Announcement

Collapse
No announcement yet.

Freeciv for windows needs Civ2MP veteran Beta testers!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    I have been playing freeciv for a while under BSD, will it connect across platforms? I'll happily play anyone if it will...
    <>---Cyber-Spyder---<>

    weaving webs within the web...

    Comment


    • #17
      Cyber-Spyder,

      You can play Freeciv across different platforms. The only thing you should check is what version (1.13 or higher). An old 1.12 client can't connect to a 1.13 server due to some new features (CMA) which you need a 1.13 client for.
      Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

      Elie A. Shneour Skeptical Inquirer

      Comment


      • #18
        Is ther any way to make the ais in freeciv easyer than thay are on easy. Id like to play against the ai a little bit before takling the experts on line( have already tried and falied to beat real people missrebly) but the ais so hard to play against thay just come in as soon as I meet them and start taking citys.
        Please help
        Blessed Be

        Comment


        • #19
          Try to play with less civs (4-7) on a smaller map. You could also change the map generator setting to individual starting islands. Use the command " set generator 2" for this in the Civserver.






          Islands vs Continents
          The predominant choices for generation are 1 and 2. Gen 1 games distribute players amongst a couple of large continents, and smaller islands, and players may find themselves on their own small island, or sharing a continent with several other players. Occasionally you may even get your own continent. Consequently gen 1 isn't considered to be very fair, since a lot depends on where you end up, and who your neighbours are.

          Generation 2 on the other hand, puts every player on their own island, with a bunch of little initially unoccupied islands thrown in for good measure. This guarantees everybody reasonably similar terrain on which to develop their empires, and at least a little time before open warfare can break out. Gen 3 does the same thing, but makes all islands, player and and spare ones, exactly the same size.

          Gen 4 pairs players up on the same sized islands, which makes the identity of the player sharing your island the most critical part of the early game.
          This will give some breathing space at the start of the game but you should try to expand as quickly as possible. Go for mapmaking and get those tiremes and settlers moving. The AI knows how to use them!
          Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

          Elie A. Shneour Skeptical Inquirer

          Comment


          • #20
            I can't get the site to d/l it...
            "Old age and skill will overcome youth and treachery. "
            *deity of THE DEITIANS*
            icq: 8388924

            Comment


            • #21
              The link listed is probably out of date by now. You can also DL it from the Freeciv projects page (select the win32 port)

              Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

              Elie A. Shneour Skeptical Inquirer

              Comment


              • #22
                d/i what mate?
                Blessed Be

                Comment


                • #23
                  I got it of a CD from a PC mag that gave it a good write-up! It's great, better than a year ago when I last tried it out... but not MP'd yet.
                  "Old age and skill will overcome youth and treachery. "
                  *deity of THE DEITIANS*
                  icq: 8388924

                  Comment


                  • #24
                    Okay, I've got 1.13 and 1.14 both running, a HUGE improvement over the 1.12 version I was using, top marks guys. Anyone who wants a game send me an icq msg {117649741} or I might run into you on the meta-server
                    <>---Cyber-Spyder---<>

                    weaving webs within the web...

                    Comment


                    • #25
                      This one thing I recently discovered myself in FC. It seems a trivial game feature, but it was missing in civ2: You can also transform ocean squares to swamp land.

                      > You must take a boat and move the engineer(s) onto the ocean tile you
                      > want to transform. By taking multiple engineers you can speed it up.

                      And put the boat on "sentry". If you don't, and move the boat a single
                      tile during the process, all work is lost.
                      All things together....make a big package
                      Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

                      Elie A. Shneour Skeptical Inquirer

                      Comment


                      • #26
                        Rafel bursig has been busy again! Take a look at this screenshot (using the original civ2 graphics)

                        City Dialog with open change production dialog
                        Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

                        Elie A. Shneour Skeptical Inquirer

                        Comment


                        • #27
                          As much as I like and support this project... Isn't that coming very close to breaching copyright?
                          <>---Cyber-Spyder---<>

                          weaving webs within the web...

                          Comment


                          • #28
                            How do i get this stuff
                            Blessed Be

                            Comment


                            • #29
                              Originally posted by Cyber-Spyder
                              As much as I like and support this project... Isn't that coming very close to breaching copyright?
                              Not as long as you own the original Civ2. Those wouldn't be distributed with Freeciv of course. But you can use a conversion script like civ2gfx to convert them to the Freeciv format. I use civ2gfx as well, I'm simply too attached to the now iconic quality of the Civ2 graphics.

                              So in the normal (and SDL?) version Freeciv would use it's own graphic set. This is more a showcase of the Freeciv possibilities in general.
                              Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

                              Elie A. Shneour Skeptical Inquirer

                              Comment


                              • #30
                                Originally posted by geoffrey arnold
                                How do i get this stuff
                                The developer (Rafel Bursig) is still working on it. It will be ready when it's ready.
                                Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

                                Elie A. Shneour Skeptical Inquirer

                                Comment

                                Working...
                                X