The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I admit I haven't read all the books, but it seems that the Discworld is ALWAYS in immanent danger of dissolution from one cause or another. As Pratchet puts it in one of the novels, reality is a relative term, and the Discworld is so unreal that it is always close to becoming completely unreal and ceasing to exist at all. When it's not the whole world at risk, it is often cities or kingdoms - Ankh Morpork is invaded by a conquering army of dragon (how many dragons constitute an army? One!) the mighty Agatean empire falls to barbarians and the king of Djellybabi lost his kingdom (as in literally lost; it fell into a crack as I recall.) So I would make the objective of the scenario just SURVIVING until the end, and make sure each civilization is suitably threatened so as to make that a worthy accomplishment.
Lucius Alexander
The palindromedary would be at home on the Disc I think..
Now I found something I was looking for and I'll start working a bit on the tech tree!!
And I asked a question in 1 of the first posts and got no answer, so I'll do it again and hope I'll be luckier this time...
My idea was about the "Neutral" cities and to make them more "Discworld-Typical"! So, I wanted each of them to build only one kind of unit, typical of the area where it was! For instance Mummies in Djelibeiby, or Witches in Lancre, etc...
And to obtain this, this is what I proposed:
"What I thought about the Neutral: if you make ALL the neutral units (and the improvements for them as well) obsolete, then the cities will have to keep on building the units they were already producing, right?? "
Is this correct?? Does it make sense?? Is there a better way to make it??
Sorry for vanishing. Anyway, I'm not sure about the obselote unit trick. Never tried it. I suppose we'll test it out.
Any more ideas for improvements/techs/wonders/units before we actually start working on the scen? Well planned is half done (or however the saying goes)...
The breakfast of champions is the opposition.
"A japaneze warrior once destroyed one of my modern armours.i nuked the warrior" -- philippe666
"What I thought about the Neutral: if you make ALL the neutral units (and the improvements for them as well) obsolete, then the cities will have to keep on building the units they were already producing, right?
Yes, that's what Harlan did in LotR.
Is there a better way to make it?
It's either that or creating them with randomturn events.
Just to let the interested people (do they exist? ) know that the work is in progress:
- most of the units have been chosen (that is: I chose, maybe you won't like it... )
- the graphical plundering has begun
- most of the techs, improvements and Wonders have been defined
- the main "game mechanics" have been defined as well!
Of course, it's far from being finished, and it is my first scen, I might still need some time!
But I'm sure that with the help of the 2 glorious veterans, St-Leo and Case, the result can be interesting!
And just to let you know: the version being developed is intended for PBEM too, with 5 Civs that should be as interesting to play! It will take place on a relatively small map.
When this is finished (if that happens ), I'll probably work on a solo version for A-M with new units, events, etc...
- improvements, wonders, units: chosen, still need some names
- tech tree: done at 80%
- map: the implantation on the map still need to be done, which will take some time as I won't get the "Discworld Mapp" before the end of May. This is not too bad, as I have enough to do on other parts (graphics, text, etc.) before then...
- text descriptions: nothing done...
I might need some ideas on a few improvements and wonder names (I have 80% of them already, but a few others are still needed), as well as some help on graphics: someone willing to help??
If all goes well, playtest is scheduled for Summer...
Well, someone linked to a version of this that was split into 24 images somewhere in this thread. I merely compiled it into one giant image (a 24 meg PNG) and then uploaded reduced quality copies.
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