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  • Originally posted by rjmatsleepers
    One of the bad guys (orange I think, but I can't remember and I can't play it on this computer) is very strong and difficult to deal with. Playing as AM, I lost a large slice of my empire when they started attacking and took a long time to get it back. I had similar problems playing as (I think) Ramtops.
    It might be the Independents? If that's the case, the problem will be less critical when I lower their stats! And you all convinced me that the crossbowmen shoudl be 2/3/1!

    I never came close to finishing the scenario, but I don't know whether this would be improved if I could build barracks earlier. I'm not sure how dedicated / patient the average scenario player is. I suspect La Fayette finishes a scenario in one hundredth the time I do.
    There's no doubt La Fayette doesn't play in the same league we do

    And, as I said in a post above, I now believe I should have started with a smaller map... But I don't feel like redoing it now: this will have to wait for the version 2.0 (in 15 years, at the pace I progress ...).

    So, to quicken things a bit, I chose to raise by 1 the movements of scouts and merchants. This should help you to explore AND to progress faster along the tech tree!

    As for barracks, they are only 1 tech away from the start...

    And as for tech rate, maybe I should make a step back and change it (from 30 to 20, I think )

    With the second playtest version I let AM starve down to a sustainable size despite capturing a few cities. I suspect I never discovered trade, so food caravans were not an option - but I may be misremembering this. It wasn't a big issue as far as I was concerned, but remember that I didn't finish and this may have contributed.
    I think the reason why you never discovered trade was... because you had it from the start...
    Or at least the ability to build (food) caravans!

    I found the emptiness of the map one of the factors that slowed me down. I didn't have enough settlers to fill it up, but it took a long while to move units to position them to attack other cities. I don't think I ever used a scout unit and I never found a recruiting centre - perhaps I didn't explore enough. My play style is to explore until I find a city to conquer and then conquer it, repeating as many times as necessary.
    Yes, again, a smaller map would have done it, as I didn't want to many cities! And that's the reason why you haven't got many settlers: I didn't want players to build cities, the Public Workers being there to help build roads, mines and such...

    You should use scouts to explore, and even more now that they'll be faster! This would allow you to find the Barbarian villages. You'll find more about them in the unit description! (of the version I'll release next week)

    I'm not sure how helpful these comments will be, since I am not a frequent scenario player.
    They were, my friend, they were!

    Just a small thought ...

    ... have you chosen the new trade names in such a way that demand and supply are appropriate for particular cities? For example Ankh Morpork should demand rat on a stick.
    Well, actually I could change the supply/demand lists at the start of the game, but there is no way I could control how they would change after that! So I think it's not worth the effort...
    Ankh-Morpork, we have an orangutan...
    Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
    POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
    LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

    Comment


    • Technical Problem !

      Guys, I have an irritating problem since Monday: I can't work with Photoshop any longer!

      I haven't got much to do with it now, but there still is a little bit (Case's suggestion on the terrain files) I would like to do!

      So I'll open a thread on that subject, hoping that someone can provide a solution. And if no solution comes, I'll need to ask 1 of you to do it for me

      On a lighter note: tech descriptions are at 60%
      Ankh-Morpork, we have an orangutan...
      Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
      POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
      LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

      Comment


      • Originally posted by Cyrion


        Well, actually I could change the supply/demand lists at the start of the game, but there is no way I could control how they would change after that! So I think it's not worth the effort...
        There's been a lot of work on how supply and demand lists are determined (see the strategy thread or great library). It has certainly been used in early landing games to chose sites for colony cities that will have the desired goods. However, it might require significant changes to your map so it's probably in version 2

        Are barbarian villages huts? (I ask because I have gotten used to early landing rules where there is a no hut popping.)

        RJM at Sleeper's
        Fill me with the old familiar juice

        Comment


        • maybe you should use regular painshop to modify hehe
          "Peace cannot be kept by force.
          It can only be achieved by understanding"

          Comment


          • @Cyrion:

            I would recommend PSP, the top civ-maker's tool!

            PS
            Your title gif has been emailed!
            http://sleague.apolyton.net/index.php?title=Home
            http://totalfear.blogspot.com/

            Comment


            • Cyrion, e-mail me your text files when you need me to spellcheck them.

              Comment


              • The problem seems to be much worse than expected: I can't save an existing file with ANY program: Excel, ...

                So, I'll probably end up formatting the f***ing computer again (3rd time this year...)


                @ Duke : thanks, the first file might be sent tonight (events)

                @ rjm : no, there are no huts! And as you say about trade: yeah, in version 2!

                @ Curt : no comment on the title, as I won't see before tonight! but I already thank you!!
                Ankh-Morpork, we have an orangutan...
                Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

                Comment


                • Ok, I formated the PC last night!

                  Photoshop seems to be working fine again, but I still need to make some testing...

                  So hopefully, I'm back on track!

                  Sad thing is that I lost nearly a week with that (which will give Duke of York a quiet week-end without files to correct! )

                  And Curt, check your pm box about the Title (which I haven't been able to get yet )
                  Ankh-Morpork, we have an orangutan...
                  Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                  POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                  LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

                  Comment


                  • OK, just tested Photoshop and it works!

                    And just to prove it, here below you can see what happens if I follow Case suggestions on terrain!

                    I think it's much nicer with the new trees, what's your opinion??

                    And now, back to writing...
                    Attached Files
                    Ankh-Morpork, we have an orangutan...
                    Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                    POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                    LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

                    Comment


                    • Wow, that definetly looks better (in my biased opinion )
                      'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
                      - Neal Stephenson, Cryptonomicon

                      Comment


                      • Originally posted by Case
                        Wow, that definetly looks better (in my biased opinion )
                        I'm not sure it is better, but it is definitely different which is a good thing - reminds you that you are not in the usual world and therefore not to assume things work the same.

                        RJM at Sleeper's
                        Fill me with the old familiar juice

                        Comment


                        • Title screen!



                          I just opened the title screen Curt did and... all I can say is

                          I now fear to release the scen because it won't deserve such a magnificent title!!!

                          And it's not as if I wasn't expecting a brilliant performance from Curt!

                          So now it has been proven to me : Curt, you're a genius!!

                          Thank you, thank you, thank you! It's exactly what I had in mind, if not better!

                          (but I wouldn't mind seeing your signature on it )

                          And on the terrain: glad you like it, because I LOVE this small change and there is NO CHANCE I might come back! (seems I am nearly as biased as Case now... )

                          Back to finishing the texts...
                          Last edited by Cyrion; March 6, 2004, 10:28.
                          Ankh-Morpork, we have an orangutan...
                          Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                          POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                          LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

                          Comment


                          • Tech description at 90%...

                            Only need 1-2 hours to finish that and check all the descriptions, and the same amont of time to write the readme!
                            Ankh-Morpork, we have an orangutan...
                            Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                            POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                            LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

                            Comment


                            • Great Cyrion! Looks much better with the trees. Will be nice to play the new version
                              "Peace cannot be kept by force.
                              It can only be achieved by understanding"

                              Comment


                              • @Cyrion:
                                To help is my honour!

                                I felt bad about not getting those four riders completed!
                                http://sleague.apolyton.net/index.php?title=Home
                                http://totalfear.blogspot.com/

                                Comment

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