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  • #46
    post 35

    IMHO, the combat formula is correct.

    See my response in the other thread. I think you've found another way to come up with the same result, but want to verify some more.
    The first President of the first Apolyton Democracy Game (CivII, that is)

    The gift of speech is given to many,
    intelligence to few.

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    • #47
      Re Post 24

      The manual states that when Ships attack Ships in cities, dFP is reduced to 1 (Combat - Shore Bombardment). It fails to mention the effect on aFP. I think it also fails to mention the fp adjustments that accompany other shore bombardment (Naval vs Ground).

      It appears that the manual is inaccurate about Naval vs Ground. Is it also inaccurate about Naval vs. Naval on land?
      El Aurens v2 Beta!

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      • #48
        post 37

        I've added a false statements section, but need to look over the credited threads and the old combat thread to see if I've forgotten any that ought to be added. The manual might also be a good source.

        Sections 5 and 6 have been numbered for easier reference.
        The first President of the first Apolyton Democracy Game (CivII, that is)

        The gift of speech is given to many,
        intelligence to few.

        Comment


        • #49
          Post 38

          Originally posted by Boco
          The manual states that when Ships attack Ships in cities, dFP is reduced to 1 (Combat - Shore Bombardment).
          I think they illogically repeated the fact of Pearl Harbor at the bad moment.
          Anyway I retested it: naval vs. naval is always a normal battle, no FP, DF, AF adjustments.

          Edit: "always" was too strong in the last sentence. A better expression:
          Coastal Fortress and Shore bombardment are ignored in the case of naval vs. naval.

          Edit 2: Definitely I wanted to say
          Caught in port and Shore bombardment are ignored in the case of naval vs. naval.


          BTW they should pay more attention to the manual. Too much of false statements.
          Last edited by SlowThinker; October 3, 2001, 18:43.
          Civ2 "Great Library Index": direct download, Apolyton attachment

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          • #50
            Post 39

            How do you understand the following sentence (page 107 of the manual)?
            PEARL HARBOR
            ...Air units also pick off city defenders one at a time, except for Nuclear missiles
            Civ2 "Great Library Index": direct download, Apolyton attachment

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            • #51
              Some notes useful for scenario designers only:

              Tests results:
              Air units except fighter benefit from SAM.
              Ground fighters don't benefit from both SAM and scramble.

              The outcome:
              "Scramble" applies to an air unit with fighter flag
              and
              "SAM" is ignored if the defender has a fighter flag (needn't to be an air unit)
              Civ2 "Great Library Index": direct download, Apolyton attachment

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              • #52
                Sometimes I have a feeling we are a small group of conspirators in this thread. See http://apolyton.net/forums/showthrea...0&goto=newpost
                Civ2 "Great Library Index": direct download, Apolyton attachment

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                • #53
                  Re: Post 39

                  Originally posted by SlowThinker
                  How do you understand the following sentence (page 107 of the manual)?
                  PEARL HARBOR
                  ...Air units also pick off city defenders one at a time, except for Nuclear missiles
                  It may have been clearer if they stated "Air units, except for nukes, also pick off...

                  ST, thanks for the Civ3 link. I'll post some shameless plugs for this thread on other forums. By the way, have any of you rated this thread yet?
                  The first President of the first Apolyton Democracy Game (CivII, that is)

                  The gift of speech is given to many,
                  intelligence to few.

                  Comment


                  • #54
                    Post 43

                    Originally posted by Marquis de Sodaq
                    Originally posted by SlowThinker
                    How do you understand the following sentence (page 107 of the manual)?
                    PEARL HARBOR
                    ...Air units also pick off city defenders one at a time, except for Nuclear missiles
                    It may have been clearer if they stated "Air units, except for nukes, also pick off...
                    But I would never suppose that air units don't pick off city defenders one at a time.
                    Do you think they wanted to say that Nuclear missiles are a departure from the rule?
                    Last edited by SlowThinker; October 3, 2001, 19:11.
                    Civ2 "Great Library Index": direct download, Apolyton attachment

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                    • #55
                      Diplomats (0d)

                      Does it make sense that modifiers of a 0d unit's DF has no bearing on combat? It appears that the most common important contributors to the rare successful defense of a diplomat are (1) depleted attacker hp's (well into the red) and (2) reduced attacker AF's (e.g. only 1/3 mf left). Does the defender's terrain have no effect?
                      El Aurens v2 Beta!

