Quick update
@ rjm: I haven't got the Monstrous Regiment yet, as I wait for the Paperback edition! So this unit won't be in the first version (unless you can convince me that it has it's place at once and can replace another one...
).
I now just need to change a few things and retest them myself before needing playtesters:
1) change tech rate (to slow research a bit)
2) modifiy tech tree a bit (so that "Philosophy" isn't reached too fast and to obsolete the Great Library at start)
3) Modify a few things in the vent file so that my "barbarian mercenaries generators" behave the way they should
4) establish the embassies between countries from the start, as they are no diplo units in the game
5) tweak a few things in the rules and unit files (nothing big)
I hope to finish that and do the testing this week...
@ rjm: I haven't got the Monstrous Regiment yet, as I wait for the Paperback edition! So this unit won't be in the first version (unless you can convince me that it has it's place at once and can replace another one...

I now just need to change a few things and retest them myself before needing playtesters:
1) change tech rate (to slow research a bit)
2) modifiy tech tree a bit (so that "Philosophy" isn't reached too fast and to obsolete the Great Library at start)
3) Modify a few things in the vent file so that my "barbarian mercenaries generators" behave the way they should
4) establish the embassies between countries from the start, as they are no diplo units in the game
5) tweak a few things in the rules and unit files (nothing big)
I hope to finish that and do the testing this week...
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