First of all, you don't have to follow the WarCraft II approach to unit balancing. Imbalances are much harder to spot when unit selection is different. Second, helicopters can be attacked by land units and so you don't need
AM
Defense 0: Gold Piles
Defense 1: City Watch
Offense 0: Peasant Levies
Offense 1: Knights
Diplo: Assassin
Naval: Sub
Klatch
Defense 0: D'Regs
Offense 0: Foreign Legion
Offense 1: Flying Carpet
Diplo: Houris
Uberwald
Defense 0: City Guard
Offense 0: Dwarves
Offense 1: Werewolves
Diplo: Vampire
Carrier-pigeon Network (pre-req for next one)
Bank
Semaphore Shutters (pre-req for next one)
Stock Market
Clacks Towers (allows improvement, but what??)
Superhighway
Phoenix
What would Phoenices do?
Gods
Temples could be used as Wonders
Death 4 Horsemen
What should cause the Apocalypse?
Dragons (Wyrmberg)
Duke's Dragon Hatchery could be an improvement.
AM
Defense 0: Gold Piles
Defense 1: City Watch
Offense 0: Peasant Levies
Offense 1: Knights
Diplo: Assassin
Naval: Sub
Klatch
Defense 0: D'Regs
Offense 0: Foreign Legion
Offense 1: Flying Carpet
Diplo: Houris
Uberwald
Defense 0: City Guard
Offense 0: Dwarves
Offense 1: Werewolves
Diplo: Vampire
Carrier-pigeon Network (pre-req for next one)
Bank
Semaphore Shutters (pre-req for next one)
Stock Market
Clacks Towers (allows improvement, but what??)
Superhighway
Phoenix
What would Phoenices do?
Gods
Temples could be used as Wonders
Death 4 Horsemen
What should cause the Apocalypse?
Dragons (Wyrmberg)
Duke's Dragon Hatchery could be an improvement.

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