The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Beautifully played. And excellent strategic analysis as well.
It is these kind of postings that make this SXN format such a wonderful teaching/learning experience. Being able to see the Big Picture in depth and over time and across several dimensions of decision trade-offs is a fine art/skill; and I believe it is one of the special things about this game.
Aint Civ (Life) grand?!? A few more turnsets like this and Silly Rules will be winable, something that has seemed doubtful until recently. Good luck.
I did Lazy, but Silly takes maximum concentration. I've been working extra hours lately. Good weather means more work on my daytime job.
Here we are in November, and it is still like summer. I guess the nights are cool enough to call it Fall, but not the days. Highs in the mid-80s (approaching 30° for the Fahrenheit impared).
I used to be able to drag my computer with me and squeeze some Civving in during the slow hours at night job, but less so now. Browsing is easier to get away with.
When I assess this game I'm immediately paralyzed with indecision: to revolt or not to revolt , City Walls or Coastal Fortress , and so on…
If somebody else wants to jump in, be my guest. I can take a round later.
Originally posted by Old n Slow
After Straybow comes RJMatSleepers, then JRabbit...
I'm currently playing the #6 early landing game. I will probably finish that today (I'm researching flight at the moment). If I do finish (and assuming neither Straybow or anyone else has taken up the gauntlet) I can download and start tomorrow.
All my advice is contained in the log and posts since then. There's some decisions to make, in terms of what rule will be violated per Jrabbit.
I don't know if it's good advice, but it's advice
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
I think that STYOM and I "wasted" our coupons -- to allow the government switching to be kept to a less destructive level. I'd recommend staying out of despotism & monarchy as the best use of the coupon.
Also we want to hear how well our SPIES are researching!
Those with lower expectations face fewer disappointments
I haven't looked at the most recent save, but fond hopes for my coming turns dictate that I blather a bit --
First, before you hit ENTER, you will need to decide whether to revolt or not. If you don't, or if you do and don't go to Despo, your Rabbit Coupon will be spent from the start. Knowing that, your strategic possiblities should become much more clear. (BTW, personally, I'd prefer to have the full option when my turns are due.)
Based on the reports above, consider the following -- a viable shipchain to help create a warchest, spies to gain alphabetically challenged war techs (flight, fundy, better boats), vet navy built out of Wabbit's port facility, and prep for an offensive against -- somebody.
We may be past the time when representative gov't forms are very useful. It's the 20th century, and the fastest path to growing our power base is directly through the other civs...
OnS and STYOM made some exellent progress. It's time for our Silly Siv to start moving up the Powergraph!!
Good luck and have fun...
Love,
-Jrabbit
Apolyton's Grim Reaper2008, 2010 & 2011 RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
Thanks for the thoughts guys. I did finish EL#6 yesterday so I will pick up the silly game today. I don't think I'll play the whole turn set in one session (8 turns right?) so I'll probably post an interim report this time tomorrow.
IIRC, we have just over 100 turns, so we need to capture or destroy 4 or 5 AI cities per turn set. Sound's like a tall order, but I'll do my best.
I've played a couple of turns and so far no disasters, but on the other hand it's been preparation rather than progress.
I made the obvious decision to revolt. I chose Monarchy in the hope that I'd be ready to launch a military offensive under Communism in the second half of my set of turns. I got a number of cities celebrating, but at the cost of hunger and lack of production - I hope it was worth it. The French switched to Communism as well and asked for 600 gold. When I refused they declared war and to date they have lost 11 units (to our none) around Old Chuckles, Verdun and Bullwinkle).
I'm not sure how one of my decisions will be received. I decided to abandon the ship chain to Spain. None of our main cities produces the goods demanded in that part of Spain (or Russia). My feeling was that I could not afford to rush freight that would not be demanded because the bonuses would not justify the cost. With new freight coming on line only infrequently, I decided I wanted to use the marine transport to aid an offensive in the east. When we have any freight, I'll take a view on how and where to deliver it.
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