The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I play most of the other settings also.
It's just that I do it infrequent enough to remind me why I don't play them more often.
RAH
It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
The denominator of 93 is a little odd. I would guess that gaps were divided by 100. By wrapping at 100 Alphabet obviously will get a larger chance than wrapping at 93.
To put this theory in use. If one player finds a hut, he puts down a city near it then give a unit to another player, who tips the hut, then it will be either a NONE unit, a scroll, or gold.
To put this theory in use. If one player finds a hut, he puts down a city near it then give a unit to another player, who tips the hut, then it will be either a NONE unit, a scroll, or gold.
SG[1], I need to pick up the civmanager project and make it a lot better, like, can set up a route for moving troops automatically. It probably will take a while.
*Bumped* for us folks in Demogame #3, looking for Monarchy out of a hut.
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
We can easily reconcile the numbers from the studies of both Solo and Samson, and incorporate Xin Yu's observation about the denominator of 93 being odd, whereas 100 makes more sense. To quote Xin, “The denominator of 93 is a little odd. I would guess that gaps were divided by 100. By wrapping at 100 Alphabet obviously will get a larger chance than wrapping at 93.”
When I examine my rules.txt file, I notice that in addition to the 90 game techs and 3 User Defined Techs, 7 Extra Advances are also listed; bringing us to a sum total of 100. I think, if I understand Scouse Gits' programming comments properly (with my own inferences), the civ2 program should read the entire contents of @civilize from Advanced Flight all the way down to Extra Advance 7.
When Samson calculated his 7/93 for Alphabet, he obviously skipped the 7 Extra Advances. The ratio should have been 14:100 (I actually count 15:100). Using Samson’s original numbers and correlating them to Solo’s test percentages we find this:
That everything correlates exactly except for Alphabet (As Solo pointed out).
Yet, if we adjust Samson’s ratios to include the 7 Extra Advances we find this:
This sounds just right to me, since my percentages were based upon a larger sample than Samson's. Your explanation confirms his theory and the results of both tests. Nice work!
When Samson calculated his 7/93 for Alphabet, he obviously skipped the 7 Extra Advances.
Not quite.
I tested hut outcomes under version 2.4.2 which does not include the 7 Extra Advances. 93 is the correct denominator for that version.
The 7 Extra Advances exist in the MGE version which, presumably, is what Solo used for his testing since his numbers correspond to a denominator of 100.
The Extra advances are included in FW, and I think CIC. I can't remember about 2.42, though, and I can't find the original cd. I remember them being there a long time ago. Perhaps you were using the updated FW version (with a patch or something).
No greater love has one than to lay down their life for a friend.
2.42 is a patch, to the original Civ2 version. The original CD does not include the 7 extra advances, nor does CIC (version 2.62).
The point, good sir snuggles, is that the denominator is determined by the number of techs defined under @CIVILIZE. I should have checked to see if these differed by version when Solo and I first noticed our discrepancy.
Comment