The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
- Improvements settings in the rules file
- Wonders settings in the rules file
- Terrain settings in the rules file
- Nearly every units setting in the rules file
Things I´ve to do now:
- A tech tree, maybe a little because it´s a war scenario
- Events, the greatest part
- Looking for good sound files
- City placement
- Looking, where I will use the RR (after the city placement)
After that all, I will be able to post the first beta version for playtesting. I hope, that this will be ready in a month or two.
Not trying to hijack your thread again but I thought this was an interesting point
I have finished the coastline of my map and started plotting some cities. Even on this big map Washington and Richmond are only nine squares apart. During the war a lot of fighting took place in this area but the capitals held out. In a CivII game a competent human player should be able to cover this short distance fairly easily. How will you represent this in your scenario?
Well, do keep in mind that if it is a mere matter of marching, Richmond and Washington are very close together.
Memory escapes me on exactly how far. A hundred miles?
So without a map that emphasies the Eastern half of the war (Note: I say half, not theater) and another for the West, they're going to be extremely close together and the fall of Richmond (if the player is playing the Federals) is going to happen much earlier than historically.
So speaking as a Civil War specialist, I would really urge, if making a new map and replacing all cities and such isn't ten times more work than one is interested in, trying to do that. There's just no way without making it artificially difficult (i.e., units with bloated defense values) with them that close.
Not to mention it means that cities like Fredericksburg and the like are squeezed out of existance by there not being enough room.
@McMonkey:
Before I will make any city placements I should have a look at your map. Maybe it could be usefull even if I´m afraid that your map is a little too large.
@Elensar:
We all know that it is very difficult to simulate a complete historical correct scenario in Civ2. I know the fact that Richmond conquered in April 1865. And I also saw that both cities, Richmond and Washington are very close together. This is one point why I won´t using roads in my scenario, the troops marching too fast from one point to another. I´ve some ideas in mind how I can sort out that problem. But I won´t explain it because it will be a suprise for the player.
I´m working now on the Tech-tree, when McMonkeys map is ready I will have a look at it and decide which map I will use.
Its one thing for it to be hard to simulate something completely historically. But assuming one is representing a historical situation, it should be about as difficult (or easy) as it was historically.
Hoping you have something sneaky up your sleeve. This will be fun if it works.
It´s in my mind to make this scenario as realistic as it can. But it´s also a game and both sides should have a chance of winning the war. I´m sure when this scenario is ready you will have fun by playing it.
Attached is the map file as it stands. It will give you an idea of scale to help you make your decision. I suppose most of the fighting will take place along the line between the Confederate and Union states. If you set move unit events to help the AI transport units from its furthest cities towards the battle areas this would help the it cope with the large distances.
Originally posted by McMonkey
Not trying to hijack your thread again but I thought this was an interesting point
I have finished the coastline of my map and started plotting some cities. Even on this big map Washington and Richmond are only nine squares apart. During the war a lot of fighting took place in this area but the capitals held out. In a CivII game a competent human player should be able to cover this short distance fairly easily. How will you represent this in your scenario?
It really cries out for separate maps for the Eastern and Western theatres doesn't it? A large scale map with just Virginia / W. Virginia / Maryland / Pennsylvania / DC would be great to cover the many Army of the Potomac vs Army of Northern Virginia battles. Wouldn't help with the action in Tennessee and sherman's march to the sea of course, or the later campaigns in the Carolinas and points south as well though.....
Th more I think of it, the ACW is best represented as a series of separate scenarios.
Is it difficult to make a multiple map scenario, like Curt did in his Dalek scenario? Would it make sense or is it even better to make several scenarios, in this case one for the Eastern and another for the Western theatre.
The map at all is much too big but I also thought about to divide the map. Like Elensar said, there would be enough room for placing cities like Fredericksburg, Gettysburg, etc...
Yes, I will make two scenarios on two detailled maps. The map below shows all main battles during the civilwar. If McMonkey allows me I would like to divide the map.
Either two seperate scenarios or use the fact ToT can use multiple maps for one game.
I've no idea how hard it is to make a multiple map scenario. I know that just playing with multiple maps is easy, but I've never really tried scenario design in ToT.
I'd suggest it if possible.
Tech tree...
Look at Pomarj and Hannibal's War. Technology per se did not advance much. But "research" to cover various things that could occur (for instance, "Concentrate in Virginia", or "besige [city]") would be very fitting.
Beyond that, just a rudimentry tech tree will do.
Wonders...
Some suggestions.
Industrial Superiority in New York City(?): Hoover Dam.
Tredegar Ironworks in Richmond: King Richard's Crusade
Economic Superiority in New York City(?): Adam Smith's Trading Company
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