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Originally posted by Louis XXIV
I hope it isn't Fundamentalism (I hope they have it, but don't call it islamic)
Fundamentalism, as rockin' as it was, made Civ2 WAY TOO EASY. Simply build up, get a lead, switch and conquer the damn world! Techs every 4-6 turns by the end of the game, and buy every last city. Way too easy.
Now that propaganda/espionage works differently, I could maybe see Fundamentalism re-introduced... but tithing would have to be WAY cut back, cultural assimilation should be made more difficult (to reflect vigorous resistance against lunatic marches, as opposed to compliance with rational conquerors).
I would like to see globalization worked into the XP... I just hope the other 4 civs are not ancient as well, or if they are, please include the Israelis...?
Hey, first word that this game is as stupid as I expect it to be, everyone should boycott it.
It would be their 3rd time in a row, it would be very pathetic and shamefull of them; and such a company should not be allowed to produce such trash and say it's good ever again.
However, they're in a good position, they could make a grand come-back. They could impress more than 50% of their market this time around. And if doing so could redeem themselves in such a way that their market will most likely forgive them.
I find this a really interesting point. Here we are, giving Firaxis one last chance to prove their worth in the games industry, if they fail at this, I really don't believe they will last much longer than an egg in a microwave (Zak McKracken ).
Oh and Firaxis: Don't think I am TRYING to help you make a good game for MY benefits, because I really don't care for civ anymore.
Now, my thoughts have changed, I prefer the way RoN is heading. Not because it's more 'TBS's are dead and RTS's are in' but because in order to make civ deeper, you have to change the way it works.
Fundamentalism, as rockin' as it was, made Civ2 WAY TOO EASY. Simply build up, get a lead, switch and conquer the damn world! Techs every 4-6 turns by the end of the game, and buy every last city. Way too easy.
Now that propaganda/espionage works differently, I could maybe see Fundamentalism re-introduced... but tithing would have to be WAY cut back, cultural assimilation should be made more difficult (to reflect vigorous resistance against lunatic marches, as opposed to compliance with rational conquerors).
I would like to see globalization worked into the XP... I just hope the other 4 civs are not ancient as well, or if they are, please include the Israelis...?
I agree
It would be great if all scientific improvements (including GL) didn't work.
Beer is proof that God loves you and wants you to be happy - Ben Franklin
Originally posted by Spiffor
I too think Conquests won't be dependant of PtW, because it would hurt the sales (I've heard there are about 4 times less sells for PtW than for Civ3, they won't want to aim at a part of this 25%, but they'll rather aim for the broades audience)
However, PtW features such as PtW units, victory conditions, Civs etc. are most likely not to figure in a vanilla Civ3 + Conquests combo. I wonder if Conquests will have multiplayer by itself or not though.
I hope you're right.
Okay, let's assume that is true, and this XP is based upon vanilla Civ III, and is entirely independent of PtW. It still brings forth the obvious question: when they are talking about 8 new civs, are they talking about 8 new civs in addition to extra civs added to the PtW or are they saying 8 new civs added to the vanilla Civ III?
It is entirely possible that since the XP (we're assuming) expands the vanilla version, and Marketing language is based upon expansion of the vanilla version, that the latter could be true. I hope not.
edited for clarity
"Guess what? I got a fever! And the only prescription is ... more cow bell!"
Originally posted by TheArsenal
It is entirely possible that since the XP (we're assuming) expands the vanilla version, and Marketing language is based upon expansion of the vanilla version, that the latter could be true. I hope not.
Wait... does this mean that Conquests might not work with PTW? I gave away my vanilla Civ CD! If the two don't work together, I am going on a rampage.
[SIZE=1] Originally posted by Yahweh Sabaoth
Wait... does this mean that Conquests might not work with PTW? I gave away my vanilla Civ CD! If the two don't work together, I am going on a rampage.
Not sure what you're saying. I have Civ III on my computer, but don't need my vanilla CD for PtW. And didn't need it to install it. I would think Conquests would be the same.
"Guess what? I got a fever! And the only prescription is ... more cow bell!"
Does Civilization III: Conquests include improved editor support?
Yes, Civilization III: Conquests ships with an improved version of the editor that will allow you to greatly customize your Civ experience in ways never seen before in any other Civilization game. The improved editor not only allows you to alter game elements such as advances, civilizations, units and wonders (to name a few), but also includes a robust map editor.
From the FAQ- Don't we have all that right now?
"Every good communist should know political power grows out of the barrel of a gun." - Mao tse-Tung
The two will obviously work together. Even the worst cretins at Atagreed wouldn't be stupid enough to alienate the biggest fan of the product.
The only compatibility issue that there is a risk you experience, Yawheh, is that Conquest might demand Civ3's CD during the install. I don't remember if PtW did so during its install. I'd advise you to burn a Civ3 CD, if only to be able to reinstall it (I mean, as a private copy of your data).
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident "I never had the need to have a boner." -- Dissident "I have never cut off my penis when I was upset over a girl." -- Dis
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