I played a few more turns and allowed myself to display some of my more serious failings as a Civ II player. I have been sending a lot of merchants to A-M. From time to time the AI shows it's nature by sneak attacking these defenceless units. I should simply shrug my shoulders and wait for an opportunity to get a cease fire and a treaty. I did do this the first couple of times, but when they attacked a merchant again I decided to teach them a lesson. Teach them a lesson? It's a computer for heaven's sake. It doesn't have any feelings. It won't even know that it's been taught a lesson. It won't remember that its been taught a lesson. It will play exactly the same way next time. And so I suspect will I. Like the Bourbons I can remember nothing and forget nothing.
But to return to the game for a moment. Because of the size of the map and the need to have enough units of the right type to make the next move, there are periods in the game that involve a lot of micro management and little action. It would be good if there were some form of activity or (perhaps) story line to keep the player's interest through these parts of the game. However, I can offer no suggestion.
Perhaps I should go and investigate that mysterious new island with its untold riches. But that would involve building a boat and diverting some of my army away from its next conquest.
Perhaps you could arrange for the librarian to give random updates on the state of play in much the same way as the game gives us lists of the richest, happiest, etc from time to time.
How about an oracle that can be visited in a similar way to the barbarian villages. The "attacking" unit is transported back to your capital and the oracle mutters a random and inpenetrable prediction (and gives you a bonus to your tech research). I suspect that you have little space left to attempt anything like that and I'm not sure such a thing exists anywhere on the disk. Oh well, back to the game.
RJM at Sleeper's
But to return to the game for a moment. Because of the size of the map and the need to have enough units of the right type to make the next move, there are periods in the game that involve a lot of micro management and little action. It would be good if there were some form of activity or (perhaps) story line to keep the player's interest through these parts of the game. However, I can offer no suggestion.
Perhaps I should go and investigate that mysterious new island with its untold riches. But that would involve building a boat and diverting some of my army away from its next conquest.
Perhaps you could arrange for the librarian to give random updates on the state of play in much the same way as the game gives us lists of the richest, happiest, etc from time to time.
How about an oracle that can be visited in a similar way to the barbarian villages. The "attacking" unit is transported back to your capital and the oracle mutters a random and inpenetrable prediction (and gives you a bonus to your tech research). I suspect that you have little space left to attempt anything like that and I'm not sure such a thing exists anywhere on the disk. Oh well, back to the game.
RJM at Sleeper's
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