Originally posted by AGRICOLA
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Incidentally, air superiority is a good role for units like cavalry and leaders, since they will only tend to attack when they can win, as opposed to units with a '0' role, which make suicide attacks regularly. I used it for leader units in "Warlords of China", and AI controlled leaders often survive till late in the game.


They will whine and complain that it's too hard and they need more and better units.
Ignore them.
They are weak! But they will thank you in the end.
A hard scenario is a good scenario.
) that the airlifted units will be destroyed (and you can then modify the text to say that reinforcements trying to get through have been bombed into oblivion
)
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