wow, i am in the same boat as Rah, i never spent the time to calculate...i knew it was faster too and always wondered why one set finished before the other
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This thread don't deserve spam...Civ2 "Great Library Index": direct download, Apolyton attachment
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You're correct, so I'll stop it here.
But I do agree with La Fayette, you guys have made some great contributions for us wardogs. Even if we don't use it down to the smallest detail (due to the nature of MP games), the general overall concepts have really helped our games. You all are to be commended.
Thanks,
RAHIt's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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yes a job well done, i dn't have the patience to go through it all..especially when i know alot of it but can prove algorythms or the theory behind them with numbers.
well done and keep it up...soon you should be able to program your own gameBoston Red Sox are 2004 World Series Champions!
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no transfer of work between settlers (??)
I found a case where the work of individual Settlers working on the same square is not cumulated.
As everybody knows, the last Settler that performs work on a given square gathers aggregated work/charge of all Settlers that are also on that square.
But in GOTM #38 it is not true!
See the attachment. At Persepolis there are two Settlers, one is homed in Tarsus, the second one in Arbela. Tarsus' Settler has 1 pre-charge, Arbela has 0 pre-charge. They usually (not always!) keep their work on this map.
I tested both FW and MGE, there is no difference.
It is a FW save.
If you want to watch the pre-charge easily load the Civ2Admin v. 0.5 (in debug status) - it shows the pre-charge of Settlers. Download is here: http://apolyton.net/forums/showthrea...22#post2783157
Settings of GOTM #38 are here: http://forums.civfanatics.com/showth...threadid=80181Attached FilesCiv2 "Great Library Index": direct download, Apolyton attachment
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I restarted Civ2 FW, reloaded the position - and now, it works normally...
Maybe it depends on the wheather...Civ2 "Great Library Index": direct download, Apolyton attachment
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I would like to point out something about the rules.txt settings:
Mountains, 3,6, 0,1,0, no, 1,10, 0, yes, 1,10, 6, Hil, ; Mou
explanation of the row:
no = no irigation possible
1,10, 0, = +1 food after Irr., 10 turns to complete, 0 ai-likes-to-irigate
So on Mountains there is no irrigation possible and still some effect of irrigation?
The answer is: Settlers and engineers cannot irrigate, but you get an irrigation if you build a city.
But civilopedia is brief about this, it only says irrigation is possible.Civ2 "Great Library Index": direct download, Apolyton attachment
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Originally posted by Elephant
Sounds like changing the NO to YES in RULES.TXT would allow Set/Eng to do it themselves.Civ2 "Great Library Index": direct download, Apolyton attachment
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There is an error in Gastrifitis' otherwise excellent treatise on Settlers and Engineers. The following is incorrect
Originally posted by Gastrifitis
4.2. Using several workers on the same task
If you send three Engineers to the same square, tell them to Transform, and just leave them to it, the third Engineer’s efforts will be wasted. The project will not be completed any faster than it would have if only two Engineers were working the square. The game just doesn’t work that way.
Originally posted by Agricola
TABLE II summarizes the number of turns required by 1, 2, 3, 4 and 5 Engineers to irrigate, mine or transform each type of terrain. For example, the number sequence 20,10,8,7,8 indicates that it will take 1 Engineer 20 turns, 2 Engineers 10 turns, 3 Engineers 8 turns, 4 Engineers 7 turns and 5 Engineers 8 turns to complete the task. The fact that 4 Engineers require less time than 5 is not a misprint.
Code:TABLE II ------------ IRRIGATE ---- MINE ----- TRANSFORM Desert-----/ 3,2,2,2,2 / 3,2,2,2,2 / 10,5,4,4,4 Forest-----/ 3,2,2,2,2 / xxxxxxxxx / 20,10,8,7,8 Glacier----/ xxxxxxxxx / 8,4,4,3,3 / 20,10,8,7,8 Grassland—-/ 3,2,2,2,2 / 5,3,3,2,3 / 10,5,4,4,4 Hills------/ 5,3,3,2,3 / 5,3,3,2,3 / 10,5,4,4,4 Jungle-----/ 8,4,4,3,3 / 8,4,4,4,3 / 10,5,4,4,4 Mountains—-/ xxxxxxxxx / 5,3,3,2,3 / 30,15,11,11,11 Plains-----/ 3,2,2,2,2 / 8,4,4,3,3 / 10,5,4,4,4 Swamp------/ 8,4,4,3,3 / 8,4,4,3,3 / 20,10,8,7,8 Tundra-----/ 5,3,3,2,3 / xxxxxxxxx / 10,5,4,4,4
Excerpts from the Manual of the Civilization Fanatic :
Money can buy happiness, just raise the luxury rate to 50%.
Money is not the root of all evil, it is the root of great empires.
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