Originally posted by rjmatsleepers
One of the bad guys (orange I think, but I can't remember and I can't play it on this computer) is very strong and difficult to deal with. Playing as AM, I lost a large slice of my empire when they started attacking and took a long time to get it back. I had similar problems playing as (I think) Ramtops.
One of the bad guys (orange I think, but I can't remember and I can't play it on this computer) is very strong and difficult to deal with. Playing as AM, I lost a large slice of my empire when they started attacking and took a long time to get it back. I had similar problems playing as (I think) Ramtops.
I never came close to finishing the scenario, but I don't know whether this would be improved if I could build barracks earlier. I'm not sure how dedicated / patient the average scenario player is. I suspect La Fayette finishes a scenario in one hundredth the time I do.
And, as I said in a post above, I now believe I should have started with a smaller map... But I don't feel like redoing it now: this will have to wait for the version 2.0 (in 15 years, at the pace I progress ...).
So, to quicken things a bit, I chose to raise by 1 the movements of scouts and merchants. This should help you to explore AND to progress faster along the tech tree!
As for barracks, they are only 1 tech away from the start...
And as for tech rate, maybe I should make a step back and change it (from 30 to 20, I think )
With the second playtest version I let AM starve down to a sustainable size despite capturing a few cities. I suspect I never discovered trade, so food caravans were not an option - but I may be misremembering this. It wasn't a big issue as far as I was concerned, but remember that I didn't finish and this may have contributed.
Or at least the ability to build (food) caravans!
I found the emptiness of the map one of the factors that slowed me down. I didn't have enough settlers to fill it up, but it took a long while to move units to position them to attack other cities. I don't think I ever used a scout unit and I never found a recruiting centre - perhaps I didn't explore enough. My play style is to explore until I find a city to conquer and then conquer it, repeating as many times as necessary.
You should use scouts to explore, and even more now that they'll be faster! This would allow you to find the Barbarian villages. You'll find more about them in the unit description! (of the version I'll release next week)
I'm not sure how helpful these comments will be, since I am not a frequent scenario player.
Just a small thought ...
... have you chosen the new trade names in such a way that demand and supply are appropriate for particular cities? For example Ankh Morpork should demand rat on a stick.
... have you chosen the new trade names in such a way that demand and supply are appropriate for particular cities? For example Ankh Morpork should demand rat on a stick.
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