient/Medieval ages, so it rarely gets used; Internet, Commercial Docks, Guerilla. The Medieval Infantry is the closest thing to a strategic addition, and it's not much at that. But if they change the early-game too much, Conquests will "change Civ3 too much". So we're not going anything exciting in this department.

              5. Disasters: yawn. In MP they will be turned off. In SP, they'll be random, which adds nothing to strategy (although I admit I would enjoy this addition if I were to play with it).


              In conclusion: let's not get too excited; this will be more of the same. If you like Civ3, you'll (maybe) buy this. If you get your money's worth or not depends on how much you like Civ3. This is not a very good situation for the Conquests sales department.


              Dominae
              And her eyes have all the seeming of a demon's that is dreaming...

              Comment


              • I almost forgot: we need unit trading and gifting!

                Also, something along the lines of a SMAC Pact of Brotherhood to Serve nation X, that the AI would honor. That way you could let nations have some autonomy but still keep them as slaves in terms of foreign policy and war.

                Comment


                • Originally posted by Carver
                  I almost forgot: we need unit trading and gifting!
                  I'm glad to see I'm not the only one concerned by this feature
                  "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
                  "I never had the need to have a boner." -- Dissident
                  "I have never cut off my penis when I was upset over a girl." -- Dis

                  Comment


                  • Originally posted by Louis XXIV
                    Here's how I think it'll work

                    If you have PTW, you can use conquests w/ PTW features

                    If not, you only get vanilla features and conquest features (you don't get the 8 PTW civs, multiplayet, med. inf, etc)
                    Or Conquests could include all of the stuff from PTW (except multiplayer) and work only with vanilla civ. What do they care? They figure if you don't have PTW by now you probably won't get it. Thus making PTW redundant for those only interested in single player.

                    My guess would be that Conquests will require PTW - just to suck every last dime.
                    - "A picture may be worth a thousand words, but it still ain't a part number." - Ron Reynolds
                    - I went to Zanarkand, and all I got was this lousy aeon!
                    - "... over 10 members raised complaints about you... and jerk was one of the nicer things they called you" - Ming

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                    • Nah, Conquests will require vanilla Civ3 and will include multiplayer support, maybe even with all those things included in PtW (turnless mode, new victory conditions etc.) But I think that Conquests won't have some of PtW additions, like outposts and radar towers and medieval infantry...

                      The problem is: if Conquests includes the things in PtW, it will be redundant for those who have PtW (8 new civs? ). My bet is that it won't have any of PtW additions, and that they will try, for instance, to include new city improvements that can substitute or have an effect similar to those added in PtW.
                      I watched you fall. I think I pushed.

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                      • That would be very bad, since it would enfoce weird Civ3/PtW vs Civ3/Conq vs Civ3/PtW/Conq combos (and playtesting problems).

                        Having no PtW civs I would understand, but having no additinos added to all civs in PtW would be very bad (even from balancing point).

                        As far as I remembr, later expansions of HoMM3 has included extra race added in Armageddon Blade XP.

                        P.S.
                        Don't rememer any game were unit added in core game by XP, hasn't also be included in later XPs.

                        Comment


                        • this thread is annoyingly massive.

                          Firaxis says "Diplomacy – Locked alliances allow good vs. evil conflicts you’ll never forget"

                          what the hell is that supposed to mean? Locked alliances? I'm not sure I like the sound of that.

                          Comment


                          • Locked alliances?
                            It's probably an editor feature.

                            Needed to make scenarios such as Axis vs Allies.

                            Comment


                            • Re: Re: New XP announced

                              Originally posted by panag


                              hi ,

                              who - ah

                              rumour control was right

                              this is great news

                              have a nice day


                              you hold on any more bits of info?

                              cheers

                              Comment


                              • Re: Re: Re: New XP announced

                                Originally posted by statusperfect




                                you hold on any more bits of info?

                                cheers

                                hi ,

                                what , and get my bottom's kicked if it aint true , .....


                                actually Mark was the first to speak about it a long time ago , .... people mentioned he was a bit lightheaded , ....

                                "rumour" control confirmed it , loads of people mentioned it was not true , not even to speak of some very stupid emails , and now this , ....

                                got this from www.firaxis.com

                                there are 6 screenshots also


                                have a nice day


                                Sid Meier's Civilization® III: Conquests is the 2nd exciting expansion pack to Sid Meier's Civilization® III, the greatest strategy game of all-time!

                                Sid Meier's Civilization® III: Conquests takes players on a provocative journey through the ages as they pursue victory in the most famous conquests in history.

                                What does Civ® Conquests give to fans of the award-winning series? Simply put - more Civ: More to Build, More to Fight, More to Rule!

                                Civ fans will discover intriguing new civilizations, units, wonders, technologies, and abilities to help them triumph in eight professionally designed conquests throughout history. Compete as one of the eight new Civilizations, each with its own powerful leader, unique units and special abilities, and lead your nation to its destiny. New victory conditions, Wonders of the World, terrain elements, resources, city improvements, and governments offer endless variation in your quest to rule the world. Improved multiplayer and play-by-email support, intense diplomatic situations, and a slew of editor enhancements, round out what Time Magazine calls "the greatest computer strategy game of all time."

                                Do you have what it takes to lead a civilization to greatness? Or, will your nation be conquered by some greater power? You decide.

                                Take over the World - One Conquest at a time!

                                Eight professionally designed adventures challenge you to recreate the great conquests of history. Battle for control of Mesopotamia in the Cradle of Civilization, or for the rich and vast resources in the Americas. Then, embark on a campaign through time as you attempt to conquer some of the most powerful civilizations ever and earn a place among the greatest leaders in history!


                                GAME FEATURES


                                New Civilizations: Eight new powerful civilizations from the innovative Sumerians to the mystical Mayans.
                                New Units: Use Trebuchets to batter down the enemy's walls or Sumerian Enkidu Warriors to quickly gain military dominance.
                                Disasters: Beware the volcanoes, or Pompeii could become your reality.
                                Diplomacy Options: Locked alliances allow good vs. evil conflicts you'll never forget.
                                Map Features: Bombard the enemy and leave behind craters.
                                Resources: Fight for control over Tobacco, Jade, and Exotic Birds.
                                Wonders: Build the statue of Zeus to make your troops powerful.
                                Governments: Forming an Islamic Sultanate is just one of the new ways to rule your people.
                                ...And much, much, more!
                                Civilization® III: Conquests requires the original Civilization® III product in order to play.
                                - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                                - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                                WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

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