End of term report
Our war chest is up from 608 to 1192. Net revenue has gone up from 224 to 413. Beakers are down from 57 to 0. We have 3 extra marines, 3 extra cavalry and 4 extra spies. We have only 1 freight compared with the 4 I started with and we lost 1 galleon.
We have gained 3 additional technologies - fundamentalism, guerilla warfare and mass production and 3 extra cities (regained Ritter, Doofus and Third Rock), but there are probably more AI cities than at the start of my turns.
We no longer have a ship chain.
The 1915 save
I have chosen Fundamentalism - the next player (JRabbit?) can use the "coupon" to chose something else, but why would you? I have moved the sliders and workers from where they were during the anarchy, but I have not moved any units.
Opportunities and problems
We are about 2,000 beakers away from our next discovery, but we're not researching anything. We don't have to choose until we start to produce beakers. I've no idea what we will be offered, let alone what will be the next alphabetically.
There is a sleeping engineer in Bob Hope. I had in mind starting a new city in the island to the south - assuming noone is there already.
We have spies that could steal techs from Zulus (mobile warfare) or French (flight), although I'd be inclined to pick up the technologies when we capture their cities. We should be able to bribe Zunguin fairly soon if we want to.
The French have not been very active recently. They have a fighter in Avignon which does not seem to be doing anything. They may be ready for a cease fire, but I'm not sure we have anything to gain from it.
We can probably provoke a war with the Zulus anytime we talk to them.
Nothing is happening in the war with the Sioux. The cease fire with the Spanish and English seem to be fairly robust.
RJM at Sleeper's
LOG
1906
Change Palace in Bob Hope to City Walls and switch to palace in Beeblebrox. Revolt. With no cities able to produce demanded goods for Spain or Russia, start to move ship chain east. Give Automobile to Spanish for ceasefire. Give sanitation to English for ceasefire. All ceasefires hold! Civil disorder in Sticky.
1907
I use the "coupon" to choose monarchy and try to get our main cities celebrating. It costs some production and hunger, but there are celebrations in Silly walks, Beeblebrox, Fright Wig, Leiden, Bozo and Monty Python. French revolt to Communism and ask for 600 gold. I decline. They lose 7 units in attacks on Verdun and Old Chuckles. We have no losses. All other cease fires hold.
1908
Keeping the celebrations going continues to cost production and hunger, but we have a net income of 252 which will be useful. I kill three cannons hanging around Verdun and Old Chuckles and despatch French destroyer that sailed too close to Sticky Moose. French naval vessel attempts to storm Bull Winkle and fails. All cease fires hold.
1909
Gold (d) Fright Wig-Avignon (336) Spice (nd) Wabbit-Avignon (76) Spice (nd) Bozo-Avignon (98)
1910
Zulus land between MP and Bozo. Revolt
1911
Chose Communism. Net revenue 250, but no celebration. Approach the Zulus. They demand 1,000. I refuse. We are at war. Destroy 2 units outside Bull Winkle and marine outside Bozo. Bribe Riter for 955 get 150 plus mass production. Spy captured. Bribe third rock for 563 get 88 plus guerilla warfare. Spy escaped. Bribe Doofus for 297 get 58 and fundamentalism. Spy escaped. Agree to declare war on the Sioux in exchange for cease fire with Zulus. Start city walls in all newly captured cities.
1912
Prepare to bribe unknown Zulu city south east of 3rd rock.
1913
Brave marine in Jerry Lewis survives french naval attack and becomes vet.
1914
Gold (nd) Bozo-Avignon (70) Oil (nd) Wabbit-Avignon) (74). Try to bribe Zunguin but too expensive. Revolt
1915
Choose fundamentalism
Our war chest is up from 608 to 1192. Net revenue has gone up from 224 to 413. Beakers are down from 57 to 0. We have 3 extra marines, 3 extra cavalry and 4 extra spies. We have only 1 freight compared with the 4 I started with and we lost 1 galleon.
We have gained 3 additional technologies - fundamentalism, guerilla warfare and mass production and 3 extra cities (regained Ritter, Doofus and Third Rock), but there are probably more AI cities than at the start of my turns.
We no longer have a ship chain.
The 1915 save
I have chosen Fundamentalism - the next player (JRabbit?) can use the "coupon" to chose something else, but why would you? I have moved the sliders and workers from where they were during the anarchy, but I have not moved any units.
Opportunities and problems
We are about 2,000 beakers away from our next discovery, but we're not researching anything. We don't have to choose until we start to produce beakers. I've no idea what we will be offered, let alone what will be the next alphabetically.
There is a sleeping engineer in Bob Hope. I had in mind starting a new city in the island to the south - assuming noone is there already.
We have spies that could steal techs from Zulus (mobile warfare) or French (flight), although I'd be inclined to pick up the technologies when we capture their cities. We should be able to bribe Zunguin fairly soon if we want to.
The French have not been very active recently. They have a fighter in Avignon which does not seem to be doing anything. They may be ready for a cease fire, but I'm not sure we have anything to gain from it.
We can probably provoke a war with the Zulus anytime we talk to them.
Nothing is happening in the war with the Sioux. The cease fire with the Spanish and English seem to be fairly robust.
RJM at Sleeper's
LOG
1906
Change Palace in Bob Hope to City Walls and switch to palace in Beeblebrox. Revolt. With no cities able to produce demanded goods for Spain or Russia, start to move ship chain east. Give Automobile to Spanish for ceasefire. Give sanitation to English for ceasefire. All ceasefires hold! Civil disorder in Sticky.
1907
I use the "coupon" to choose monarchy and try to get our main cities celebrating. It costs some production and hunger, but there are celebrations in Silly walks, Beeblebrox, Fright Wig, Leiden, Bozo and Monty Python. French revolt to Communism and ask for 600 gold. I decline. They lose 7 units in attacks on Verdun and Old Chuckles. We have no losses. All other cease fires hold.
1908
Keeping the celebrations going continues to cost production and hunger, but we have a net income of 252 which will be useful. I kill three cannons hanging around Verdun and Old Chuckles and despatch French destroyer that sailed too close to Sticky Moose. French naval vessel attempts to storm Bull Winkle and fails. All cease fires hold.
1909
Gold (d) Fright Wig-Avignon (336) Spice (nd) Wabbit-Avignon (76) Spice (nd) Bozo-Avignon (98)
1910
Zulus land between MP and Bozo. Revolt
1911
Chose Communism. Net revenue 250, but no celebration. Approach the Zulus. They demand 1,000. I refuse. We are at war. Destroy 2 units outside Bull Winkle and marine outside Bozo. Bribe Riter for 955 get 150 plus mass production. Spy captured. Bribe third rock for 563 get 88 plus guerilla warfare. Spy escaped. Bribe Doofus for 297 get 58 and fundamentalism. Spy escaped. Agree to declare war on the Sioux in exchange for cease fire with Zulus. Start city walls in all newly captured cities.
1912
Prepare to bribe unknown Zulu city south east of 3rd rock.
1913
Brave marine in Jerry Lewis survives french naval attack and becomes vet.
1914
Gold (nd) Bozo-Avignon (70) Oil (nd) Wabbit-Avignon) (74). Try to bribe Zunguin but too expensive. Revolt
1915
Choose fundamentalism
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