However, I 'd like to talk a little more about the mechanics of unit gifting. In the basic game, gifted units are teleported into the capital city of the receiving civ, yes? So that should serve as the baseline. Any variation from that will need to be agreed upon beforehand.
For example, here's the kind of "exploit" I'd like to avoid: CivA has a war going badly on his southern front. He has plenty of troops on the north border, but it will take several turns to get them to the south to stem the invasion. CivA has a bright idea and gives all his northern armies to trusted ally CivB, who immediately teleports them and gives them all back - neatly positioned near the Southern border.
I've never used the 3rd party tool that controls unit gifting (and so this may not be possible), but I'd almost prefer a rule that says if you give a unit, it transfers ownership in the EXACT location it currently occupies (which would eliminate teleporting altogether)
I dislike the teleportation of units, therefore I usually try to disallow unit gifting in PBEM's. Think of the situation that in a WW2 scenario the axis powers completely control the English channel or the Atlantic, but still reinforcements arrive in France respectively England
Since there allways seems to be a big request for unit gifting by most PBEM players, I prefer units can only be given when the two players have an MP-session, in which they will trade the units. In MP, the units stay where they are, they merely change owner. (So, that is basically what Kull suggests above)
I've only been playing PBEM's since a year, about half a dozen of them. Playing MP-sessions, to establish treaties the AI won't accept or exchange techs the AI is not willing to share, has been common in all of them (this was mainly before the advent of Yaroslav's CivDip, that basically does the same without the hassle of setting a time to do the swap).
If unit gifting is allowed, then please only via online MultiPlayer sessions. This is not a StarTrek scenario
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