Quite predictable: They're all female
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Map grid fun
No spectacular looking graphics, but some that can make civ2 look better nonetheless... Some new grid icons.
Upper-left: This might not look very exciting, but this grid looks much smoother than the standard one.
Left center: Make your grid a little more funky.
Bottom-left: A smoother city square marker to accompany the new grid.
Upper-right: An alternative "cursor", ToT style
Right center: An alternative cursor that would fit the the "wrong grid" very well...
I made these with ToT in mind, but they would work for all versions. Note that ToT uses different graphics for the blinking cursor and the shared city squares in the city view. So you can actually change the cursor without also screwing up your city view.
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These are great, Mercator. I'm now using the upper-left and bottom-left grids as standard. It's amazing that by simply removing the 3-pixel steps from the diagonals you get a noticeably smoother grid.
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These are the modern North-African and modenr European cities I've drawn, basing my work in Captain Nemo's and Erwan's excellent graphics
EDIT: Improved version without red roofs....more arabicLast edited by Pablostuka; October 14, 2003, 17:27.
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Really nice!Ankh-Morpork, we have an orangutan...
Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464
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and, thanks all!
Originally posted by Catfish
These are great, Mercator. I'm now using the upper-left and bottom-left grids as standard.
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