Originally posted by Cyrion
@all: Please, I really need your feedback on the following points before I can make a good update!
@all: Please, I really need your feedback on the following points before I can make a good update!
1) weaken the event triggered DD units (Gods, Dragons, etc.)
2) make the event triggered DD units (Gods, Dragons, etc.) appear less often
3) stengthen the playable civs offensive units
4) provide more public workers (by building or through events)
5) weaken the Northern Barb and Desert Nomads units
6) are they too many blank tech
7) should I mention in the tech description those which are "dangerous" ?? (like: "Beware, might attract the DD creatures attention...")
And I changed the messages on the flying units! I'll change Uberwald to Monarchy.
And BTW, the event file is full; should I need more in it, I would have to erase the comments inside, which I would rather not do, as they are of great help for debugging...
@rjm: glad you found the Heroes at last! and as Duke said, be careful with them: they are supposed to be useful to "crack tough nuts"...
- although I've never actually used them for anything
. I did use Death to defeat the other horsemen. I suppose I could have used a Hero, but I felt it was appropriate to use death. In one of your comments to DoY you implied that it was possible to go back and recruit more Heroes. Is that what you meant - I never thought of trying it. If it is true, then it provides a possible solution to the problem with turtles that I mention below. If Heroes are a renewable resource, I don't need to hoard them quite so much.
The updated version is planned for tomorrow evening, so that you can test it over the week-end!
Provided you give me the afore-mentionned feedback till then...
And I should have time to do the same, as my girlfriend works this week-end...
Provided you give me the afore-mentionned feedback till then...And I should have time to do the same, as my girlfriend works this week-end...
I'm enjoying trying to beat this scenario (which I haven't done yet), so I look forward to the next revision. Keep up the good work.
RJM at Sleeper's
that would be exceptionally useful, because then I'd know where to get which units, and, more specifically, which techs to research to get there. This would save lots of time ferreting around the civilopedia, and mean I could spend more time picking prime sites to build loads of cities. 



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