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                      • #56
                        Post 45 Re: Diplomats (0d)

                        Originally posted by Boco
                        Does it make sense that modifiers of a 0d unit's DF has no bearing on combat? Does the defender's terrain have no effect?
                        Theory says that no adjustment (terrain, veteran...) has effect towards a 0d unit.
                        I believe this is correct but I never tested it.
                        Civ2 "Great Library Index": direct download, Apolyton attachment

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                        • #57
                          Post 46

                          Hello gentlemen. I have a few amendments to suggest.

                          1.2 A battle results in the destruction of one unit or the other. If the primary defender is destroyed, all other defenders (stacked) in the same square are also destroyed unless
                          they occupy a city square, or
                          the square has the fortress improvement built on it.
                          or the square has the airbase improvement built on it.

                          1.5 Ground units can only attack other ground units. Exceptions: Helicopters can be attacked by ground units if they occupy a land square. A sea or air unit may be attacked if it is the primary defender in a city or airbase.
                          Ground units with the Fighter Flag can attack air units.

                          1.7 Sea units ... Exceptions: Airborne bombers cannot be attacked by sea units. ...
                          Sea units with the Fighter Flag can attack air units.

                          3.7 Some flags (in rules.txt) can alter combat calculations as follows:
                          Can attack air units (fighter flag):
                          • Allows a unit of any domain to attack air units.
                          • A unit of any domain with the fighter flag stationed in a city that is attacked by any unit with an air domain scrambles, gaining a +300% defense bonus.
                          • Units with the fighter flag do not gain the defensive bonus from the SAM improvement.
                          • An air domain unit with a range of zero (helicopter) attacked by a unit of any domain with the fighter flag suffers a -50% defense adjustment and has its firepower reduced to 1.
                          • This I know nothing about: A fighter gains a +100% defense bonus when attacked by another fighter.

                          btw, why do you use additives (+300%) to express mulipiers (x4)?


                          x2 on defense versus air (AEGIS): An AEGIS cruiser gains a +200% bonus when attacked by an air unit, +400% if the attacker is a missile (destroyed after attacking).
                          Any sea domain unit with the AEGIS Flag gains these bonuses.

                          3.8 Partisans gain an attack advantage against non-combat units (any with attack value = 0). Their attack value is increased eightfold (8x).
                          I suggest this be revised to say the unit in the Partisan slot of the RULES.TXT gains an attack advantage against non-combat units (any with attack value = 0). Their attack value is increased eightfold (8x).

                          3.10 SDI defenses thwart any nuclear attack (except those set by spies) within 3 squares of the city in which it is built.
                          Additionally, units in a city with the SDI improvement gain a +50% defensive bonus against missile attacks.
                          Last edited by William Keenan; September 10, 2001, 16:05.

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                          • #58
                            Post 47

                            Originally posted by William Keenan
                            This I know nothing about : A fighter gains a +100% defense bonus when attacked by another fighter.
                            Do you want to say you have an experience with different results?
                            Civ2 "Great Library Index": direct download, Apolyton attachment

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                            • #59
                              Everything I stated I know through personal reseach on my Necrociv scenario.

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                              • #60
                                William,

                                I attach my test .sav file (MGE) and the rules.txt file:

                                Fighter, Sth, 1, 10.,1, 16a,8d, 10h,1f, 6,0, 3, Fli, 000000000010001
                                Bomber, Sth, 1, 8.,2, 32a,8d, 10h,1f, 12,0, 0, AFl, 000000000000001
                                Helicopter, nil, 1, 6.,0, 32a,8d, 10h,1f, 10,0, 0, CA, 100000000000001
                                Attached Files
                                Civ2 "Great Library Index": direct download, Apolyton attachment

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